genolune Posted November 27, 2016 Share Posted November 27, 2016 Yes, I meant then. I'm really off today on my thinking and spelling. I feel like I've been off in la la land this whole week. Link to comment Share on other sites More sharing options...
AGreatWeight Posted November 27, 2016 Share Posted November 27, 2016 Yes, I meant then. I'm really off today on my thinking and spelling. I feel like I've been off in la la land this whole week. If that's true Genolune, keep at it. Some of those links you provided earlier will come in really handy in the future - thanks for sharing! Link to comment Share on other sites More sharing options...
Deleted15964729User Posted November 29, 2016 Share Posted November 29, 2016 If it doesn't exist, the someone should be the first to make it to improve the modding community, and get whatever acclaim from it. So whoever has the knowledge would be the one to make it. I don't have that knowledge so don't look to me. I did find this though which is the closest thing to a beginner's guide probably: NifSkope Wiki Agreed, this is unfortunately one of those problems that modding seems to have had forever. Except during periods when someone with extraordinary patience, passion and pedagogic skills produces massive amounts of tutorials. If you check the Nexus tutorials for example they are usually written by the same person, for a specific engine/game/period. Same goes for many programs like Nifskope, xEdit, NMM etc. These projects who are enabling the creativity of the community are passed along from time to time, sometimes without much documentation or notes by the previous developer. Then you have the ambivalent interactions and the dynamic flow of information from Bethesda about their engine and formats over the years. Developers of software probably have the best knowledge but writing tutorials requires more than that ("zomg wtf is up with this dry technical jargon!?") and since pretty much all developers are doing massive work already on their own dime and time (or lack sufficient pedagogic or linguistic skills) it's usually up to someone else to try and collect and compose information. I've tried to do that a bit since Fallout 4 came out and I started getting into making mods, so far I have five paragraphs in a Word document about textures. Think it's safe to say that project is dead on arrival :) Tidbits of information from multiple sources may be inconvenient but once you pass the initial threshold, wrapping your head around things it bothers you less. Should mention this great resource for finding where to look for information: https://github.com/WrinklyNinja/buddah Link to comment Share on other sites More sharing options...
ilego Posted January 16 Share Posted January 16 On 11/23/2016 at 12:29 PM, genolune said: Why would you want to export from NifSkope? Near as I can tell the first step is do everything in blender, use Outfit Studio to convert .obj to .nif, and finalize in NifSkope. So what are you trying to do? Build the mesh and what else? Try using the logic contained in the videos as well as here: Once you go through and figure out all that, you can always be the one to write an updated guide. If you figure it out before I do, it would help the community to record everything and come up with a clearly defined way that is free and filled with the necessary information to make a fairly quick workflow. Plus for guys like me new to all the meshing and texturing, explaining stuff like nodes, etc. would also help in taking other users from 0 knowledge to being able to produce a working model in the course of say, a weekend hopefully. Tutorial adding Custom meshes to Fallout 4 nVidia DDS Tool and NifScope Settings - Tutorial and Presets Eli's Fallout 4 Tutorials and Resources Ethreon's Tutorials Fallout 4 to Blender Rigging models with Bodyslide Outfit Studio -With Tutorials- Creating armor and clothing with Blender Fallout 4 Creation Kit Modeling and Importing Tutorial Blender Information Please let me know if any of this works since I'm still learning myself. @genolune what about FBX Link to comment Share on other sites More sharing options...
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