Striker879 Posted December 30, 2011 Share Posted December 30, 2011 UAC + modding = various kinds of trouble ... or perhaps that was trouble squared. Do a search here on the Nexus for 'UAC' if you want to get an idea of the scope and spread of the situation (and I'm certain that that search will miss 75% of the related threads). If you have a re-install in your future here a link to Bben46's wiki article Oblivion reinstall procedure. If you use the Steam version of the game don't miss the link near the top of the page on moving your Steam install, and don't skimp-out and skip the registry cleaning step. It will help get you off to a good start on the right foot. Link to comment Share on other sites More sharing options...
windclan Posted December 30, 2011 Author Share Posted December 30, 2011 Geez! UAC does cause a lot of trouble! Only found 5 pages from my search but 5 pages is still a huge number of problems. Decided to go ahead with the uninstall/reinstall. Hopefully installing outside the Program Files will solve my problems... Link to comment Share on other sites More sharing options...
windclan Posted December 31, 2011 Author Share Posted December 31, 2011 (edited) I just can't win here...Got everything installed again and went to check the AL. It's back to working order, everything else...not so much. In my short run through the Market and Waterfront Districts I saw: Guards with missing hair, legs, arms and/or bodiesMissing texture markers on the posters that warn of OOO's new dangersMissing texture markers on bottles of cheap wine and gemstonesMissing texture marker on a PirateA number of inventory icons missing I don't even know where to begin fixing these...I'm sure I installed everything for FCOM in the proper order and I know the load order is right. The only mod I've added since uninstalling is the younger looking NPC's thing and I doubt that would affect posters or wine. I did drop a couple of mods but nothing I think would cause such widespread trouble. Hard to believe all this trouble started because of a lighting problem... Edited December 31, 2011 by windclan Link to comment Share on other sites More sharing options...
windclan Posted December 31, 2011 Author Share Posted December 31, 2011 Here is my mod list, all of these are currently active. I also have HGEC in OMOD form. Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]04 Mart's Monster Mod.esm [Version 3.7b1]05 FCOM_Convergence.esm [Version 0.9.9a7]06 CM Partners.esm07 Unofficial Oblivion Patch.esp [Version 3.2.0]08 Francesco's Optional Chance of Stronger Bosses.esp09 Francesco's Optional Chance of Stronger Enemies.esp0A Francesco's Optional Chance of More Enemies.esp0B Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]0C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]0D Bob's Armory Oblivion.esp0E FCOM_BobsArmory.esp [Version 0.9.9]0F Oblivion WarCry EV.esp [Version 1.08a]10 FCOM_WarCry.esp [Version 0.9.9]11 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]12 FCOM_Convergence.esp [Version 0.9.9]13 FCOM_RealSwords.esp [Version 0.9.9]14 AyleidFiringa.esp15 Elder Scrolls Book Club - Oblivion.esp16 Treasure_Maps_The_Legend_Of_Jauffres_Gold.esp17 RustyItems.esp18 KohdiWrathofAkapheri.esp19 Ivellon.esp [Version 1.8]1A No psychic guards v1.2.esp++ Francesco's Dark Seducer Weapons Patch.esp1B ArmoryLab.esp++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]1C Younger Hotter NPC's v1.0.esp [Version 1.0]1D The Black Cat Jewelry Store - Daedric Statues.esp1E Town_Ceremonial_Armor.esp1F KohdiBladesofAnkewan.esp20 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1]21 LostSwordOfTheAylied.esp22 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]23 Mart's Monster Mod - Vindasel.esp [Version 3.7b1]24 Book Collection.esp25 Redecoration.esp26 BHC_Expanded.esp [Version 1.2]27 LustyArgonianMaidContinued.esp28 ArmoryLab better armory.esp29 Ayleid Crown of Miscarcand.esp2A Oblivion Collectible Cards.esp2B KohdiArmoryofAnsephaer.esp2C Kragenir's Death Quest.esp [Version 2.11]2D KDQ - Rural Line Additions.esp2E CM Partners.esp2F CM Partners More NPCs.esp30 CM Partners NPC.esp31 CM Partners Extra NPCs.esp32 CM Partners Marker NPCs.esp33 CM Partners Special NPCs.esp34 Aetheric Cuteblade.esp35 Prox - Arena Loot v1.1.esp36 Treasure Maps_Boethia's Burden.esp37 treasure maps captus demus.esp38 Treasure Maps Meridias Womb.esp39 DLCOrrery.esp3A DLCFrostcrag.esp3B DLCThievesDen.esp3C DLCVileLair.esp3D DLCMehrunesRazor.esp3E DLCSpellTomes.esp3F Knights.esp40 DLCShiveringIsles.esp41 The Lost Spires.esp42 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Striker879 Posted December 31, 2011 Share Posted December 31, 2011 I know it's tempting when you're 'just re-installing' your current mods to a new game install to just load up the whole bunch in one install session then jump in game to test, but as you're finding out, that doesn't give you any starting point for troubleshooting issues. Things like install order can be just as important as load order in some cases. The general mod install advice is get the vanilla game confirmed as working first. Run through the tutorial dungeon and make a save just before exiting (so you won't need to repeat the tutorial if you want to start a new character), make a save after you exit the sewers (useful as a baseline save for testing mods, especially if you use something like Muliple Oblivion Manager to create a mod testing 'install'). Go run around the IC Market District and confirm everything in the vanilla game is working. Then start adding mods, one or two at a time. For some, like your FCOM, you may need to install a group of related mods at the same time. Key thing is testing between install sessions. Look at it this way, if you install one mod and then your game is screwed up it's trivial to tell where to start your troubleshooting. Before you go wild and uninstall all your mods to start over, do you use BOSS to sort your load order (I see you have a bashed patch)? Link to comment Share on other sites More sharing options...
windclan Posted December 31, 2011 Author Share Posted December 31, 2011 Didn't when I made the mess since I had trouble with it last time and since everything worked I didn't bother pursuing it. Just downloaded and installed it though...and now it's working. Don't know what to do with it now but I do have BOSS now. Link to comment Share on other sites More sharing options...
Striker879 Posted December 31, 2011 Share Posted December 31, 2011 Err ... your game is working or do you mean BOSS is working but your game is still borked? Link to comment Share on other sites More sharing options...
windclan Posted December 31, 2011 Author Share Posted December 31, 2011 Boss is working, the game is sadly still borked Link to comment Share on other sites More sharing options...
Striker879 Posted December 31, 2011 Share Posted December 31, 2011 Did you rebuild your bashed patch after installing BOSS? Link to comment Share on other sites More sharing options...
windclan Posted December 31, 2011 Author Share Posted December 31, 2011 I'll do that now. Didn't want to poke at it and possibly make things worse. Link to comment Share on other sites More sharing options...
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