antistar Posted August 17, 2019 Author Share Posted August 17, 2019 I get your enthusiasm for variety in heavy weapons, but handheld high-velocity recoil-operated automatic 40mm anti-aircraft guns *might* not be the way to go. A .30-06 (or perhaps even .50 BMG) machinegun would probably make a decent weapon for power armour, and if you're keen on automatic 40mm-diameter HE rounds then an automatic grenade launcher might be a good idea? Or a multi-tube missile launcher than the XM202 'Flash'?I do have to say that it's unlikely I'll try to implement a Bofors in that way (sorry Moldy), but speaking of .50 BMG, I would like to see an M2 Browning in the game. I was very fond of the M2 Browning I included in WMX-ModernWeapons - called the Heavy Machine Gun there. I think it works pretty well as a power-armour-oriented heavy weapon. Grenade machine guns exist,yes. But something about an autocannon screams "Yes." to me. And Antistar has said,multiple times,that if he implements a new traditional machine gun,then Hell or high water,it'll be belt-fed,have a fully animated belt,and dynamically run out if you tape the trigger down. So,I doubt we'll be seeing a traditional machine gun in the mod unless an omnidisciplinary modding wizard steps out of the aether.Not quite as extreme as that. It would be nice if it accurately and visibly represented the number of rounds left, but I was always more concerned about the reload animation. I thought that it might not be possible to have the belt animate in a way that didn't look weird and rigid. Fortunately War Daddy came along and showed that I was wrong there with that M60 mod. I think what's most likely to happen is that I'll add support for that mod via a patch. (Along with whichever other weapon mods I want to support that way.) Link to comment Share on other sites More sharing options...
Nihilisaurus Posted August 17, 2019 Share Posted August 17, 2019 I do have to say that it's unlikely I'll try to implement a Bofors in that way (sorry Moldy), but speaking of .50 BMG, I would like to see an M2 Browning in the game. I was very fond of the M2 Browning I included in WMX-ModernWeapons - called the Heavy Machine Gun there. I think it works pretty well as a power-armour-oriented heavy weapon. An M2 would be lovely, it's a great gameplay demonstration of lore fluff about power armour being able to haul around crew-served weapons as well as a nice looking (and very american) weapon. It's a shame WastelandMelody didn't ever get around to version 2 of their M2 which would have been held like your M2 was in F:NV. Grenade machine guns exist,yes. But something about an autocannon screams "Yes." to me. And Antistar has said,multiple times,that if he implements a new traditional machine gun,then Hell or high water,it'll be belt-fed,have a fully animated belt,and dynamically run out if you tape the trigger down. So,I doubt we'll be seeing a traditional machine gun in the mod unless an omnidisciplinary modding wizard steps out of the aether.Not quite as extreme as that. It would be nice if it accurately and visibly represented the number of rounds left, but I was always more concerned about the reload animation. I thought that it might not be possible to have the belt animate in a way that didn't look weird and rigid. Fortunately War Daddy came along and showed that I was wrong there with that M60 mod. I think what's most likely to happen is that I'll add support for that mod via a patch. (Along with whichever other weapon mods I want to support that way.) The M60 is quite a nice gun, and is at the upper bounds of what can be carried and fired from the shoulder (it requires some upper body strength and a bit of practice, but it is eminently doable). It's also nicely animated and fills a good niche in the weapon roster. Hopefully you find some way to get some help doing an M2 in the same way (bonus points if in this dream world whoever does the animation gets the barrel reciprocating like it should in a long-recoil firearm), but it's definitely understandable if it doesn't happen given how much has gone into WARS already. Link to comment Share on other sites More sharing options...
antistar Posted August 19, 2019 Author Share Posted August 19, 2019 As far as animation goes, getting the barrel to reciprocate would be one of the easiest parts. It's the rest of it that's more challenging. ;) Link to comment Share on other sites More sharing options...
Tenurialrope3 Posted August 19, 2019 Share Posted August 19, 2019 (edited) In reply to Lt Albrecht (written like this (not using a quote) because I'm not sure how to use the quote "system".Can one just click the quote button and then delete the not-relevant-regarding-one's-reply parts of the quoted post? Not sure.): I'm pretty sure the M2 uses a short recoil action, not long recoil, so the barrel would probably not reciprocate much at all(though I'm less sure on this latter point, short recoil operation usually (always?) has the barrel reciprocate a small bit, and I haven't seen an M2 firing IRL or on video, so I don't know exactly what its firing cycle looks like). Sorry for being pedantic here. Edited August 19, 2019 by Tenurialrope3 Link to comment Share on other sites More sharing options...
bludmarine Posted August 20, 2019 Share Posted August 20, 2019 In reply to Lt Albrecht (written like this (not using a quote) because I'm not sure how to use the quote "system".Can one just click the quote button and then delete the not-relevant-regarding-one's-reply parts of the quoted post? Not sure.): I'm pretty sure the M2 uses a short recoil action, not long recoil, so the barrel would probably not reciprocate much at all(though I'm less sure on this latter point, short recoil operation usually (always?) has the barrel reciprocate a small bit, and I haven't seen an M2 firing IRL or on video, so I don't know exactly what its firing cycle looks like). Sorry for being pedantic here. I was going to comment that it has a reciprocating barrel but as I thought about firing it more, it does move but not much. I'd suggest if antistar wanted to incorporate it as a heavy weapon, that he start with the M3P variant tht was remotely fired as a starting point. The butterfly trigger from the base M2 doesn't lend itself well to a man portable version. Link to comment Share on other sites More sharing options...
antistar Posted August 20, 2019 Author Share Posted August 20, 2019 I've seen slow-motion footage of the M2 firing and the barrel does move a little bit; e.g. this video. Definitely not as much as it moves in WMX-MW, but that's because I was using the Grenade Machinegun animations. Also relevant: this video. ;) Re: the trigger; in WMX-MW I had wires going from the joystick trigger on top of the Browning to a box covering the butterfly trigger on the back; the idea being that it was a jury-rigged electric solenoid kind of setup. Link to comment Share on other sites More sharing options...
Winterworld19 Posted August 20, 2019 Share Posted August 20, 2019 Hey there Anttistar. Any recent status of WARS mod wip? There were mostly some updated of PEACE wip, which is nice and quality progress so far on nexus mod web page. Link to comment Share on other sites More sharing options...
jebemtimater69 Posted August 20, 2019 Share Posted August 20, 2019 Give us a development update or something please.... we cant wait anymore :( Link to comment Share on other sites More sharing options...
antistar Posted August 21, 2019 Author Share Posted August 21, 2019 I'm currently working on PEACE while I wait for the pending AmmoTweaks update to release so that I can integrate its framework in WARS. Link to comment Share on other sites More sharing options...
Winterworld19 Posted August 21, 2019 Share Posted August 21, 2019 Sure. Take your time antistar on your free time on your wip project. :thumbsup: Link to comment Share on other sites More sharing options...
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