tasirot Posted November 28, 2016 Share Posted November 28, 2016 Hey,Well its obvious that two grass mods won't stack..But there are alot other modes,ihave no idea if they stack..How could i know? Thz Link to comment Share on other sites More sharing options...
Kroekr Posted November 28, 2016 Share Posted November 28, 2016 Read the comments in the post section and you may see some comments about that for that mod. Link to comment Share on other sites More sharing options...
Urtho Posted November 28, 2016 Share Posted November 28, 2016 Hey,Well its obvious that two grass mods won't stack..But there are a lot other modes,ihave no idea if they stack..How could i know? Thz How did you know that two grass mods wouldn't work together. Both mods attempt to alter the same thing right? Same idea for any other potential mod conflict. If two or more mods are trying to change the same thing, rule of one comes into play - last loaded mod wins. Link to comment Share on other sites More sharing options...
NexusComa Posted November 29, 2016 Share Posted November 29, 2016 "last loaded mod wins" Link to comment Share on other sites More sharing options...
thestigma Posted November 29, 2016 Share Posted November 29, 2016 Hey,Well its obvious that two grass mods won't stack..But there are a lot other modes,ihave no idea if they stack..How could i know? Thz Generally - if you load 2 mods that change the same things in the game then the last one overwrites anything that conflicts.But of course, this means that the result can be that you have SOME of the changes of the first mod + all of the changes of the last mod - and this can have unintended consequences. For example if you install a mod that changes how all the vanilla swords and axes look...and then you install another mod that changes how all the vanilla axes look (again) Then you have vanilla swords from the first mod and axes from the second, and in this case there is probably no problem But there can easily be problems. Installing many mods that all make drastic changes to the layout of Riverwood for example can have ... chaotic results... In general, avoid using multiple mods that overlap unless you(a) use a compatibility patch meant to make the two work together(b) understand the implications of having them overlap In the case of possible comparability issues, always always read the mod page instructions thoroughly, and try to not mix too much unless you really need to, because the potential for bugs and other issues goes up fast. I strongly advice that you don't just load up overlapping mods when there aren't instructions on how to do so safely and "hope for the best". Not unless you extensively test it at the very least before you start playing. Removing mods mid-game can sometimes ruin your savegame. -Stigma Link to comment Share on other sites More sharing options...
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