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Low res objects show up in game even though removed with GECK


edwardryan

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I am not trolling at all. If you have some evidence to prove your theories provide some data to back it up. Spreading false information doesn't help anyone, and forgive me if I don't just take your word for it.

 

I can back up everything I've said and I'll be happy to provide it, most of it clearly documented on fopdoc already.

 

As for generating LOD, I've done it plenty of times with GECK and LODGen (which I helped test during development). You can regenerate LOD from any plugins and overrides and has nothing to do with "master only". I've got screenshots of it right here in my Uncut album http://imgur.com/a/w3sPT

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You know what sweetie you're entertaining and quite amusing considering the fact you don't bother to read the Nexus forms or used tools properly or any of my other post in my content which you would find what you seek but that's okay you want to go around attacking people great making false accusations great whatever turns you on hun.
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I went to the area outside the Fort in the GECK, deleted all 10 instances of CLOfficersTent01Low and saved as a test plugin, then cleaned with FNVEdit so they are set as disabled with the player as parent. Went to that area in game with tcl, indeed the low res model was visible but disappeared when I approached and the near visual data was updated.

So I regenerated LOD with LodGen and my test plugin active, and voila, no more tents in view.

I fail to see what the problem is, but if you think xEdit is treating some data fields in FNV incorrectly then perhaps you should report it to the program's page, or open a thread explaining it so that perhaps Zilav can look into it in more detail.

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I went to the area outside the Fort in the GECK, deleted all 10 instances of CLOfficersTent01Low and saved as a test plugin, then cleaned with FNVEdit so they are set as disabled with the player as parent. Went to that area in game with tcl, indeed the low res model was visible but disappeared when I approached and the near visual data was updated.

 

So I regenerated LOD with LodGen and my test plugin active, and voila, no more tents in view.

 

I fail to see what the problem is, but if you think xEdit is treating some data fields in FNV incorrectly then perhaps you should report it to the program's page, or open a thread explaining it so that perhaps Zilav can look into it in more detail.

first things first.

  1. what is the size of the file you made prior to cleaning it and running the program on it?
  2. What is the size when you ran undelete?
  3. what was the size when all done?

Post it.

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TestTent.esp

 

Prior to cleaning: 1,493 bytes

After cleaning: 2,033 bytes

 

Nothing out of the ordinary if you ask me. Deleted references have all their data erased, FNVEdit cleaning all it does is remove the deletion flag so they retain all their original data fields, and flags them as disabled, with additional options like setting the player as the opposite parent ref or moving them to Z -30000 to better ensure they aren't seen again. So those references have more data, so more bytes in disk.

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TestTent.esp

 

Prior to cleaning: 1,493 bytes

After cleaning: 2,033 bytes

 

Nothing out of the ordinary if you ask me. Deleted references have all their data erased, FNVEdit cleaning all it does is remove the deletion flag so they retain all their original data fields, and flags them as disabled, with additional options like setting the player as the opposite parent ref or moving them to Z -30000 to better ensure they aren't seen again. So those references have more data, so more bytes in disk.

And you have your answer there.

Now load it up into the geck and and save it, tell me the size now?

 

Point being...it adds more data back into the mod than it started out with. and now some data is visible that was not there before.

 

Does the program add data to a plugin? the answer is yes.

Does the GECK change this data so changed ?

 

 

 

______(__________) answer ?

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Have you personally experienced the Vortex from hell in game?

 

A point of action on entering a cell and all the objects in the cell are in one spot going absolutely crazy?

 

That's the end point here, those settings are set to default ,and users do not know what this does in game.

 

I do.

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