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[WIP] Weapon Addition and Replacement Suite (WARS)


antistar

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You should look at Stoy79 (Heffy)'s (AKs and AR15s Weapons Pack) mod for Fallout NV. He made a XM16E and a M16A1. I hope those are a good resource.

 

Here is his website if need to contact him

http://heffysmods.blogspot.com/

Ah, how could I forget Heffy's AKs and AR15s Weapons Pack? I was a big fan of that; used it quite a bit in my final playthrough/s of FNV. Thanks for pointing it out. Turns out the permissions are there for me to potentially use things from it, as well, so that may be perfect. I'll look into it.

 

Looks like he is/was bringing his pack to FO4, too; that'd be great if it happens.

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You should look at Stoy79 (Heffy)'s (AKs and AR15s Weapons Pack) mod for Fallout NV. He made a XM16E and a M16A1. I hope those are a good resource.

 

Here is his website if need to contact him

http://heffysmods.blogspot.com/

Ah, how could I forget Heffy's AKs and AR15s Weapons Pack? I was a big fan of that; used it quite a bit in my final playthrough/s of FNV. Thanks for pointing it out. Turns out the permissions are there for me to potentially use things from it, as well, so that may be perfect. I'll look into it.

 

Looks like he is/was bringing his pack to FO4, too; that'd be great if it happens.

 

Glad to hear that. Thanks.

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For the A1 upper receiver, you could always make it remove the option for alternate sights/scopes, forcing it to only allow the iron sights. Several handgun mods do something similar to this with threaded barrels, where a barrel attachment like a flash hider or suppressor can only be attached with a threaded barrel equipped, and the category for muzzle attachments is removed entirely if the threaded barrel isn't equipped. I'd expect anyone interested in using an A1 receiver to want the integrated carry handle rear sight anyway (that would probably be my personal choice). Still, the only real difference between that and the existing detachable carry handle would be personal preference of aesthetics, so it is a very small thing and not really worth the effort it would require.

Something else I'm curious about: I hate suggesting new weapons when you're already working hard on so many, but have you considered the MP5? I know it's kind of a generic suggestion, but it's my all-time favorite submachine gun and there really isn't any option for it in Fallout 4 outside of Modern Firearms, which has the obvious issues of every weapon in that mod. I do want to put emphasis on "have you considered," though - again, I don't want to suggest anything that you aren't already thinking about adding.

Edited by Tukster
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You know Antistar, you could make an A1/A2/A3 upper by just porting everything over to be on a gooseneck adapter! :P Just do like 10x more work!

 

 

Sarcasm aside though, I await a release with baited breath. I think you'll find your mod being quite 'modern' if you will years into Fallout 4's modding cycle.

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For the A1 upper receiver, you could always make it remove the option for alternate sights/scopes, forcing it to only allow the iron sights. Several handgun mods do something similar to this with threaded barrels, where a barrel attachment like a flash hider or suppressor can only be attached with a threaded barrel equipped, and the category for muzzle attachments is removed entirely if the threaded barrel isn't equipped. I'd expect anyone interested in using an A1 receiver to want the integrated carry handle rear sight anyway (that would probably be my personal choice). Still, the only real difference between that and the existing detachable carry handle would be personal preference of aesthetics, so it is a very small thing and not really worth the effort it would require.

 

Something else I'm curious about: I hate suggesting new weapons when you're already working hard on so many, but have you considered the MP5? I know it's kind of a generic suggestion, but it's my all-time favorite submachine gun and there really isn't any option for it in Fallout 4 outside of Modern Firearms, which has the obvious issues of every weapon in that mod. I do want to put emphasis on "have you considered," though - again, I don't want to suggest anything that you aren't already thinking about adding.

 

That did occur to me actually - though I was thinking that the A1 receiver could be limited to a couple of sights/scopes attached via a carry handle mount; as seen in Heffy's pack. Likewise, the... A4 receiver(?) - the one I've already got on there - would have all the other sights, but not the ones the A1 has.

 

The AR-15 in WARS already has attachments that require other attachments; bayonets, foregrips and the laser sight all have certain barrel types that they can and can't be attached to. Oh - and the mag-pulls; they only fit on the twenty and thirty-round mags.

 

Anyway, I'm really just thinking out loud there; not planning anything along those lines right now. Sort of the same with an MP5; I've thought about it vaguely, but no plans for that at this stage.

 

 

You know Antistar, you could make an A1/A2/A3 upper by just porting everything over to be on a gooseneck adapter! :tongue: Just do like 10x more work!

 

 

Sarcasm aside though, I await a release with baited breath. I think you'll find your mod being quite 'modern' if you will years into Fallout 4's modding cycle.

 

Haha nope, not doing that. ;)

 

And thanks. I'm hard at work on it - so's Hitman - but there's a lot to do.

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About how large do you think this mod will be in terms of filesize? Also I forget if you've said something about it, but for new ammunition types, will there be a sort of "WARS ammunition framework" mod that can be added to? For example, if someone makes a Tokarev mod with 7.62x25mm bullets, could it easily be ported to WARS and could it have AP, HP, etc. rounds added with little extra work on the author's part? I hope I explained what I meant well. Finally on the subject of ammo, will the models for bullets/casings/ammunition boxes be changed? I imagine that at least the .38 box's model will be changed if you decide to convert it into 9x19mm.

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It's going to be big; beyond that there's no way of knowing the eventual file-size. Right now it's ~230MB compressed, though.

 

Previously I was considering making a mod called "Craft Master" (see the Commentary post at the start of the thread) that would be a resource for things like crafting materials and ammo types, but now I'm leaning towards having AmmoTweaks as a master, and it already has most of the calibres and variants I want to use. The ammo-switching framework would be in AmmoTweaks, in that case.

 

I'd most likely be keeping .38 (as .38 Spc), rather than replacing it. 9x19mm would be a new calibre.

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Ah, that looks good! However, you mentioned you hoped WARS would get ported over to XB1 at some point, and AmmoTweaks is not yet there. I know you have a lot of work though, both on the mod and presumably your job/education, so someone else would have to port it. Do you know of anyone who may be willing and able to, and who may have permission? While this mod is exciting, I wouldn't want someone bringing it or any other required/recommended mods without permission. I'm sure it's still done, but I heard it happened quite a bit in the early months of FO4 XB1 modding.

Also, if you have unique weapons, what would their differences be compared to the main game?

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It's going to be big; beyond that there's no way of knowing the eventual file-size. Right now it's ~230MB compressed, though.

 

Previously I was considering making a mod called "Craft Master" (see the Commentary post at the start of the thread) that would be a resource for things like crafting materials and ammo types, but now I'm leaning towards having AmmoTweaks as a master, and it already has most of the calibres and variants I want to use. The ammo-switching framework would be in AmmoTweaks, in that case.

 

I'd most likely be keeping .38 (as .38 Spc), rather than replacing it. 9x19mm would be a new calibre.

could you please make an standalone version that adds the weapons & doesn't replaces anything, i f#@king love the weapons your making but loves fallout vanilla guns the way they are & i don't want to have to choose one over the other.

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Ah, that looks good! However, you mentioned you hoped WARS would get ported over to XB1 at some point, and AmmoTweaks is not yet there. I know you have a lot of work though, both on the mod and presumably your job/education, so someone else would have to port it. Do you know of anyone who may be willing and able to, and who may have permission? While this mod is exciting, I wouldn't want someone bringing it or any other required/recommended mods without permission. I'm sure it's still done, but I heard it happened quite a bit in the early months of FO4 XB1 modding.

 

Also, if you have unique weapons, what would their differences be compared to the main game?

AmmoTweaks going on XB1 would be up to its author - not me or anyone else. As I understand it that is planned, but I wouldn't presume to speak for isathar.

 

At this stage I don't know for sure if I am going to add any unique weapons myself, let alone how I'd balance them.

 

 

could you please make an standalone version that adds the weapons & doesn't replaces anything, i f#@king love the weapons your making but loves fallout vanilla guns the way they are & i don't want to have to choose one over the other.

I was just talking about this stuff very recently in the thread.

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