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[WIP] Weapon Addition and Replacement Suite (WARS)


antistar

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Sorry for the late reply everyone - and a proper reply will be later still; I'm actually in the hospital at the moment. Complications from a bad cold, I guess you'd say. It's pretty unusual for me; I haven't had to go to the hospital for something like this before.

 

Hopefully I'll be back home in a day or two.

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Sorry for the late reply everyone - and a proper reply will be later still; I'm actually in the hospital at the moment. Complications from a bad cold, I guess you'd say. It's pretty unusual for me; I haven't had to go to the hospital for something like this before.

 

Hopefully I'll be back home in a day or two.

get well soon

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Sorry for the late reply everyone - and a proper reply will be later still; I'm actually in the hospital at the moment. Complications from a bad cold, I guess you'd say. It's pretty unusual for me; I haven't had to go to the hospital for something like this before.

 

Hopefully I'll be back home in a day or two.

hope you feel better best wishes man

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Ok, so when making a weapon mod (in this case a caliber re-chamber), specifically the form that determines what that mod changes on the gun is the object modification. A vanilla example would be the .308 receiver for the combat rifle. Instead of changing the damage via the receiver mod form, you can go to the ammunition form (5.56x45 NATO, 9mm Luger, .308 Win etc...) and attach a damage value to it, so the game calculates it for you. Saved me a lot of time and frustration when re-balancing Weaponsmith extended and new calibers for my own playthrough.

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