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Low res objects show up in game even though removed with GECK


edwardryan

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They have been informed, and zilav has already admitted it is not safe in these engines. He says these engines are "fragile" and that is a direct quote. This issue is easy to reproduce, repeatedly, without fail. Basically this stuff doesn't happen in Skyrim or Oblivion. Which is the games they care about and know, so they need reliable information from sources they trust before they will act upon it.

 

Setting something to disabled and setting the enable state to opposite of player is also wrong. You cannot have an enable parent and set something disabled. GECK will complain about this too if you try to do it, it is an invalid combination of flags and enable parents.

 

You cannot disable tree's which have tree LOD or the game will instantly crash to desktop. Also easy to reproduce.

 

You cannot disable MSTT (which are moveable statics), this will also cause the vortex. Enable parenting them is fine, the vanilla games do it all the time. Changing them to x markers is not a good thing to do either, but it doesn't harm anything either, I still wouldn't recommend it.

 

No, not all records are decoded fully, it doesn't mean the information is stripped from the plugins.

 

Accident prone programming? If you provide proof of things instead of just complaining about it endlessly they will fix it. Providing proof is giving them plugins which reproduce the error in a reliable manner, not just pointing them to a forum post.

 

Enjoy the show.

You just did. any other shows?

Edited by Purr4me
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I have a problem with GECK/Fallout. I am making a mod that extends the fort outside, when I delete the low res tents/objects outside the fort in GECK some still show up ingame. Does anyone know how to solve this bug?

 

Geck screenshots

http://imgur.com/a/m38Fy

 

Ingame screenshots

http://imgur.com/a/2x0Gb

http://imgur.com/a/bvyIU

Let me know how you have progressed or if you have still issues, you can send to me VIA PM your plugin and I'll more than be happy to fix it for you, that's all I am willing to offer on this subject as it seems to have gone full circle and we are back where we started...starting over.

 

My suggestion will be a better outcome provided no other plugins you have address that location.

The objects you want removed from sight, not the game, this is what i see here.

 

all of these in the shots and what you posted means it comes from the main master files, which in turn means any one's mods you use that address the location in question will effect yours.

 

The only way to over ride theirs is to force load yours very last in the load order. So if you succeed, you will need to document it and upload info to the loots team so they get this too and loot will reflect the changes and place your mod always last.

 

kitty

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Well I just did a test on FNVedit , undeletions ... and here is the results.

 

#1 - I made an .esp by dropping in a COC marker at the NVwasteland cell "TheFort" (22,11) ... The file has a size of 739 bytes ( .739 KB)

Checked in game and the Tents do infact bind the camera view within them even though they are marked collision geometry.

Checked with FNVedit , and the only thing showing added is the Worldspace folder that then opens down to my COCmarker.

 

#2 - Opened my file with the Geck and deleted 4 tents in that same cell ... 1 officer tent in cell 20,10 and 1 more soldier tent in cell 19,10. The file size became 5.18 kb

Went back in game and tested the camera binding is now gone on those 6 tents.

 

#3 - Opened the file with FNVedit ... and there is now a folder for navmesh ... and more teired folders in the Worldspace.

So I go in the folders and find the 6 tent entries and delete only those.

The file size now changes to 4.99 kb

I go back in game and check the re-enabled tents ... they do have their bounding re-enabled also. But I notice that the player model in 3rd person will completely fade out at certain angles ... not really sure if it was doing it before ?

 

#4 - Opened the file with FNVedit once again ... And I delete the navmesh folder , then the other folder entries besides the original that was holding the COCmarker.

File size Now goes back to 739 bytes (.739 kb)

 

So it does appear to work fine in that particular case.

 

I appreciate your discourse on it Purr4me ... and I guess in a general sense the user should be wary utilizing the undelete of the edit tool. But it is there and it does appear to work ... so saying to never ever use it ... I'm not willing to accept that answer for myself. And on the Lowres objects the OP deleted , I can't see a problem there either.

But on a side note about that ... the area just south east of "FortMainGate" where all those tents are placed (lowres tents)

Does that group of cells get utilized by one of the DLC's ? So maybe some Lod is added by a second master ???

Because as far as I could tell ... none of those lowres (static objects) have LOD on them.

 

Haven't set my geck to run multimasters yet to lazy sometimes, so couldn't check.

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I truly believe My disclosures are taken out of context, or ,not taken seriously enough to warrant any value by some here whom think this way.

 

Girls are always going to take the back seat as it shows here.

 

 

so saying to never ever use it

That depends...I do use it. But I also posted how to reconfigure the tool to prevent all this talk from coming about too. It is conveniently skipped and ignored.

 

Does that group of cells get utilized by one of the DLC's ? So maybe some Lod is added by a second master ???

easy, to discover this, delete them all in the GECK, run xedit process defaults "recover the data" and it is ITM's "DO NOT clean, you need to verify data, not erase it.

Load the DLC content, even extra if you wish, load that and focus on the main master file entries for those objects...to the right, you will see what touches what.

Now, this is New Vegas, these components change ac cross versions.

 

Newbies will not know this, will not know what to look for and will totally miss the info if they follow the processes to completion and never ever know what was missed.

Methods done slowly under a microscope show what is what.

 

Fo4 and SSE ! oh boy has this all changed big time.

 

But Fo3 and NV, no, this is how you find out.

 

Besides ,there is no real point..is there? The last issue was resolved and proven by another.

 

Girls just want to have fun, me I have fun helping others.

 

kitty

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I truly believe My disclosures are taken out of context, or ,not taken seriously enough to warrant any value by some here whom think this way.

 

Girls are always going to take the back seat as it shows here.

 

No I think it's how you come across , not your gender. You are a wee bit overbearing. Only way to know would be to remove the overbearing factor.

 

 

so saying to never ever use it

That depends...I do use it. But I also posted how to reconfigure the tool to prevent all this talk from coming about too. It is conveniently skipped and ignored.

 

You mean the link you posted in post #45 ??? cuz IDK how the others read it up to that point ... but your point seemed very confused by that point ... you seemed unsure of what game version we were talking about also. Then the conversation with Roy ... I became totally lost as to what you 2 were discussing ... seemed totally unrelated to my point. So ya for myself ... I really had no clue that you were saying the tool could be reconfigured ... it is a very in depth tool I have barely scratched its surface in understanding.

 

Does that group of cells get utilized by one of the DLC's ? So maybe some Lod is added by a second master ???

easy, to discover this, delete them all in the GECK, run xedit process defaults "recover the data" and it is ITM's "DO NOT clean, you need to verify data, not erase it.

Load the DLC content, even extra if you wish, load that and focus on the main master file entries for those objects...to the right, you will see what touches what.

Now, this is New Vegas, these components change ac cross versions.

 

Newbies will not know this, will not know what to look for and will totally miss the info if they follow the processes to completion and never ever know what was missed.

Methods done slowly under a microscope show what is what.

 

And at what point do you stop treating someone like a newbie ?

 

Fo4 and SSE ! oh boy has this all changed big time.

 

But Fo3 and NV, no, this is how you find out.

 

Besides ,there is no real point..is there? The last issue was resolved and proven by another.

 

No my idea for the OP being able to re-enable the lowres tents was never resolved. And based on their case alone (none others) I don't see why they couldn't if they had a ton of work they don't want to have to redo. Which is the main point I brought it up in the first place. Even with the tool configured as it comes from the download. (latest version experimental I believe)

 

Girls just want to have fun, me I have fun helping others.

 

kitty

 

I think it's that you like to discuss the interworkings , as do I also ;)

And why I'm not willing to accept an answer of "Just Dont Do it ", because of some unexplained magic fairy dust gets inserted into the file.

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You mean the link you posted in post #45 ???

 

 

An example, newer versions designs are different, some versions these things changed as the tools and scripts came about, it's only a basic target, gives an idea of where to look.

 

And at what point do you stop treating someone like a newbie ?

Currently, no way to judge that, even "seasoned veterans" are still in a learning cycle..believe that, I know, I have long discussions and preempted discussions on steams applications.

 

Try to explain vast technical stuff to some one who has no skill all of this jargon and the reply is "WHaaaaa??" some there has to be a middle ground some way, and I am only human, not a linguists, not a physic . lol, even though I do try that approach.. "Only way to know would be to remove the overbearing factor."

 

things NOT discussed on the site here can be very boring to most: "I think it's that you like to discuss the interworkings , as do I also :wink:" As you say, most have no idea what's going on.

 

If you own the Fo4 game and decide to see or have a private discussion with me on steam, I'll guide you thru the ck and xedit's 3.1.3 results.

I have posted about it and have helped some one with so a source mod is available to demonstrate a result.

 

I do in all cases stick to the rules and do not attempt to change things of an authors intent, that means I do not "clean files", it;s their work, NOT mine.

I always try to remain neutral and never try to lay claim to any thing. Especially in software's. It's always changing.

 

As for the OP? we wait, he or she has a lot here now to read, make their own decisions on what is or isn't their cup of tea.

 

 

because of some unexplained magic fairy dust gets inserted into the file.

Nope, what this means is hidden data you are not aware of is acted upn due to the changes we make, data your not supposed to even see and is "most of the time" hidden from view. As you see, vanishing points take place and have just posted about it in your test, you know what this was...but it's your test and you knew where to look, most do not. "The inner workings" (because of some unexplained magic fairy dust gets inserted into the file.)

lol...oh yeah.

Edited by Purr4me
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  1. post # 1, I would need to see that data in question to even have any chance of understanding it, not something I would openly answer.
  2. post #4. you can't, that hard-coded assets.
  3. As for what is involved, I'll use a term of my choosing whether or not terminology is correct and display a shot as to why. (https://s26.postimg.org/t5zfsnkp5/hard_coded.jpg)

For that, you must start with the lower Elements as an over write in the load order first becasue it's there already.

If there is any dialogs that reference the location? it will cause problems.

  • Dialogs " scripts, quests, talk, NPC scripts Dialogs and the main master file data as well.

Any body else' s mods, an overhaul mod say FWE or Fook2..any of them that contains the data need to be accounted for. Uf3p as well.

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as for being Unsure of anything dealing with Fo3 or any of these games?

Not to worry.

Of that I am sure. This is an overbearing statement.

Help is where you find it, and If I deem to post anywhere it's becasue I know something and am willing to help.

 

I am not here to challenge people. want help? just ask.

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