Nexus2099 Posted November 26, 2016 Share Posted November 26, 2016 Hi, hope the question is not stupid, but i was unable to find a solution in other places, and i'm not an expert about these things, so sorry if the question appear stupid... In fallout4 there are lots, apparently, of those "old style" radio receivers here and there, but i found no ways for collect them, or carry them where i want, or maybe build them ... and in a pair of settlements i accidentally eliminated them, one time (Sanctuary) scrapping it for error, having scrap everything mod, another time (Red Rocket) i tried to move a table where the radio was sitting on, and it just disappeared ... Does anyone know if there is a way for carry a radio from a place to another ? (i was able to move one in Sanctuary, but apparently in any other location where i tried, no way to move around them, also being in "workbench mode" ) ... or as alternative, to build a working one where i want ? Noticed also, pointing them with the mouse in console, that apparently all the receivers have different objects IDs ... if i use the player.placeatme command with one of these IDs, can i have conflicts for have duplicate an item ? ... or, still as alternative, if i find a radio receiver in an abandoned place, can i "invoke" it in a different place (like, a settlement, as example), and have no problems with multiple objects with same ID ? (basically, i mena, if i "invoke" it with player.placeatme command, does this create a duplicate, or the item appear at me and disappear from the original place ?. Link to comment Share on other sites More sharing options...
Nexus2099 Posted November 30, 2016 Author Share Posted November 30, 2016 Update: i tried to record the IDs of some radios (4 in different places, from console) and use player.placeatme ... but always get the error tha tsay that the item have no objectID ... ??? ... how can i read their IDs when i'm in console and click on them, if they don't have IDs ? ... Link to comment Share on other sites More sharing options...
Rabbit1251 Posted November 30, 2016 Share Posted November 30, 2016 You could just delete them and make your own: http://www.nexusmods.com/fallout4/mods/12926/? The Rabbit Link to comment Share on other sites More sharing options...
Nexus2099 Posted December 9, 2016 Author Share Posted December 9, 2016 Thanks, tried it and apparently it work (just the volume is very low) ... i was trying to use the already present radios in the game for not risk to have ID conflicts, but seem impossible ... anyway, this one seem working ... Link to comment Share on other sites More sharing options...
caleb68 Posted December 10, 2016 Share Posted December 10, 2016 (edited) player.placeatme baseid is to create a new item from a base object, not the object id you get in game. prid objectid selects the object ingame (i.e. as if you clicked on the object while the console is open)moveto player will move the selected object to the spot the player is standing at. baseid's are used to create new objects, the objectid is the id assigned to the object that was created from a baseid. So in order to make 'new' radio's you would need to know the objects baseid, I don't know of a console command that will get you the objects base id, but you might try something like 'help radio 4' to search for them and scroll through the output looking for items labeled 'Radio', mind you it might take you awhile to find the radio your looking for. here are some base id's for you though: Diamond City Radio Reciever - 00082447Freedom Radio Reciever - 001642EEInstitute Radio Reciever - 000CA89DRailroad Radio Reciever - 00218C3CSilver Shroud Radio Reciever - 0022E058 Edited December 10, 2016 by caleb68 Link to comment Share on other sites More sharing options...
Nexus2099 Posted December 13, 2016 Author Share Posted December 13, 2016 Thanks, will try also these ones, in the next days. Link to comment Share on other sites More sharing options...
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