Purr4me Posted November 23, 2016 Share Posted November 23, 2016 (hangmans) wow, well, looking down means the cameras field is hitting the ship. as for inside, I have not looked at it in this way. If you wish I can do that. Textures should not matter, missing data does. Link to comment Share on other sites More sharing options...
Purr4me Posted November 23, 2016 Share Posted November 23, 2016 see, I know your good at what your doing, your "tested", so If I tell you, the character / player is walking around in a giant ball? what would that tell you about what you see in the game? Link to comment Share on other sites More sharing options...
greekrage Posted November 23, 2016 Author Share Posted November 23, 2016 see, I know your good at what your doing, your "tested", so If I tell you, the character / player is walking around in a giant ball? what would that tell you about what you see in the game?IF im getting the question correctly it would mean that no mater where i looked that the background (behind whats directly in front of me ) is the same or something attached to my camera thats all ways there . Link to comment Share on other sites More sharing options...
Purr4me Posted November 23, 2016 Share Posted November 23, 2016 sort of, your watching a screen, a projector of images placed in front of you on the inside of the cameras ball about 35 feet in from of you, beyond that, there is nothing, it's just a void. The games engine is compressing all that data and manipulates it like a movie. there is nothing behind you. Link to comment Share on other sites More sharing options...
greekrage Posted November 23, 2016 Author Share Posted November 23, 2016 Tested on a fresh save cause the moved items are persistent but only a 3-4 frame gain...it looks like as soon as the cell containing my mod loads up...boom...cave in..:P Link to comment Share on other sites More sharing options...
greekrage Posted November 23, 2016 Author Share Posted November 23, 2016 Im leaving it at that cause im sure after what youve "taught me " that its too much data.. and cant be dealt with aside from scrapping the whole area...:P Link to comment Share on other sites More sharing options...
Purr4me Posted November 23, 2016 Share Posted November 23, 2016 (edited) send me just the plugin you edited so i can see what you did.EDIT: it's possible we can turn off all collisions on the ship. If the ship is not the same one parked at it's pier? turning off things under the map that have no contact with the player will eliminate a great deal of load. you don't need collision with the sky or the air. Edited November 23, 2016 by Purr4me Link to comment Share on other sites More sharing options...
greekrage Posted November 23, 2016 Author Share Posted November 23, 2016 moved the map marker up and moved the pryden down about 1+ its height edit: i even shrunk my default empty trigger upwards so it doesnt touch the pryden Link to comment Share on other sites More sharing options...
greekrage Posted November 23, 2016 Author Share Posted November 23, 2016 The effect you get as you cross that fps killer boarder is like lag from the harddrive a sort of stutter and then after that fps doesnt recover even if you step back again..obviously it wouldnt change since the new cells data has been loaded. Link to comment Share on other sites More sharing options...
greekrage Posted November 23, 2016 Author Share Posted November 23, 2016 http://www39.zippyshare.com/v/o5OyfVeN/file.html Link to comment Share on other sites More sharing options...
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