necrofire0 Posted November 30, 2016 Author Share Posted November 30, 2016 The lite could just be the anim and crawling replacer, the full could feature all the scripts the death overhaul changes potentially bleed out options and that kinda stuff Link to comment Share on other sites More sharing options...
necrofire0 Posted November 30, 2016 Author Share Posted November 30, 2016 The lite could just be the anim and crawling replacer, the full could feature all the scripts the death overhaul changes potentially bleed out options and that kinda stuff Link to comment Share on other sites More sharing options...
Athanasa Posted November 30, 2016 Share Posted November 30, 2016 (edited) Hmmm interesting, if this mod were to go through some of those could be implemented depending on how much I get into scripts most interestingly the blood loss mechanic and if u had lost a lot of blood you could use the useless blood packs to keep the bleed out on the dl lol on the go blood transfusion. Do you have any mod experiance?Not in Fallout, no. Although I did some missions / scripting for Arma years ago. A friend will hopefully be covering most of the coding, and I'll try to pick it up as we go along. WRT death alternative, it's sort of a WIP (see Wasteland Salvation link in my signature). However, hopefully it'll end up being the sort of mod you can attach other mods to. So, your crippling mod would probably have a standalone version and an optional patch for it to also be able to send/receive data from WSalv. Equally, people might want to add events in to WSalv, and could do so by having their mod add it's own variables and options info the WSalv calculations. Maybe someone makes a mod where you can join the Children of Atom - they would need to make a compatibility patch for WSalv to add their faction to the list of potential event factions, was well as their own audio clips for scenes and flag the appropriate locations as "faction hubs". Edited November 30, 2016 by Athanasa Link to comment Share on other sites More sharing options...
kingcole32 Posted December 1, 2016 Share Posted December 1, 2016 Though it looks like you two have a dialogue going about an idea, I thought I might chime in with something I was thinking about possibly trying in order to get into modding a bit and practice animating some: adding finishers for enemies besides humans. Though it's something I'd maybe like to do, I certainly wouldn't mind someone else taking a stab. The biggest hitch is that I believe some changes would have to be made to allow finishers on more enemies, but I'm not experienced enough to know the details. Link to comment Share on other sites More sharing options...
necrofire0 Posted December 1, 2016 Author Share Posted December 1, 2016 Thats a brilliant idea, what do u envision? Like whatd be a good super mutant finisher? Im almost positive that there's a mod that adds the ability for kill anims to play on synth and other humanoid like ghouls. So. We'd have to add "monster" kill anims Link to comment Share on other sites More sharing options...
Athanasa Posted December 1, 2016 Share Posted December 1, 2016 I'm not sure what you'd even have as a kill animation. They're melee, right? Also, paired animations are probably the most complex things you could do. Lining up the actors, making sure the timing is correct... Link to comment Share on other sites More sharing options...
necrofire0 Posted December 1, 2016 Author Share Posted December 1, 2016 Indeed it wouldn't be done till after others but it would be nice because I play a stealth melee build, rocking the tooth Link to comment Share on other sites More sharing options...
Athanasa Posted December 1, 2016 Share Posted December 1, 2016 Go all Shadow of the Colossus on mirelurk queens and behemoths? Link to comment Share on other sites More sharing options...
necrofire0 Posted December 1, 2016 Author Share Posted December 1, 2016 Thatd be balling lol Link to comment Share on other sites More sharing options...
kingcole32 Posted December 2, 2016 Share Posted December 2, 2016 Paired animations are indeed difficult, but that's what makes it good animation practice. I'm also aware of the mod mentioned that allows finishers on other human-sized biped characters. I'd imagined trying to make some alternates for the early gen Synths, since a lot of the stabbing animations target areas that would likely not be fatal. For example, things like changing the frontal throat cut to instead be knocking their weapon hand away followed by driving the blade under the chin area and through what I imagine is probably a processor. Ideally, this would help get an idea of what a project like this would require.After, some additionas for mutants would be a good place to move on to. Some more examples- a running "superman" punch-to-flash-knockout as an unarmed finisher, or jumping on their back with a knife and plunging it in through the temple as they struggle. From mutants, maybe molerats. After molerats, maybe work on mirelurks, etc. This is just what I'd been thinking, so mileage may vary. Link to comment Share on other sites More sharing options...
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