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Ideas for animation mod? SFW


necrofire0

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Hmmm interesting, if this mod were to go through some of those could be implemented depending on how much I get into scripts most interestingly the blood loss mechanic and if u had lost a lot of blood you could use the useless blood packs to keep the bleed out on the dl lol on the go blood transfusion. Do you have any mod experiance?

Not in Fallout, no. Although I did some missions / scripting for Arma years ago. A friend will hopefully be covering most of the coding, and I'll try to pick it up as we go along.

 

WRT death alternative, it's sort of a WIP (see Wasteland Salvation link in my signature).

 

However, hopefully it'll end up being the sort of mod you can attach other mods to.

 

So, your crippling mod would probably have a standalone version and an optional patch for it to also be able to send/receive data from WSalv.

 

Equally, people might want to add events in to WSalv, and could do so by having their mod add it's own variables and options info the WSalv calculations.

 

Maybe someone makes a mod where you can join the Children of Atom - they would need to make a compatibility patch for WSalv to add their faction to the list of potential event factions, was well as their own audio clips for scenes and flag the appropriate locations as "faction hubs".

Edited by Athanasa
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Though it looks like you two have a dialogue going about an idea, I thought I might chime in with something I was thinking about possibly trying in order to get into modding a bit and practice animating some: adding finishers for enemies besides humans. Though it's something I'd maybe like to do, I certainly wouldn't mind someone else taking a stab.

 

The biggest hitch is that I believe some changes would have to be made to allow finishers on more enemies, but I'm not experienced enough to know the details.

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Paired animations are indeed difficult, but that's what makes it good animation practice.

I'm also aware of the mod mentioned that allows finishers on other human-sized biped characters. I'd imagined trying to make some alternates for the early gen Synths, since a lot of the stabbing animations target areas that would likely not be fatal. For example, things like changing the frontal throat cut to instead be knocking their weapon hand away followed by driving the blade under the chin area and through what I imagine is probably a processor. Ideally, this would help get an idea of what a project like this would require.

After, some additionas for mutants would be a good place to move on to. Some more examples- a running "superman" punch-to-flash-knockout as an unarmed finisher, or jumping on their back with a knife and plunging it in through the temple as they struggle.

 

From mutants, maybe molerats. After molerats, maybe work on mirelurks, etc. This is just what I'd been thinking, so mileage may vary.

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