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[WIP] Weapon Addition and Replacement Suite (WARS)


antistar

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Inconvenient may not be the right word for my particular instance, so long as my hard drive doesn't crater I can beta test. I may want to transfer my game, vortex and mods to my solid state before beginning though...and disable any non essential mods which should be easy through vortex.

 

Some quick questions, were you intending for WARS and Peace to be beta tested together or can they be beta tested separately? And will there be downloadable documentation I can brush up on? With the amount of times I've been forced logged out of nexusforums and lost track of the topic pages here I may have missed things here and there.

 

Also I imagine after all these years you must be excited that things are finally at the testing stage.

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Thanks everyone. :)

 

I'm about to post some extra info and send out the PMs with the download link right now, so bear with me for a moment. The post and PMs should answer most of your questions, and then I'll answer any others.

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In this post I'll put some extra info that may be helpful to testers or people considering helping out as a tester.

I may update it as the beta goes on (and I'll let people know if I do).


A list of files included in the beta, plus notes on what they do:

  Reveal hidden contents




Here's my current FO4 load order, used for my test playthrough with WARS and PEACE:
(Just for reference, in case it helps you to work out your own load order.)

  Reveal hidden contents

 

 

 

Edit: I recommend looking at the Conflicts section in each of the readmes to get an idea which kinds of mods will probably conflict.

Edited by antistar
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Okay, PMs are sent. Let me know if there any problems, everyone.

 

 

  On 4/23/2023 at 3:56 AM, Shanzyboo said:

Inconvenient may not be the right word for my particular instance, so long as my hard drive doesn't crater I can beta test. I may want to transfer my game, vortex and mods to my solid state before beginning though...and disable any non essential mods which should be easy through vortex.

 

Some quick questions, were you intending for WARS and Peace to be beta tested together or can they be beta tested separately? And will there be downloadable documentation I can brush up on? With the amount of times I've been forced logged out of nexusforums and lost track of the topic pages here I may have missed things here and there.

 

Also I imagine after all these years you must be excited that things are finally at the testing stage.

I do recommend using both WARS and PEACE because they were designed to be complementary, but you can use just one or the other, if you want. Presumably. I haven't tested them extensively on their own; my test playthrough has been going for a couple of months already. I definitely don't have time to do separate test playthroughs for each. :wink:

 

The downloads all include readme files, yes. Tons of info in those, but let me know if you're left wondering something; that's one reason for having a beta. It can let me know if I need to add more info on something, or clarify it, or whatever.

 

 

You know I still remember thinking - after spending nearly five years on Clockwork - that it would be nice to make something (i.e. what became WARS and PEACE) that wouldn't take very long. :laugh:

 

Oof. This has been a very long time coming. I can't help but be a bit apprehensive, and hope that other people will like them (personally I've been having a great time with them, but that stands to reason) - but it is exciting, yeah.

Edited by antistar
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Hi there Antistar. I forgot to ask you about the Tactical Reload. Is Tactical Reload would be added in the WARS's closed beta? If not, then anyone that already signed up for the closed beta of WARS and PEACE would edit to make Tactical Reload patch to support current version of the closed beta of WARS?

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Urrgh, Tactical Reload. I haven't had time yet to even do a basic test to see if it's compatible with WARS (considering the ammo-swapping, physical mags system, etc). I've been too busy with everything else.

 

It's going to be the first thing everyone asks about too, isn't it? (As evidenced by it being the first thing asked about at the start of the beta. ;))

 

I guess I'll do a test to see if it's compatible. And if it is, I'll... see if it's feasible to support it. There are a few reload animations to cover.

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Mmm in that maybe better to test with both to be on the safe side when it comes to the potential of bugs, knowing you've been playing already for a couple of months I wouldn't anticipate bugs by themselves I do see PEACE and Agony (and by extention Agony Extended) conflicting with each other since they both touch the medical mechanics of the game, especially for survival mode.

 

I am curious to ask, looking at things face value would you anticipate conflicts between PEACE/WARS and Flipdeazys Smokeable Cigars Cigarettes and Joints? I use that on survival to save my game..and wind up addicted to nicotine.

 

Hahahahaa! It's ironic how that went right, albeit quite a few of those years was also waiting for AmmoTweaks V2 and that didn't quite pan out.

 

It's understandable, you put A LOT of time and effort and love into this project. I'm anticipating it's going to be different than how I'm used to playing and there's going to be adjusting to that, especially making ammo. Admittedly I'm excited to get my hands on that AR15 and the Junk Blade lol.

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From a quick test (I tried out a Walther PPK - aka Deliverer), it seems like Tactical Reload works fine with WARS, so that's good news.

There's just the matter of all the new reload animations to make. (If I'm going to make a patch for it.) Fortunately some of them are already done - e.g. for the M1911 and Thompson, by Diakyuto, who even sent them to me a little while ago to use in WARS.

I think the Hunting Rifle and Handmade AKM are already covered too, since Hitman and Ha_ru did the animations for those and released them as standalone a while back. (Since they're proper right-handed animations.)

I can probably find time for the remaining anim sets. Since making these alternate reloads is mostly just taking out parts of the existing ones, rather than adding new stuff, it shouldn't be so bad. I just need to shift mental gears and remember the fiddly FO4 animation import/export workflow stuff.

  On 4/24/2023 at 4:00 AM, Shanzyboo said:

Mmm in that maybe better to test with both to be on the safe side when it comes to the potential of bugs, knowing you've been playing already for a couple of months I wouldn't anticipate bugs by themselves I do see PEACE and Agony (and by extention Agony Extended) conflicting with each other since they both touch the medical mechanics of the game, especially for survival mode.

I am curious to ask, looking at things face value would you anticipate conflicts between PEACE/WARS and Flipdeazys Smokeable Cigars Cigarettes and Joints? I use that on survival to save my game..and wind up addicted to nicotine.

Hahahahaa! It's ironic how that went right, albeit quite a few of those years was also waiting for AmmoTweaks V2 and that didn't quite pan out.

It's understandable, you put A LOT of time and effort and love into this project. I'm anticipating it's going to be different than how I'm used to playing and there's going to be adjusting to that, especially making ammo. Admittedly I'm excited to get my hands on that AR15 and the Junk Blade lol.


Neither WARS or PEACE do anything in particular with cigarettes and cigars; you can probably just load that mod after them in case I edited their weight or scrap components or something.

 

Finally finding that first AR-15 was a special moment in my playthrough, that's for sure. I'm finding a Junk Nodachi to be a powerful melee backup, too. Not a patch on a super sledge or something, but it's a fraction of the weight and has a much lower Strength requirement, so...

 

People should be able to get by if they absolutely refuse to make their own ammo, but they probably won't get to use exactly the types and sub-types they want to as much as if they set up an ammo factory. (Like, 12 Gauge Pulse Slugs are invaluable for dealing with robots, but good luck finding enough, if you're not making your own.)

 

I should really make that video showing my factory setup, so that people can refer to it in making their own, if they want to. (I'm still procrastinating on that one because I don't want to record my voice for the commentary.)

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