antistar Posted April 1, 2017 Author Share Posted April 1, 2017 You've got my attention. So,a few questions,and if they were answered earlier,I'm so sorry. (Insert Pinwheel battle here.) 1) Uniques; What'll you do with them? I personally feel that the unique weapons being Legendaries with names,and absolutely no other differences,to be a lazy cop-out on Bethesda's part. Hence why I love Unique Uniques. 2) Ammo; What're we looking at? I noticed in your mission statement that you want to eliminate the "It's Effing Magic!" Legendary effects; Will there be ammunition types to help fill the gaps this makes? With Fallout tech being what it is,it would be possible for people in the Commonwealth to make many of those ammo types. 3) Guns not worth using; Will they still exist? In vanilla,and even heavily modded,Fallout 4,a gigantic swathe of weapons are entirely unusable in all forms of play,unless you manage to get a perfect storm of legendary effects and perk support. The ultimate offender being the Rockwell Arms Personal Minigun. I know you're a shoot-for-Pluto type,but will this be addressed? 4) Energy weapons; Will you hit them up,too? The only other (even remotely) comparable mod,Gunsmith Extended,doesn't touch energy weapons,leaving a huge gulf in the game's content. Will you be addressing energy weapons with WARS? 5) Explosive weapons; See above. Same concerns as above,but with heavy explosives,like the Fat Man,missile launcher,and Broadsider. And,while we're on the topic,more esoteric weapons,like the harpoon gun,Cryolator,and radium rifle? 6) Balance; Will it be maintained? Well... Again,you tend to keep balance intact,but something like this can cause issues,like making armour entirely irrelevant. Further,in Fallout canon,energy weapons tend to outperform their conventional peers. 7) If I pick up 3D modelling,and start throwing meshes at you,will it be welcome? Blender's free,and I am getting an urge. I'm not a modeller by any stretch,but if I pick it up,and turn out to produce something worthy of human observation,would it be welcome? That's about it. 1) Given an excess of time I'd like to make uniques at least look unique, but that's not something I can promise right now. 2) At this stage I'm intending to adopt AmmoTweaks as a requirement for WARS, and utilise its ammo-switching features. 3) I'm rebalancing weapons (some details are in the first two posts in the thread), which should shake up which weapons are and are not worth using. Can't say much beyond that with certainty at this point. 4) Energy weapons will be part of the rebalance, but aren't really the focus of WARS. 5) I'll probably beef up explosives a bit. I mostly try to pretend that the really silly stuff like the Cryolator and Junk Jet and whatnot don't exist, but we'll see. The Radium Rifle is covered in the OP. 6) I'll be rebalancing things to hopefully make more sense, so armour should still be useful, yeah. I think I'd like Energy weapons to be an alternative to - but not necessarily better or worse than - Guns. 7) Depends on what it is and how good it is. ;) That is a kind offer though; thank you. I don't know why there's a 2GB limit but I think it has to do with Bethesda's servers. And yeah I figured you wouldn't be making alternate version, hopefully someone else can when you upload the assets as modeller's resources. Is that limit per mod, or total - as in they can't install more than 2GB of mods altogether on XB1? I cannot wait until this mod is fully finished. I admire your hard work! I have a question tho.will the AK rifles be as tacticool as the m4?(Tacticool as in RAS rail system like the zenitco handguard and stock) If not, i can abide with the "Nyet rifle is fine" rule. just want a good ak, because the handmade rifle looks like treaash imo. I'd like an AK platform to be nicely modular like the AR-15 is, which can drift into "tacticlol" territory, though I try to avoid that where possible. It will depend on what I have access to, and how much time I have. Link to comment Share on other sites More sharing options...
Moldy Posted April 1, 2017 Share Posted April 1, 2017 While yes,the silly weapons are indeed silly,many of them can exist in Fallout's universe. Typically made with gratuitous volumes of duct tape. The Broadsider was made by an insane robot,the Cryolator by an (incredibly) bored engineer with access to cryonic tech. So on. Link to comment Share on other sites More sharing options...
antistar Posted April 1, 2017 Author Share Posted April 1, 2017 I don't have to like it, though. :tongue: I'm mostly joking. I did do some quick research a while back that turned up the point that swivel guns (like the Broadsider) apparently usually weighed roughly fifty times the weight of their shot - so I'll probably have the Broadsider weigh fifty pounds. This may result in the Broadsider being largely impractical to use. Who could have foreseen such a turn of events? Link to comment Share on other sites More sharing options...
protatato Posted April 1, 2017 Share Posted April 1, 2017 The limit on Xbox is that you can't have over 2GB of mods downloaded at any given time. That's the main reason I asked about frameworks and the like. Perhaps someone else could do the porting work? Link to comment Share on other sites More sharing options...
ZOMKILL Posted April 1, 2017 Share Posted April 1, 2017 I have stopped playing FALLOUT 4 waiting for the mod to come out, I am now feeding my hype with FALLOUT Shelter :laugh: Link to comment Share on other sites More sharing options...
Nadie2283 Posted April 1, 2017 Share Posted April 1, 2017 (edited) I cannot wait until this mod is fully finished. I admire your hard work! I have a question tho.will the AK rifles be as tacticool as the m4?(Tacticool as in RAS rail system like the zenitco handguard and stock) If not, i can abide with the "Nyet rifle is fine" rule. just want a good ak, because the handmade rifle looks like treaash imo.If youre on PC, theres a mod you can find searching AK-74 on the nexus, its highly customizable and really good models. It uses the nuka world animations but sort of a slick change. The charging handle is on the wrong side but the top cover has a small cut to make room for it, the actual ejection port is still on the right side and it doesnt spit brass in your face. It has the AK-74, AKS-74u, AK-104, and RPK with a ton of different magazines, furniture colors/styles, and sight options. Edited April 1, 2017 by cam267 Link to comment Share on other sites More sharing options...
protatato Posted April 2, 2017 Share Posted April 2, 2017 (edited) Off-topic, but do you know anywhere that might help with STALKER modding? Specifically, Lost Alpha Redux. I put something on the LA Redux mod page but it doesn't seem too active. Back on-topic, while it would make sense for the Broadsider to be that heavy, it would also be absurdly powerful, given that cannonballs are artillery rounds. Perhaps it, alongside the Fat Man, could be the strongest weapons in per-shot power? You have the right idea for lasers, energy guns should be an alternative for regular weapons. Perhaps Fusion Cells could weigh a lot less than most bullets? And one mod I saw a while back changed the Institute weapons to make them fire a bolt of lightning, like the FNV LAER or a Tesla trap. It would be nice to make the weapon stand out from regular lasers and plasma without making them too weak or strong. Obviously, they'd lack recoil, and it'd make sense to include another plasma barrel that mimics the 3/FNV rifle, along with possibly an increase to the plasma projectile speed. As it is, the plasma moves too slow to make the sniper barrel remotely useful. Edited April 2, 2017 by protatato Link to comment Share on other sites More sharing options...
Nihilisaurus Posted April 2, 2017 Share Posted April 2, 2017 (edited) Back on-topic, while it would make sense for the Broadsider to be that heavy, it would also be absurdly powerful, given that cannonballs are artillery rounds. Perhaps it, alongside the Fat Man, could be the strongest weapons in per-shot power? The Broadsider is a black powder smoothbore. Ignoring (as the game does) the hang time between lighting the fuse and the thing firing there are some issues in power and accuracy with a weapon like that. Namely that in order to load it the ball has to be smaller than the bore diameter and can rattle around in the barrel as it's fired, giving pretty poor accuracy. It's also unrifled, and very short barrelled - which will affect not only accuracy but also punch. Taking a generous estimate of 200 m/s as its muzzle velocity, a 1lb ball only has marginally more energy at the muzzle than a .50 BMG round, and given it's got aerodynamics closer to a brick than a spitzer bullet that's going to taper off pretty fast. Maybe it'd be better off with some alternate ammunition, like canister shot or explosive shells (which existed historically, or could be improvised). It'd still be impractical a lot of the time as a 50-75LB weapon with heavy ammunition, but the option of giant shotgun/grenade launcher would give it a little niche when in power armour. Oh also if you put modern propellant in it, it explodes. So that's a thing. Edited April 2, 2017 by Lt Albrecht Link to comment Share on other sites More sharing options...
OBERBERG Posted April 2, 2017 Share Posted April 2, 2017 Hope you're feeling better or at least will soon. if you want examples of what I was getting at, New Calibers uses an easier way of making re-chambers by using a new attach parent slot (so you don't have to make a hardened, powerful and advanced mod for every caliber) and Immersive Gameplay (http://www.nexusmods.com/fallout4/mods/14669/?) uses the damage changing method I was getting at. If you crack them open in FO4edit, the light-bulb will go off, guaranteed. Saves a ton of time. Link to comment Share on other sites More sharing options...
minjun Posted April 2, 2017 Share Posted April 2, 2017 (edited) If youre on PC, theres a mod you can find searching AK-74 on the nexus, its highly customizable and really good models. It uses the nuka world animations but sort of a slick change. The charging handle is on the wrong side but the top cover has a small cut to make room for it, the actual ejection port is still on the right side and it doesnt spit brass in your face. It has the AK-74, AKS-74u, AK-104, and RPK with a ton of different magazines, furniture colors/styles, and sight options. Yeah I have the two ak mods. the one from Ha_ru animated and the one from mastershifu. I like to use MF Ak-system because the options it has and so many variants i can create. its just lacking the reload animations, but i still use it, its a minor issue to me. I just want to be an ak operator. its my dream. Edited April 3, 2017 by minjun Link to comment Share on other sites More sharing options...
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