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Is there good MOD Projects


abrahamjpalma

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I know there are some projects, like GEMS, and STEP, but they all seem too broad. They ask to install individually so many mods...

 

From other games (don't know if is legit to say the name), I know som mod project that installs itself with a collection of proven to work well together mods. By well I mean balanced and thematic, in addition to being compatible.

Those mod projects are a base for other mods, designed to work with the same flavour, that can be added for more customization.

 

For example, an immersion mod project will combine most immersive mods, with reallistic weapon and armor models, improved roads, patrols, more people, better dialogs and optionally improved transport methods (horses, portals).

 

Legacy of the Dragonborn has done a little bit of this integrating mods from different authors in a comprehensive mod, I think. Immersive armors and weapons do the same.

Those projects have a group of curators that ensures all those mods in the pack feel coherent, upgrade or switch to other more fitted mods.

 

Projects like STEP are a bit daunting. You need to read a large list of things to do, install lots of programs, and finally you are offered a list of mods that are approved from where you can pick what you like more. This flexibility, while may be appealing for some people, is just too much work, at least for me.

It would be so much easier (from the player point of view) to just install a few mod packs and some optional extra mods.

 

What I would like to have is a modpack with base mods everyone need: Unofficial patch, Alternate Start, Cutting Room, SMIM, maybe Immersive Weapons and Armors. Other modpack for perk overhauls, be it Requiem, Ordinator or SPERC, with their recommended mods installed by default (extra perks for ordinator, for example). Environment settings can be added to such modpacks, so Requiem would have a darker and more hardcore settings, true storms and better travel, perhaps another xp-leveling mod, while the Ordinator pack would have more Fantasy elements and some quality of life mods (better quests, more action combat, glowing unread books).

From that, add what one may like in Nexus and see if it is compatible, like companions, bigger tits or whatever.

 

Already existing big modpacks are of an impossible size for my computer, and are said to not work correctly.

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I suppose it's a case of each to their own. I personally prefer to individually pick the mods I want to use, so I get a game experience tailored to my preference. For me it's all part of the fun. Yes sometimes a mod might not work, work the way it's meant to or is just plain incompatible with another mod I have installed. However this just means I have to figure out which mods are causing the issue and if is is an incompatiblity issue, I just decided which mod I want more.

 

Thankfully most mod authors normally state which of the most popular mods are and are not compaitble with their mods and where possible even offer patches to make then compatible with a previously incompatible mod.

 

Don't get me wrong having mod boxes sounds like a neat idea, if it was implemented it would most likely cause the site to be unecessarily bloated file wise. I think the easiest option (of course this is entirely up to the mod creator) would be to simply list a few recommended mods. I also find checking other people's posts in the comments section helps too.

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