thundrina Posted November 27, 2016 Share Posted November 27, 2016 I decided to try and take my Modding further, since I'm not allowed to import meshes from ovlivion into Skyrim sse, I decided to start making my own meshes. Bought a copy of 3DS max, which i am assured by many is the software that Bethesda themselves use. (i tried using blender but the new version of blender and pythin dont have functionality with pyffi yet, and so the nif plugin doesnt work) I down load the Nif plugin for 3ds Max and install it. IT WORKS... or so i thought. Tried importing a Skyrim mesh, The plugin doesnt recognise BSTrishape.....Tantrum ensued. Help would be appreciated. Since Nifscope no longer has an import function I cant use that to convert, The niftools projects appear to have stopped completely so it is unlikely that Ill see a compatibility fix any time soon.So HOW are we meant to create custom meshes now? Link to comment Share on other sites More sharing options...
Tarshana Posted November 27, 2016 Share Posted November 27, 2016 You have to convert the parent nodes in Nifskope so they are the same as the Bethesda ones. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted November 27, 2016 Share Posted November 27, 2016 You could try exporting your mesh from 3dsMax as an OBJ, opening it in Outfit Studio, then saving it as a nif. I haven't tried it, though. Link to comment Share on other sites More sharing options...
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