ThiborFerenczy Posted December 27, 2011 Share Posted December 27, 2011 I dont know about you but i love getting new and unique armours and weapons but all i ever seem to find are replacers and they seem to have no imagination or love put into them what so ever. Im not a modder (not yet anyway) but am seriously thinking about starting so that there are less replacers and more hand made mods out there. I understand the game is still relatively new but what with the amount of modders for oblivion you think that there would be more custom stuff for skyrim. Link to comment Share on other sites More sharing options...
TheVampireDante Posted December 27, 2011 Share Posted December 27, 2011 The real issue is that the toolset hasn't been released, without it most people can only do a replacer mod as they don't have the technical know-how to patch together a non-replacer using the tools from other games, which although some people have managed to do already, isn't something everyone knows. Link to comment Share on other sites More sharing options...
ThiborFerenczy Posted December 27, 2011 Author Share Posted December 27, 2011 i understand that and saw that the tool kit wont be available till january which is fair enough. I just thought that with the amount of seasoned modders from oblivion we would have more choice on skyrim. As im not a modder yet can anyone link me to a tutorial so i can start. When i have learned enough i will happily take requests so that people can have a more enjoyable game. Link to comment Share on other sites More sharing options...
satsujinka Posted December 27, 2011 Share Posted December 27, 2011 Well, I'm currently in the middle of a project to add additional armor/weapon sets that are merely retextures of existing stuff. We're still in the design phase so if you have suggestions feel free to leave them here. Though, we don't intend to release before the creation kit is released, so for the time being you're still sort of out of luck. There is the Weapons of the Third Era mod you could use, though it only adds weapons. Link to comment Share on other sites More sharing options...
Sunnie Posted December 27, 2011 Share Posted December 27, 2011 i understand that and saw that the tool kit wont be available till january which is fair enough. I just thought that with the amount of seasoned modders from oblivion we would have more choice on skyrim. As im not a modder yet can anyone link me to a tutorial so i can start. When i have learned enough i will happily take requests so that people can have a more enjoyable game. :facepalm:I think you are missing TVD's point... Most seasoned modders are seasoned with a toolset that lets them do a lot. Without a toolset for Skyrim, even the most seasoned modders are going to be limited because they aren't coders, aren't seasoned 3D artists, aren't 2D artists, or aren't accomplished scripters. Other limiting factors are the technical differences between FO3/NV assets and the new Creation Engine assets aren't fully understood yet, and won't be until the toolset is released. Have some patience. And a word of advice: You insult every other modder when you complain there isn't enough original mod content, then make statements about how you are going to take requests to make the game more enjoyable. That's an incredibly arrogant thing to say, and it won't gain you any respect in this community. Just something to think about. Link to comment Share on other sites More sharing options...
ehzzy Posted December 27, 2011 Share Posted December 27, 2011 (edited) And a word of advice: You insult every other modder when you complain there isn't enough original mod content, then make statements about how you are going to take requests to make the game more enjoyable. That's an incredibly arrogant thing to say, and it won't gain you any respect in this community. Just something to think about. So true. I only got into modding Skyrim a few days ago and quickly realized how limited the tools available for Skyrim are and how little information is available. Without a proper CK and documentation a lot of the available information seems to just come from previous knowledge from Oblivion, Fallout, etc. and a whole lot of trial and error. But to answer OP's question, a good place to start would be downloading Fallout Mod Manager (FOMM) and googling tutorials for how to use TESsnip (which comes with FOMM) with Skyrim. That, and this. And NifSkope. Edited December 27, 2011 by ehzzy Link to comment Share on other sites More sharing options...
ThiborFerenczy Posted January 6, 2012 Author Share Posted January 6, 2012 "Have some patience. And a word of advice: You insult every other modder when you complain there isn't enough original mod content, then make statements about how you are going to take requests to make the game more enjoyable. That's an incredibly arrogant thing to say, and it won't gain you any respect in this community. Just something to think about." Hence why i asked if anyone could like me to some tutorials. FYI the internet is filled with so much that surely it wouldnt be hard to find the info on the new engine information. No duh that these people arent all of the things say someone from bethesda is but it still stands. I meant no disrespect when i posted that, i just mearly stated that WHEN i have learnt i will make some mods (if they havent already been done) so that people can have more options. I personally prefered Oblivion to Skyrim but by the time i had my own computer and the right tools, Skyrim came out. Dont get all upset with me just because i merely stated my plan of action. I do have patience I just didnt know the reason. Now i know i think you should have a bit of understanding and re-read the entire thread and maybe see it from my point of view. Besides with more and more stand-alones you think people would just ask how someone did it. Link to comment Share on other sites More sharing options...
Shantih Posted January 6, 2012 Share Posted January 6, 2012 Besides with more and more stand-alones you think people would just ask how someone did it. It's not "how" that is the real problem it's that modders have to go through hoops to make non replacers right now when making them with the toolset doesn't take much time and isn't such a pain to begin with. Most people mod for fun. Expect a large increase in non replacers once the toolset is released. Link to comment Share on other sites More sharing options...
Imperfections Posted January 7, 2012 Share Posted January 7, 2012 (edited) It's really simple to make exclusive armors and weapons it's just a tessnip edit. Edit: I just added a guide on how to do this for everyone. My link Edited January 7, 2012 by Imperfections Link to comment Share on other sites More sharing options...
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