strawbqwerty Posted December 2, 2016 Share Posted December 2, 2016 I have so far unsuccessfully tried to move this excellent mod over to new rim . After I unpacked the BSA I have put a virtual spanner to the nif`s and dds files and converted them. I then changed the Arissa esm to a esp and then run that through the creation kit. Then converted the esp back to a esm. The problem I have is as follows. Arissa is located in Dead mans drink. I make Arissa active in my load order. I then start the game and then try and enter Dead mans drink. The game then CTD I deactivate Arissa and all works ok. Link to comment Share on other sites More sharing options...
Kroekr Posted December 2, 2016 Share Posted December 2, 2016 After unpacking the bsa, did you then delete it? If not try that. Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted December 2, 2016 Share Posted December 2, 2016 Chesko has stated that getting Arissa working in SSE will be an involved process. Resaving it from the new CK won't cut it. Just wait for him to put out an official release. Link to comment Share on other sites More sharing options...
strawbqwerty Posted December 3, 2016 Author Share Posted December 3, 2016 Thanks for both reply's. I did delete the bsa. Ah the person with a loooong moniker has the answer. Ah well worth a try. Seem that fully voiced custom followers may just be a issue. Old gal Recorder does not like the new rim as well. Link to comment Share on other sites More sharing options...
Recommended Posts