antistar Posted December 8, 2019 Author Share Posted December 8, 2019 Maybe it's just me...or the screenshots lol I'm sure everyone could agree some screenshots are deceiving, think I'll see how the SVD looks in game myself, after all you want to know how accurate a weapon mod is you look at it ingame right. I see your point there with trying to have all the sizes and attachments you intend to implement, though I'm wondering, for a standard stock M1911A1s how many different parts are you expecting to find, we are talking an old world pistol here, I'd imagine reality wise they're pretty limited. I thought that would be your response, most of the weapons featured in WARS is pretty standard along with the parts no, having high grade customs like those in WARS would stick out like a sore thumb compared to other weapons in WARS.I wouldn't be trying to stick to what was available for the M1911 around WWII or anything. It's more about a generally classic look and feel - and "classic" can mean a lot of things anyway. E.g. I think the stainless steel long-slide with LPC laser sight look from The Terminator is classic, by a certain definition. ;) Link to comment Share on other sites More sharing options...
Wylight Posted December 8, 2019 Share Posted December 8, 2019 What about a Colt Single Action Army or Python? There's very little love for revolvers and as far as the Single Action, no one has made a good one for Fallout 4. Link to comment Share on other sites More sharing options...
Moldy Posted December 8, 2019 Share Posted December 8, 2019 "This is the greatest handgun ever made; The Colt Single Action Army. Six bullets. More than enough to kill anything that moves." Personally,without animations that don't take literally two complete seconds to cock the hammer between shots,single-action revolvers are simply too painfully slow in Fallout 4. Double-action would be preferable,ideally combined with faster single-action animations. Link to comment Share on other sites More sharing options...
Nihilisaurus Posted December 9, 2019 Share Posted December 9, 2019 "This is the greatest handgun ever made; The Colt Single Action Army. Six bullets. More than enough to kill anything that moves." Sure, as long as the holster/unholster animation has at least 6 full rotations and a minimum of one throw. (meow) Which reminds me - Antistar, can we take the stock off the M16 to get a bare buffer tube and make a ridiculous drum-fed 5.56mm machine pistol with which to fake defecting to the Soviet Union? And if so can we also take the front sight off the gas block for double authenticity and quadruple impracticality? Link to comment Share on other sites More sharing options...
Wylight Posted December 9, 2019 Share Posted December 9, 2019 But it was featured in NV as well, I don't see the problem with it. I was thinking, pocket pistols are another area that's sorely lacking in Fallout 4, hell I'd even like to see someone make a Kolibri mod. You could make the argument that you don't really need compact pocket handguns because there is no practical use for them in Fallout 4 but I think the variety and role-playing aspect of it is enjoyable meanwhile most weapon mod authors are too focused on making generic tacticool guns and neglect other more original ideas no one has ever done. Link to comment Share on other sites More sharing options...
antistar Posted December 9, 2019 Author Share Posted December 9, 2019 What about a Colt Single Action Army or Python? There's very little love for revolvers and as far as the Single Action, no one has made a good one for Fallout 4.A Single Action Army would be cool to have - and from memory there's a good resource for it floating around somewhere - but just the thought of doing the animations for it... oof. That reload would be a killer. "This is the greatest handgun ever made; The Colt Single Action Army. Six bullets. More than enough to kill anything that moves." Personally,without animations that don't take literally two complete seconds to cock the hammer between shots,single-action revolvers are simply too painfully slow in Fallout 4. Double-action would be preferable,ideally combined with faster single-action animations.Hypothetically it could have some fanning action as an option. Sure, as long as the holster/unholster animation has at least 6 full rotations and a minimum of one throw. (meow) Which reminds me - Antistar, can we take the stock off the M16 to get a bare buffer tube and make a ridiculous drum-fed 5.56mm machine pistol with which to fake defecting to the Soviet Union?YES And if so can we also take the front sight off the gas block for double authenticity and quadruple impracticality?NO But it was featured in NV as well, I don't see the problem with it. I was thinking, pocket pistols are another area that's sorely lacking in Fallout 4, hell I'd even like to see someone make a Kolibri mod. You could make the argument that you don't really need compact pocket handguns because there is no practical use for them in Fallout 4 but I think the variety and role-playing aspect of it is enjoyable meanwhile most weapon mod authors are too focused on making generic tacticool guns and neglect other more original ideas no one has ever done.Not doing a Hummingbird, sorry. :tongue: I've thought before that a game like this in which you can't just openly carry whatever weapons around wherever you want might be interesting. Maybe you can get different carry permits based on your reputation with a particular faction, or if you're working for a faction and are on duty you can carry bigger weapons - or maybe you just conceal whatever you can, making concealable weapons more important. I can't think of many games that do that sort of thing. FNV has its casino areas of course, and I guess there's the Hitman games, in a way? The only one I know of that really comes anywhere close to what I'm thinking of though is 7.62 Hard Life, and that game... you've really got to want it to get anything out of it. Link to comment Share on other sites More sharing options...
Wylight Posted December 9, 2019 Share Posted December 9, 2019 (edited) Not doing a Hummingbird, sorry. :tongue: I've thought before that a game like this in which you can't just openly carry whatever weapons around wherever you want might be interesting. Maybe you can get different carry permits based on your reputation with a particular faction, or if you're working for a faction and are on duty you can carry bigger weapons - or maybe you just conceal whatever you can, making concealable weapons more important. I can't think of many games that do that sort of thing. FNV has its casino areas of course, and I guess there's the Hitman games, in a way? The only one I know of that really comes anywhere close to what I'm thinking of though is 7.62 Hard Life, and that game... you've really got to want it to get anything out of it. I think outside of restricted open carry areas, one advantage of pocket pistols is their lightweight and compact characteristics which make them great for stealth characters. However, making them viable in that sense would necessitate the addition of some extra mechanics as well. Your occupied carry weight should influence your agility, movement and ability to sneak. As a sneaky character, you'd want to carry as little as possible but even then, there'd probably be a fairly negligible difference in weight between a compact pocket pistol and a regular full sized one, at least in what the game is concerned. Still, Bethesda themselves have often done plenty of not-so-practical things that only serve as novelty and role-playing. As for the Colt, yes, the animation would definitely be long and tedious to make. Speaking of models, I've seen someone ask $60 for a high quality model of one, how can you sell a singular 3D model like that for the price of an entire game? Edited December 9, 2019 by Wylight Link to comment Share on other sites More sharing options...
antistar Posted December 10, 2019 Author Share Posted December 10, 2019 Speaking of models, I've seen someone ask $60 for a high quality model of one, how can you sell a singular 3D model like that for the price of an entire game?If you consider it in terms of making a commercial game and how much it costs to employ an artist, combined with the number of hours of work it takes to create high quality assets for that kind of weapon, a price like that starts to make more sense. Link to comment Share on other sites More sharing options...
Nihilisaurus Posted December 10, 2019 Share Posted December 10, 2019 Speaking of models, I've seen someone ask $60 for a high quality model of one, how can you sell a singular 3D model like that for the price of an entire game?If you consider it in terms of making a commercial game and how much it costs to employ an artist, combined with the number of hours of work it takes to create high quality assets for that kind of weapon, a price like that starts to make more sense. And how many people are paying you that fee for the work - it might be reasonable to charge $60 once for a single good model, but it doesn't compare with a $60 game as tens/hundreds of thousands or millions of customers are buying that. Sure, as long as the holster/unholster animation has at least 6 full rotations and a minimum of one throw. (meow) Which reminds me - Antistar, can we take the stock off the M16 to get a bare buffer tube and make a ridiculous drum-fed 5.56mm machine pistol with which to fake defecting to the Soviet Union?YES And if so can we also take the front sight off the gas block for double authenticity and quadruple impracticality?NO...you're pretty good. Link to comment Share on other sites More sharing options...
IThinkThereforeIamNot Posted December 10, 2019 Share Posted December 10, 2019 Just came by to say: Keep up the good work! Link to comment Share on other sites More sharing options...
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