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Time for DynDOLOD?


Vermithraxxx

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I was tempted to avoid the tedious implementation of DynDOLOD but -

 

Having got the graphics looking good enough to enjoy running around Skyrim without fast travel I have noticed on a regular basis this awful transition between world cells. What is a smooth side of a hill one second has all kinds of detailed outcroppings the next; what are the slim ghosts of branches one second are several full size trees the next ,etc, etc. If I was driving a car instead of jogging, or even riding a horse, trees appear so suddenly sometimes I would surely run into one. Details of the upcoming terrain is constantly 'popping' into existence not that far in front of my character.

 

The graphics is great when everything is close in, ie with a short line of sight.

 

1. Have I identified the problem correctly (LOD, distance terrain, transition between cells)?

2. If so will DynDOLOD fix most of this?

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