antistar Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) Here's the tactical light/s for the Glock: - Glock 09- Glock 10- Glock 11- Glock 12- Glock 13 Like I said earlier (so I can copy-paste what I said on the Nexus image share), I went with two variants of the Insight X2 - one with an integrated laser sight and one without.The base mesh was by tenoyl, with mesh edits, high-poly meshes and textures by me.Now the Glock has three under-barrel options:- Tactical Light- Laser Sight- Tactical Light + Laser Sight I may see to a few minor loose ends with the AR-15 and Mini-14 first, but next I'm moving on to the USAS-12. Not sure how it factors into what you're doing, but as it turns out, multi-round reloading and burst-fire can work on console. The M1014 and FAMAS have been ported, and both are well done. There's also a lever-action rifle reloading fix but I'm unsure how it works, as I don't have Far Harbor. Still, this may be good to keep in mind moving forward. Thanks for letting me know. Like I said earlier, I may look at burst fire for the Beretta M9, but that's not likely to be for quite a while. Animation-related things are largely up to Hitman. Edit: Speaking of which, I forgot to mention that Hitman put out the AK animations that will be in WARS as part of a Right-handed Nuka-World AK Replacer. Edited May 9, 2017 by antistar Link to comment Share on other sites More sharing options...
Nihilisaurus Posted May 9, 2017 Share Posted May 9, 2017 (edited) Looking good. A heavy load of powder behind a lighter bullet will have a higher muzzle velocity, but will have less striking power at the target, whereas a lighter powder load behind a heavier bullet will produce a lower muzzle velocity but will send the target head over heals. Ok, that's not right and I could do maths to show it - or just provide analogies. Bullets are tiny and their momentum is negligible compared to a human being, which is why you can launch them from a firearm braced against your shoulder. Heavy bullets do have their uses though, as I imagine you know. The following is from the Speer Rifle and Pistol (Speer make bullets) reloading tables for .308 Winchester rounds (it is where the book fell open too). a 110 gr bullet backed by 36 gr of IMR 4350 power has a muzzle velocity of 1976 fps. a 170 gr bullet backed by 30 gr of IMR 4350 power has a muzzle velocity or 1570 fps. Heavy powder charge with light bullet is fast. Light powder charge with heavy bullet is slower. The following is from the Hodgon Data Manual for reloading Rifle and Pistol (Hodgon makes powder) for .308 Winchester rounds (for consistency).a 100 gr bullet backed by 42 gr of BL-C(2) powder has a muzzle velocity of 2664 fpsa 180 gr bullet backed by 41.5 gr of BL-C(2) powder has a muzzle velocity of 2453 fps. Here, the powder charges are basically the same and still the heavier bullets is slower. Even though heavier bullets are traveling fractionally slower, the heavier bullet has more potential energy and imparts more of that energy to the target. And that heavier impact is why the .45 ACP with its heavy slug is preferred by a lot of shooters over the lighter faster 9 mm.Sure, Ek=1/2mv2. Wasn't disagreeing that a heavy bullet can carry more energy even at lower velocities, I just took issue with the 'bowl someone over' statement. Wasn't my intention to argue specifics of cartridge handloads with someone who does enough handloading (in a sane enough manner) that he has a reference book on the subject handy, you've definitely got the better sources on that. I'm just really hoping to avoid the silly 'bullets so powerful they knock people over' thing. Getting shot is a Significant Emotional Event, it doesn't have to physically throw people around in order to stop them but a lot of people who - maybe without your experience - consider themselves authorities on the subject think a bullet can literally lift you off your feet rather than meaning it as a figure of speech. Edited May 9, 2017 by Lt Albrecht Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 9, 2017 Share Posted May 9, 2017 I was having a think about Legendary weapons why not change them to Match Grade and give them a slight range and/or accuracy boost to get rid of the "magic" while keeping special weapons that are a bit above the average? Link to comment Share on other sites More sharing options...
PoorlyAged Posted May 9, 2017 Share Posted May 9, 2017 (edited) Looking good. A heavy load of powder behind a lighter bullet will have a higher muzzle velocity, but will have less striking power at the target, whereas a lighter powder load behind a heavier bullet will produce a lower muzzle velocity but will send the target head over heals. Ok, that's not right and I could do maths to show it - or just provide analogies. Bullets are tiny and their momentum is negligible compared to a human being, which is why you can launch them from a firearm braced against your shoulder. Heavy bullets do have their uses though, as I imagine you know. The following is from the Speer Rifle and Pistol (Speer make bullets) reloading tables for .308 Winchester rounds (it is where the book fell open too). a 110 gr bullet backed by 36 gr of IMR 4350 power has a muzzle velocity of 1976 fps. a 170 gr bullet backed by 30 gr of IMR 4350 power has a muzzle velocity or 1570 fps. Heavy powder charge with light bullet is fast. Light powder charge with heavy bullet is slower. The following is from the Hodgon Data Manual for reloading Rifle and Pistol (Hodgon makes powder) for .308 Winchester rounds (for consistency).a 100 gr bullet backed by 42 gr of BL-C(2) powder has a muzzle velocity of 2664 fpsa 180 gr bullet backed by 41.5 gr of BL-C(2) powder has a muzzle velocity of 2453 fps. Here, the powder charges are basically the same and still the heavier bullets is slower. Even though heavier bullets are traveling fractionally slower, the heavier bullet has more potential energy and imparts more of that energy to the target. And that heavier impact is why the .45 ACP with its heavy slug is preferred by a lot of shooters over the lighter faster 9 mm.Sure, Ek=1/2mv2. Wasn't disagreeing that a heavy bullet can carry more energy even at lower velocities, I just took issue with the 'bowl someone over' statement. Wasn't my intention to argue specifics of cartridge handloads with someone who does enough handloading (in a sane enough manner) that he has a reference book on the subject handy, you've definitely got the better sources on that. I'm just really hoping to avoid the silly 'bullets so powerful they knock people over' thing. Getting shot is a Significant Emotional Event, it doesn't have to physically throw people around in order to stop them but a lot of people who - maybe without your experience - consider themselves authorities on the subject think a bullet can literally lift you off your feet rather than meaning it as a figure of speech. Naah. The books were out in the shed with the reloading equipment. Had to run out and get them. And this reminds me to go put them back while I still remember where they are. But a heavy bullet can knock you off your feet. That is one reason hunters generally load heavier bullets in their hunting ammunition. They want to knock the deer, bear, elk, sheep or antelope off its feet when they shoot it. Knocking the target down limits the animals ability to run away. It is also a good confirmation that the animal was hit. And nobody likes tracking a wounded animal, 'cause it is a pain in the ... you know. Edited May 11, 2017 by PoorlyAged Link to comment Share on other sites More sharing options...
antistar Posted May 10, 2017 Author Share Posted May 10, 2017 I was having a think about Legendary weapons why not change them to Match Grade and give them a slight range and/or accuracy boost to get rid of the "magic" while keeping special weapons that are a bit above the average?I don't know about changing the name of the whole Legendary system, but beyond that this is sort of what I was thinking, yeah. Weapons that are slightly lighter, or more accurate, or easier to control, etc. Just no magic wands. Link to comment Share on other sites More sharing options...
Bryan244 Posted May 10, 2017 Share Posted May 10, 2017 Would this mod require a fresh game with this mod? I would think so due to the overhaul of perks. Link to comment Share on other sites More sharing options...
antistar Posted May 11, 2017 Author Share Posted May 11, 2017 Starting a new game will be strongly recommended, at least. Even the changes to weapon mods on their own could prompt some weirdness if people don't. Link to comment Share on other sites More sharing options...
Bryan244 Posted May 11, 2017 Share Posted May 11, 2017 Starting a new game will be strongly recommended, at least. Even the changes to weapon mods on their own could prompt some weirdness if people don't. Roger that! Sorry for the silly question :) Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 11, 2017 Share Posted May 11, 2017 I was having a think about Legendary weapons why not change them to Match Grade and give them a slight range and/or accuracy boost to get rid of the "magic" while keeping special weapons that are a bit above the average?I don't know about changing the name of the whole Legendary system, but beyond that this is sort of what I was thinking, yeah. Weapons that are slightly lighter, or more accurate, or easier to control, etc. Just no magic wands. yeah, those are the lines I was thinking along. there are loads of side quests that lead to legendary/named weapons. it would be a bit of a let down to get all the way through to the end just to find that it's just a .38 pipe rifle that's not as good as the weapons the enemies defending it were using. 1 or 2 percent accuracy (or equivalent boost of other stat) or something along those lines. Link to comment Share on other sites More sharing options...
ZOMKILL Posted May 13, 2017 Share Posted May 13, 2017 Hello Antistar, how are you wearing the mod? You know out of curiosity, I saw your photos of the glock and it looks great :thumbsup: Link to comment Share on other sites More sharing options...
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