Deleted24818959User Posted March 24, 2017 Share Posted March 24, 2017 The "flame-throwers" in fallout 4 always looked ghetto rigged and unfeildable even though the game implies that the military used them during the resource wars, and besides "muh realism" issues it's pretty underpowered for a flame-thrower, and requires perks to be half decent, and since whoever was writing the stats for the weapon thought that flame-throwers are useless at more than 10 feet, even though it is effective up to 40m.Simply put, It quite ruins the weapon. Reworking the stats will fix the issue, and changing the model will fix the hurt inner operators in all of us. Link to comment Share on other sites More sharing options...
PatriotGuy Posted March 24, 2017 Share Posted March 24, 2017 I dunno if real-world characteristics would be balanced on the flame thrower. In real life, the flame thrower is as much a danger to its operator as it is to its targets. It's big, clunky, an easy target and extremely volatile; and it burns its ammo reserves in no time at all; but it does its job, or at least I believe it does. Maybe some of those characteristics can be emulated in the game to balance out the weapon. The thing would probably be op otherwise. I do agree with what you said about its appearance though. Link to comment Share on other sites More sharing options...
hitman47101 Posted March 25, 2017 Share Posted March 25, 2017 Have you given any thought to meatier animations for them? You know, getting it out and priming it or lighting it or pulling its pin. It bothers me how the pc just pitches it like a baseball after a dinky sound effect.The system is one animation per set for all throwing weapon types, everything from frags to molotovs to throwing knives, its not possible to have anything more detailed then a simple generic toss. As for a belt fed LMG, I can probably jury rig something up that acts like it should, or at least at least looks better then having it static. But that said I'd only go through that pain in the ass ordeal for something truly special, I'm talking a fully modular M60 with fantastic models and textures made for F4, from the Vietnam model all the way to the E6 with as many attachment options as possible. That's the only thing I'd really be willing to try it for but the odds of getting that stuff are slim to none haha, so I wouldn't get hopes up. Link to comment Share on other sites More sharing options...
zetsupony Posted March 25, 2017 Share Posted March 25, 2017 Have you given any thought to meatier animations for them? You know, getting it out and priming it or lighting it or pulling its pin. It bothers me how the pc just pitches it like a baseball after a dinky sound effect.The system is one animation per set for all throwing weapon types, everything from frags to molotovs to throwing knives, its not possible to have anything more detailed then a simple generic toss. As for a belt fed LMG, I can probably jury rig something up that acts like it should, or at least at least looks better then having it static. But that said I'd only go through that pain in the ass ordeal for something truly special, I'm talking a fully modular M60 with fantastic models and textures made for F4, from the Vietnam model all the way to the E6 with as many attachment options as possible. That's the only thing I'd really be willing to try it for but the odds of getting that stuff are slim to none haha, so I wouldn't get hopes up.How would the MG3 or HK21E sound? Link to comment Share on other sites More sharing options...
PatriotGuy Posted March 25, 2017 Share Posted March 25, 2017 (edited) Boy howdy would I love to have a Pig in game, a good power armor gun. Hey, are you gonna have to make different gun animations for when the pc's wearing power armor? Edited March 25, 2017 by PatriotGuy Link to comment Share on other sites More sharing options...
Nadie2283 Posted March 25, 2017 Share Posted March 25, 2017 Have you given any thought to meatier animations for them? You know, getting it out and priming it or lighting it or pulling its pin. It bothers me how the pc just pitches it like a baseball after a dinky sound effect.The system is one animation per set for all throwing weapon types, everything from frags to molotovs to throwing knives, its not possible to have anything more detailed then a simple generic toss. As for a belt fed LMG, I can probably jury rig something up that acts like it should, or at least at least looks better then having it static. But that said I'd only go through that pain in the ass ordeal for something truly special, I'm talking a fully modular M60 with fantastic models and textures made for F4, from the Vietnam model all the way to the E6 with as many attachment options as possible. That's the only thing I'd really be willing to try it for but the odds of getting that stuff are slim to none haha, so I wouldn't get hopes up. Hitman if you do that, holy crap that would be so amazing. A full M60 collection would be awesome!! But ide imagine that would be a HUGE undertaking but that would definitely be one of the best weapon mods around! Link to comment Share on other sites More sharing options...
Deleted24818959User Posted March 25, 2017 Share Posted March 25, 2017 The M60 would be an ashtetically pleasing and lorefreindly weapon, but if you want to implement weapons that would realistically exist in the harsh world of fallout, than the M60 is far from the best choice.I'm good friends with a war veteran who served in Vietnam as a marine corps machine gunner, who used said weapon in his tour there and he In his opinion said "the M60 was not only known as the pig because of lore that you probably know, but also because it was one hungry porker, hungry for parts and a pain in the ass to clean." The m60's need for regular maintenance and issues from a shoddy gas systems makes it "troublesome"-OK scratch that, IMPOSSIBLE to maintain in such a chaotic place as the wasteland, further proof is that the m60 has gone through 6 variants in the past 40 years of service.I could see the brotherhood using this GPMG based on the fact that the have access to advanced production methods, but I highly doubt that some drugged up raider or a Supermutant with the IQ of a goldfish could properly take care of such a finicky weapon, in clear need of care that only a loving collector with a lot of money can provide. So If your aiming for realism and recognizability, than consider trustier weapons such as the FN MAG/m240 bravo, the mg3/mg4 and pkm/rpd. Link to comment Share on other sites More sharing options...
ZOMKILL Posted March 25, 2017 Share Posted March 25, 2017 (edited) Every day that passes I really want to have the M4 in the game :laugh: Edited March 25, 2017 by ZOMKILL Link to comment Share on other sites More sharing options...
StrangeGround Posted March 25, 2017 Share Posted March 25, 2017 I dunno if real-world characteristics would be balanced on the flame thrower. In real life, the flame thrower is as much a danger to its operator as it is to its targets. It's big, clunky, an easy target and extremely volatile; and it burns its ammo reserves in no time at all; but it does its job, or at least I believe it does. Maybe some of those characteristics can be emulated in the game to balance out the weapon. The thing would probably be op otherwise. I do agree with what you said about its appearance though.Hey Hitman, you see the new script for individual reloading? It's limited to 5 rounds right now, but it looks quite promising! Link to comment Share on other sites More sharing options...
PatriotGuy Posted March 26, 2017 Share Posted March 26, 2017 If you do eventually add the .223 pistol, I personally think it'd be fitting if Valentine were to have one by default. Link to comment Share on other sites More sharing options...
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