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Retextured DDS Format Encodoing


skyler14

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So I am trying to practice doing some retextures for different armors/clothes, and am using the CS5 DDS plugin tool to do my work.

But when it comes time for me to save my work this menu comes up:

http://imageshack.us/photo/my-images/39/32283934.png/

What format dds file should i save high-res textures.

I've tried using 8.8.8.8 ARGB but the armor get transparent as you move away from it.

Also what format should use to save the normal maps:

http://imageshack.us/photo/my-images/715/47775889.png/

Should i always match the two?

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Whether using Photoshop of Gimp, have a look at your channels window.

 

If there is no alpha channel save your textures as DXT1 - No Alpha.

If there IS an alpha channel save your textures as DXT5 - Interpolated Alpha.

 

This same principle applies irrespective of whether you are looking at a Diffuse texture, Normal Map texture, or any other kind of texture file.

 

This is a basic answer. Have a look at THIS thread second post down for more detailed information.

Edited by FavoredSoul
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