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Reaching to "pick up" animation.


brennaneden

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One of the main things that is done in all Fallout games is picking up items that you find throughout the wasteland. In many games when the Player gets close to an item that can be picked up they will reach their arm out to show they can pick it up. Left 4 Dead I know for sure does this. Could anyone provide some insight as to how I would go about making an animation like this or any other help would be amazing, I have always wanted this feature in a game that revolves around looting. If I inspire anyone to make this please send a link and you are awesome! :smile:http://images.bit-tech.net/content_images/2009/02/complete-guide-to-left-4-dead/weapons%20table.jpg

Edited by brennaneden
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Player gets close to an item that can be picked up they will reach their arm out to show they can pick it up. LefCould anyone provide some insight as to how I would go about making an animation like this or any other help would be amazing

I'm not very knowledgeable with animations per se, but a trigger (with a very tight primitive say within 2 or 3 feet of an object) to fire off a script. In the script you'll want to check angle and fire off an animation. The downside is that will mean setting up a trigger around everything by hand.

 

Another way is getting a crosshair ref (it's a function of nvse) on a quest script (that is always running) and have it check against a form list of "grabable items" that can fire off an animation when the orientation and distance is correct. It's a much better and more flexible solution, but I'm not sure what kind of cpu hit you'll be taking getting a ref each frame.

I'm not a scripter either, so I can't help (in any real depth) with the actual coding. I can tell you that you probably don't want to take this task on as a first time project, it's more likely going to require a fairly expeirenced skillset....but I do think it's possible.

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