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AI Overload


block2001

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So I am having a huuge problem with AI overload. No matter what I do the AI of npc's fail to function right. Does anyone know how to fix this?

 

 

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I'm using obse 20 (the most recent one)

Latest OBMM

Pluggy Version 132

Wrye Bash 295

 

OS: Windows 7 Home Premium 64-bit

AMD Phenom™ II X6 1045T Processor (6 CPUs), ~2.7GHz

Memory: 8192MB RAM

Video Card: NVIDIA GeForce GT 430

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There's a limit to how many AI packages the game will process in the player's current cell. I don't recall exactly what that number is (maybe 15 ... memory's a bit fuzzy) but what happens is the NPCs who don't get processed just stand there. Is that what you're seeing?
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When the AI system gets overloaded the affected NPCs won't do anything except stand there. If you know which mods you have loaded that add a bunch of extra NPCs you could perhaps lower that number (if the mod has a way of doing that, perhaps an ini file setting).

 

I've had a look through Koroush Ghazi's Oblivion Tweak Guide with an eye for something that may help. In the Advanced Tweaking section there is mention of some multithreading tweaks you could try to see if they help:

  Quote
Multithreading Tweaks:

 

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bUseMultiThreadedTrees=1

bUseMultiThreadedFaceGen=1

iNumHavokThreads=5

iThreads=9

iOpenMPLevel=10

There's not really anything that is directed at your problem specifically in Koroush's guide. The game was designed before most of today's hardware features were available, so most of modern hardware's advanced features can't been taken advantage of.

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