Ephirion Posted December 2, 2016 Share Posted December 2, 2016 I need to create a magic weapon, which can not be recharged in any way. I.e, as soon as the charge in the weapon down to zero, it must become a completely useless thing. Please tell me how do I implement it? Link to comment Share on other sites More sharing options...
NexusComa Posted December 2, 2016 Share Posted December 2, 2016 (edited) You want a generic enchanted weapon, that can not be recharged,has a generic amount of a charge, once used up is replaced by a generic Item? Can you compile papyrus scripts? Edited December 2, 2016 by NexusComa Link to comment Share on other sites More sharing options...
Ephirion Posted December 5, 2016 Author Share Posted December 5, 2016 You want a generic enchanted weapon, that can not be recharged,has a generic amount of a charge, once used up is replaced by a generic Item? Can you compile papyrus scripts? Unfortunately, no, I do not know how compile papyrus scripts. Link to comment Share on other sites More sharing options...
Masterofnet Posted December 5, 2016 Share Posted December 5, 2016 (edited) Unfortunately, no, I do not know how compile papyrus scripts. Then you need to teach yourself. Creation Kit wikiCreation Kit Scripts You want a generic enchanted weapon, that can not be recharged,has a generic amount of a charge, once used up is replaced by a generic Item? Can you compile papyrus scripts? I have never attempted this and would like to see how you would do it. Edited December 5, 2016 by Masterofnet Link to comment Share on other sites More sharing options...
lofgren Posted December 5, 2016 Share Posted December 5, 2016 You can create a perk using the Mod Soul Gem Recharge entry point, multiply the value by 0, and use GetID == your weapon as a condition on the item tab. This will not prevent the player from spending soul gems trying to recharge it, but the UI should show that the gem will not return any of the charge. Link to comment Share on other sites More sharing options...
Masterofnet Posted December 6, 2016 Share Posted December 6, 2016 (edited) Interesting. I was thinking you may also be able to fake it. Create and enchantment that costs 0 and can not be refilled ( like a silver sword ) , keep track of how many times the enchantment is applied, remove the Weapon when the # is reached, and replace it with an non-enchanted weapon. Edited December 6, 2016 by Masterofnet Link to comment Share on other sites More sharing options...
lofgren Posted December 7, 2016 Share Posted December 7, 2016 Or condition the magic effect not to fire once the maximum uses has been exceeded. No matter what, I think this will require some scripting. The perk method I described above probably requires the least (just have to give the perk to the player) but is also probably the least satisfying. Link to comment Share on other sites More sharing options...
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