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New Features of the SE creation kit?


Masterofnet

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I'll be bitter.

 

Most of that s*** on that page doesn't apply to the CK SE. Look at it, drool at Fallout 4's CK features, and those are the features not in SE.

It's like it was only updated simply to be compatible with Skyrim's 64bit executable. Papyrus did not get the same upgrade as it did for Fallout 4.

Edited by Lisselli
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I'll be bitter.

 

Most of that s*** on that page doesn't apply to the CK SE. Look at it, drool at Fallout 4's CK features, and those are the features not in SE.

 

It's like it was only updated simply to be compatible with Skyrim's 64bit executable. Papyrus did not get the same upgrade as it did for Fallout 4.

 

Thanks for the information, at least we can rule most of those things out.

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I know you were wanting a more specific list, but the CK SE, genuinely makes me angry.

 

-No properties panel.

-No "layers".

-Use report remains the same.

-Hold X,Y,Z did carry over, thankfully.

-No selection growing

-No selection painting

-No selection mask

-No moving camera while moving a reference via holding down N key.

-No object window colors

-Cell View missing all features from Fallout 4's CK

 

Graphically(render window) it's as pretty as Fallout 4's. For some dumb reason, auto-load door markers are now big ass red and green circles, and not the tiny yellow-ish door marker from before.

Edited by Lisselli
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