Thorir93 Posted June 9, 2017 Share Posted June 9, 2017 Hi,I hardly wait for the release of this mod! I'm gonna start a whole new game for it. :)Is there any chance to include M1 Garand...? Link to comment Share on other sites More sharing options...
ZOMKILL Posted June 9, 2017 Share Posted June 9, 2017 Hi, I hardly wait for the release of this mod! I'm gonna start a whole new game for it. :smile: Is there any chance to include M1 Garand...?welcome to the club Link to comment Share on other sites More sharing options...
antistar Posted June 10, 2017 Author Share Posted June 10, 2017 General update on the USAS-12; still going with the high-poly, yeesh. The receiver is mostly done; there's really just a few floating details to add now - rivets, screws, stamped text - that sort of thing. I'm doing the bolt at the moment, and after that are the stocks and a couple of mounting things (carry handle RIS mount and the bayonet lug). Not too much, overall. I did redo a few parts of the low-poly too (compared to the resource); e.g. the rear sight, dust cover(s), inside the receiver, and especially the bolt. It was very low-detail in the resource, which makes sense for something you don't really see in first-person - but there's third-person in FO4 and you can examine weapons from all angles in your inventory, so I added more detail there. Oh, I also re-jiggered the Glock a bit so that the selector switch only appears on the weapon when you actually apply the select-fire weapon mod. The position of the switch still changes when you switch fire modes. There's now also only a cut in the top of the slide when you've got a ported barrel installed.  Antistar, a question? When you have a free time you could upload a video with a showcase of your M4 and the GlocK? Sorry for being so heavy, it would be nice to see his works I do hope to do this at some stage - probably closer to release. I don't do many videos, so I don't really have an established work-flow for it. Also my Internet access is fairly typical for Australia in that it's slow, limited and yet still pretty expensive - so uploading videos takes a while. The AR-15 with M203 video was kind of a special case; the gun, Hitman's animations, the M203 sound effects, getting the gun to switch between normal and grenade launcher modes... A lot of work went into it, and it wasn't easy. Screenshots alone weren't enough to show how all that came together. :)  Hi,I hardly wait for the release of this mod! I'm gonna start a whole new game for it. :smile:Is there any chance to include M1 Garand...? There's already a pretty amazing M1 Garand out there by asXas. I've mentioned before though that I'll probably make an add-on plugin of some kind for WARS that supports third-party weapon mods I like, and that M1 Garand is likely one of the first weapons I'd implement in something like that. Link to comment Share on other sites More sharing options...
ZOMKILL Posted June 10, 2017 Share Posted June 10, 2017 General update on the USAS-12; still going with the high-poly, yeesh. The receiver is mostly done; there's really just a few floating details to add now - rivets, screws, stamped text - that sort of thing. I'm doing the bolt at the moment, and after that are the stocks and a couple of mounting things (carry handle RIS mount and the bayonet lug). Not too much, overall. I did redo a few parts of the low-poly too (compared to the resource); e.g. the rear sight, dust cover(s), inside the receiver, and especially the bolt. It was very low-detail in the resource, which makes sense for something you don't really see in first-person - but there's third-person in FO4 and you can examine weapons from all angles in your inventory, so I added more detail there. Oh, I also re-jiggered the Glock a bit so that the selector switch only appears on the weapon when you actually apply the select-fire weapon mod. The position of the switch still changes when you switch fire modes. There's now also only a cut in the top of the slide when you've got a ported barrel installed.  Antistar, a question? When you have a free time you could upload a video with a showcase of your M4 and the GlocK? Sorry for being so heavy, it would be nice to see his works I do hope to do this at some stage - probably closer to release. I don't do many videos, so I don't really have an established work-flow for it. Also my Internet access is fairly typical for Australia in that it's slow, limited and yet still pretty expensive - so uploading videos takes a while. The AR-15 with M203 video was kind of a special case; the gun, Hitman's animations, the M203 sound effects, getting the gun to switch between normal and grenade launcher modes... A lot of work went into it, and it wasn't easy. Screenshots alone weren't enough to show how all that came together. :smile:  Hi, I hardly wait for the release of this mod! I'm gonna start a whole new game for it. :smile: Is there any chance to include M1 Garand...? There's already a pretty amazing M1 Garand out there by asXas. I've mentioned before though that I'll probably make an add-on plugin of some kind for WARS that supports third-party weapon mods I like, and that M1 Garand is likely one of the first weapons I'd implement in something like that.ANTISTAR, I saw your video + hitman videos, it's amazing, I like to look at the details and everything is perfect, the day I release your mod I'll send you a lifetime subscription to Fosters (beer) :laugh: Link to comment Share on other sites More sharing options...
SpartanF043 Posted June 10, 2017 Share Posted June 10, 2017 Hey,Antistar,could you make limited ammo for NPCs a optional feature? Link to comment Share on other sites More sharing options...
Thorir93 Posted June 10, 2017 Share Posted June 10, 2017 That's what I was hoping for. Thank you! :)  Hi,I hardly wait for the release of this mod! I'm gonna start a whole new game for it. :smile:Is there any chance to include M1 Garand...? There's already a pretty amazing M1 Garand out there by asXas. I've mentioned before though that I'll probably make an add-on plugin of some kind for WARS that supports third-party weapon mods I like, and that M1 Garand is likely one of the first weapons I'd implement in something like that. Link to comment Share on other sites More sharing options...
Moldy Posted June 10, 2017 Share Posted June 10, 2017 Quick question; Since you're including the M203 (and similar,where applicable) as an attachment option for some rifles,have you considered Masterkey shotgun attachments,as well? While it'd be awesome for them to have door-breaching capabilities,as that is their intended purpose,I'd imagine that'd be both a tangled ball of snakes to make work,and outside of the mod's wheelhouse. Still. Underbarrel shotgun. On the to-do list,or is that on the ever-expanding list of "Nice ideas that'll never see the light of day"? Link to comment Share on other sites More sharing options...
antistar Posted June 11, 2017 Author Share Posted June 11, 2017 Hey,Antistar,could you make limited ammo for NPCs a optional feature? Probably not, sorry. To go along with limited NPC ammo I'll also be altering (and probably adding) levelled lists so that NPCs spawn with more ammo plus a backup melee weapon. Maybe a side-arm with its own supply of ammo too, for particularly advanced/well-supplied NPCs. I've also toyed with the idea of editing the vanilla combat styles so that NPCs are less gung-ho with their ammo expenditure, ideally taking fewer - but more careful - shots. If that turns out to be possible, that is; I've never looked too closely at combat styles. All this makes it sort of impractical to have it as a toggle in a config menu, and I'm not making alternate versions of the mod. (See the FAQ in the second post.)  Quick question; Since you're including the M203 (and similar,where applicable) as an attachment option for some rifles,have you considered Masterkey shotgun attachments,as well? While it'd be awesome for them to have door-breaching capabilities,as that is their intended purpose,I'd imagine that'd be both a tangled ball of snakes to make work,and outside of the mod's wheelhouse. Still. Underbarrel shotgun. On the to-do list,or is that on the ever-expanding list of "Nice ideas that'll never see the light of day"? Definitely a cool thing I'd like to have but probably won't have time for, since it would require a bunch of new assets (including new animations). It would probably be difficult to implement, too; like I said above, getting the M203 to work was really hard. Link to comment Share on other sites More sharing options...
ZOMKILL Posted June 11, 2017 Share Posted June 11, 2017 ANTISTAR, did you know that your mod is going to be the file of the year? Not the file of the month, the file of the year Link to comment Share on other sites More sharing options...
Thorir93 Posted June 11, 2017 Share Posted June 11, 2017 And how about the good old Varmint Rifle? There's a good one on Nexus, but will your mod support it by the said plugin? Link to comment Share on other sites More sharing options...
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