marob307 Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) Very possible, but I can't confirm. According to ID finder, the dead guards come from oblivion. esm. And they always died in pair. I didn't unistalled OOO because is complicated to reinstall. All of them are male and bear vanilla legion armor. I could not said which mod distrup the script. The majority of my city guards have grey armor from a mod. I hope they will not repop and i can disable them by the console. how post my mod load order. I have MOO, OOO and MMM + oblivion uncut+ oblivion restauration content. I have few females guards. Edited December 4, 2016 by marob307 Link to comment Share on other sites More sharing options...
Striker879 Posted December 4, 2016 Share Posted December 4, 2016 You can use Wrye Bash to do that. With Mods tab open right click on the Files header bar and select "List mods...". This will open a small window that is named Active Mod Files. Highlight all of the contents of that window (including the spoiler tags) and hit Ctrl+C to copy and then in your post here hit Ctrl+V to paste. Link to comment Share on other sites More sharing options...
marob307 Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) My mod order, good luck ! I use Boss + bash+ bain+tes4edit ! Advice me , if you see bad mod or incompatibility please ! 00 oblivion.esm 01 TR_OoT_Main.esm 02 SettlementsOfCyrodiil.esm [Version 1.3] 03 All Natural Base.esm [Version 1.36] 04 Cobl Main.esm [Version 1.74] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.40] 06 Mart's Monster Mod.esm [Version 3.8b1] 07 Mart's Monster Mod for OOO.esm [Version 0.9.9MB8b1] 08 Enhanced Daedric Invasion.esm 09 Capes4NPCs.esm 0A TamrielTravellers.esm [Version 1.39c] 0B Armamentarium.esm [Version 1.35] 0C Better Cities Resources.esm [Version 6.0.7] 0D CM Partners.esm 0E Knights - Revelation.esm 0F Unofficial Oblivion Patch.esp [Version 3.5.5] 10 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 11 Oblivion Citadel Door Fix.esp 12 DLCShiveringIsles.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 14 Better Cities .esp [Version 6.0.5] ++ LoadingScreens.esp 15 All Natural.esp [Version 1.36] 16 All Natural - SI.esp [Version 1.36] 17 OBGE - Liquid Water.esp ++ Symphony of Violence.esp 18 Atmospheric Oblivion.esp 19 Sounds of Cyrodiil.esp [Version 1.1] 1A All Natural - Real Lights.esp [Version 1.36] 1B WindowLightingSystem.esp 1C 300_Lore_Dialogue_Updated.esp 1D AliveWaters.esp 1E AliveWaters - Koi Addon.esp 1F AliveWaters - Slaughterfish Addon.esp 20 Oblivion Content Restoration Project.esp 21 Faction Followers.esp 22 Imperial Legion Backup.esp 23 Oblivion Uncut.esp 24 personality_idles4.esp 25 personality_idles4_C.esp 26 Enhanced Economy.esp [Version 5.4.3] 27 travellers-new balance.esp 28 Populated Prisons.esp [Version 1.2] 29 PCTM.esp 2A PTRoamingNPCs.esp 2B WildernessTravelers.esp 2C Shivering Isles Travelers.esp 2D FormID Finder4.esp 2E Purge Cell Buffers - Loading.esp [Version 1.0.0] 2F Purger.esp 30 Streamline 3.1.esp 31 Dynamic Map.esp [Version 2.1.1] 32 Map Marker Overhaul.esp [Version 3.9.3] 33 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 34 DLCHorseArmor.esp 35 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 36 DLCOrrery.esp 37 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 38 DLCVileLair.esp 39 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 3A DLCMehrunesRazor.esp 3B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 3C Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] 3D DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 3E CapesandCloaks.esp 3F DLCThievesDen.esp 40 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 41 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 42 Cobl Glue.esp [Version 1.73] 43 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks - Vanilla.esp [Version 1.73] 44 Oscuro's_Oblivion_Overhaul.esp [Version 1.40] 45 Alluring Potion Bottles v3.esp 46 Alluring Wine Bottles.esp 47 OOOCreatureAddons.esp 48 OOOEquipmentAddon.esp ++ ArmamentariumLLVendors.esp [Version 1.35] 49 ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 4A Mart's Monster Mod for OOO.esp [Version 0.9.9MB8b1] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] ++ Mart's Monster Mod - No Balrogs.esp [Version 3.8b1] ++ Mart's Monster Mod - Spawn Rates - Increased.esp [Version 3.8b1] 4B Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1] 4C Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1] 4D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.8b1] 4E Creature Diversity.esp ++ TamrielTravellerAdvScript.esp [Version 1.39c] 4F TamrielTravellers4OOO.esp [Version 1.39c] 50 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 51 SOC-RegionalFarms.esp 52 TalosBridgeGateHouse.esp 53 Bigger Elder Council.esp 54 HackdirtTheDeepOnes.esp 55 BrotherhoodRenewed.esp [Version 1.1.2] 56 Fighters Guild Quests.esp 57 300_White Stallion 4.esp 58 Kvatch Rebuilt.esp [Version 3.0] 59 Kvatch Rebuilt - No More Burned Ground.esp 5A Kvatch Rebuilt Weather Patch.esp 5B MTCExpandedVillages.esp 5C Region Revive - Lake Rumare.esp ++ RRLR - NPC Patch.esp 5D RRLR - Essential NPCs.esp 5E Tavern-Goers 2.esp 5F TR_Stirk.esp 60 Stirk_Compatibility_Patch.esp 61 Vampire Hunting - Order of the Virtuous Blood.esp 62 VHBloodlines 1.2.esp [Version 1.5.6] 63 24HrArenaAliveV2.esp 64 DLCBattlehornCastle.esp 65 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 66 DLCFrostcrag.esp 67 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 68 BrumaMGRestored.esp 69 BrumaMGRestored-Frostcrag.esp 6A Knights.esp 6B Knights - Unofficial Patch.esp [Version 1.1.8] 6C Oblivion Content Restoration Project -- Knights.esp 6D Knights - Revelation.esp ** Oblivion DLC Delayers.esp [Version 1.0.1] ++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB8b1] 6E Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] ++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp 6F TOTF.esp 70 RTT.esp 71 RTT-Weye Relocation Patch.esp [Version 2.0.1] 72 The Lost Spires.esp ++ The Lost Spires v14 Delayer.esp [Version 3.1] 73 AFK_Weye.esp [Version 2.32.COBL] 74 AFKWeye_MTC_RRLRumarePatch.esp 75 MannimarcoRevisited.esp 76 MannimarcoRevisitedOOO.esp [Version 0.1] 77 LegionOutposts.esp 78 WhiteStallion-LegionOutposts Patch.esp 79 Enhanced Daedric Invasion.esp 7A ReclaimSancreTor.esp [Version 1.0.5] 7B HeartOftheDead.esp [Version 6.5] ++ HeartOftheDeadv6.5 Delayer.esp [Version 3.1] 7C Sounds of Cyrodiil - HOTD Add-on.esp [Version 1.0] 7D ClearwaterFarms.esp 7E Faregyl.esp [Version 2.0.11] 7F MTCVillages-FaregylPatch.esp 80 Feldscar.esp [Version 1.0.13] 81 Gottshaw Village.esp [Version 1.0.1] 82 Molapi.esp [Version 1.0.1] 83 Oranstad.esp 84 PTMudwater.esp 85 Reedstand.esp [Version 1.0.4] 86 ShezriesTownsMaster.esp 87 MTC-LostSpires-Shezries Patch.esp 88 SilverfishFalls.esp 89 Urasek.esp [Version 1.0.4] 8A Vergayun.esp [Version 2.0.2] 8B Villages1.1.esp [Version 1.1d] 8C WhiteRoseFarm.esp 8D WickmereFarm.esp 8E xuldarkforest.esp [Version 1.0.5] 8F LostSpires-DarkForest patch.esp 90 xulStendarrValley.esp [Version 1.2.2] 91 xulTheHeath.esp [Version 1.1.1] 92 xulEntiusGorge.esp [Version 1.2.2] 93 OblivionUncut-EntiusGorge Patch.esp 94 xulFallenleafEverglade.esp [Version 1.3.2] 95 LostSpires-Everglade patch.esp 96 xulColovianHighlands_EV.esp [Version 1.2.2] 97 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.6] 98 xulBravilBarrowfields.esp [Version 1.3.6] 99 xulLushWoodlands.esp [Version 1.3.5] 9A Clearwater-Woodlands Patch.esp 9B xulAncientYews.esp [Version 1.4.5] 9C xulAncientRedwoods.esp [Version 1.6] 9D MTCExpandedVillages-AncientRedwoods patch.esp [Version 1.0] 9E MTC-Oranstad-AncientRedwoods Patch.esp 9F xulCloudtopMountains.esp [Version 1.0.4] A0 Ravenview-Cloudtop-Patch.esp [Version 2.0] A1 RST+Cloudtop Mountains.esp [Version 1.1] A2 xulArriusCreek.esp [Version 1.1.5] A3 xulPatch_AY_AC.esp [Version 1.2] A4 HeartoftheDead-ArriusCreek patch.esp A5 AFK_Weye Arrius_Creek Patch.esp A6 xulRollingHills_EV.esp [Version 1.3.3] A7 xulPantherRiver.esp A8 xulRiverEthe.esp [Version 1.0.3] A9 xulBrenaRiverRavine.esp [Version 1.1.2] AA xulImperialIsle.esp [Version 1.6.9] AB xulBlackwoodForest.esp [Version 1.1.2] AC xulCheydinhalFalls.esp [Version 1.0.1] AD TearsOfTheFiend-CheydinhalFalls patch.esp AE KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] AF Villages-CheydinhalFalls patch.esp B0 xulAspenWood.esp [Version 1.0.4] B1 Lakewood+AspenWood Patch.esp [Version 3.0] B2 xulSkingradOutskirts.esp [Version 1.0.3] B3 RST+Skingrad Outskirts.esp [Version 1.1] B4 Oranstad-SkingradOutskirts Patch.esp B5 xulSnowdale.esp [Version 1.0.7] B6 Feldscar+Snowdale Patch.esp [Version 1.0.2] B7 OOO-Snowdale patch.esp [Version 1.1] B8 Snowdale - Fighters Guild Quests Patch.esp B9 MTCExpandedVillages-Snowdale patch.esp [Version 1.0] BA xulCliffsOfAnvil.esp [Version 1.1.3] BB OOO-CliffsOfAnvil patch.esp [Version 1.2] BC RST+Cliffs of Anvil.esp [Version 1.2] BD xulSilverfishRiverValley.esp [Version 1.0.5] BE SilverfishFalls-ULSilverfishPatch.esp BF xulJerallGlacier.esp [Version 1.0.2] C0 OOO-JerallGlacier patch.esp [Version 1.0] C1 xulTheEasternPeaks.esp [Version 1.2.1] C2 Unique Landscapes.esp [Version Dummy] C3 ImpeREAL Empire - Unique Forts.esp C4 ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp C5 ImpeREALForts+LostSpires Patch.esp [Version 1.0.1] C6 bartholm.esp C7 bartholm - EE patch.esp [Version 4.2] C8 Frostcrag Village.esp [Version 1.0.7] C9 Sutch Village.esp [Version 1.0.4] CA LostCoast + SutchVillage Patch.esp [Version 1.0] CB RST+Cheydinhal Falls.esp [Version 1.1] CC Better Cities - House price patch.esp [Version 6.0.0] CD Better Dungeons.esp ++ Short Grass V3.esp CE SOC-Wildlife Variety.esp CF ATakesAll.esp D0 Enhanced Economy - House prices.esp [Version 5.4.3] D1 Alternative Beginnings.esp [Version 1.4.4] D2 Alternative Beginnings - Kvatch Intact.esp [Version 3.0.1] D3 Basic Primary Needs.esp [Version 6.3] ++ Capes4NPCs - Extraction.esp ++ Capes4NPCs - Placement.esp D4 TimeEnough.esp D5 CM Partners.esp D6 CM Partners Special NPCs.esp D7 CM Partners NPC NE.esp D8 CM Partners More NPCs NE.esp D9 CM Partners Marker NPCs.esp DA CM Partners Extra NPCs.esp DB 1em_Vilja.esp [Version 4.04] ++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1] DC Oblivion_Character_Overhaul.esp [Version 2.0] ++ OCO_DLCHorseArmor_Patch.esp ++ OCO_DLCOrrery_Patch.esp ++ OCO_DLCMehrunesRazor_Patch.esp ++ OCO_DLCThievesDen_Patch.esp ++ OCO_KvatchRebuilt_Patch.esp ++ OCO_KnightsOTN_Patch.esp ++ OCO_UOP_USIP_Patch.esp DD Better Cities Full.esp [Version 6.0.7] DE Better Cities - IC Imperial Isle.esp [Version 6.0.2] DF Better Imperial City.esp [Version 6.0.7] E0 All Natural Real Lights - Better Cities IC Patch.esp E1 Better Cities - All Natural.esp [Version 6.0.4] E2 Better Cities - Unique Landscape Barrowfields.esp [Version 1.5] E3 Better Cities - Ruined Tail's Tale.esp [Version 6.0.0] E4 xulChorrolHinterland-BC6.esp [Version 1.2.5] E5 BC6 - Chorrol Hinterland - TT (OOO).esp E6 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7] E7 Better Cities - Tears of the Fiend.esp [Version 6.0.0] E8 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.5] E9 Better Cities Chorrol - Reclaiming Sancre Tor.esp [Version 6.0.4] EA Better Cities IC Arena - Reclaiming Sancre Tor.esp [Version 6.0.0] EB Better Cities Skingrad - Reclaiming Sancre Tor.esp [Version 6.0.0] EC Better Cities Full - OOO.esp [Version 6.0.6] ED Better Imperial City - OOO.esp [Version 6.0.6] EE Better Cities Bravil - Unique Landscape Panther River patch.esp [Version 1.5] EF Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 1.5] F0 Better Cities - Unique Landscape Snowdale.esp [Version 1.6a] F1 Better Cities - VHBloodlines.esp [Version 6.0.0] F2 FGQ-BC6 Patch.esp F3 LegionOutposts-BlackwoodForest-BC6 Patch.esp F4 Better Cities - The Lost Spires.esp [Version 6.0.7] ++ Better Cities - COBL.esp [Version 6.0.4] F5 Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp [Version 1.5] F6 OSPS_BC_IC-II_UL-II_TalosBridge_RRLR_Patch.esp [Version 2] F7 RegionalFarms-BC6 Patch.esp ++ Bashed Delayers - MERGE ONLY.esp [Version 3.1.29b] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] F8 Bashed Patch, 1.esp F9 Maskar's Oblivion Overhaul.esp [Version 4.8.2] Edited December 4, 2016 by marob307 Link to comment Share on other sites More sharing options...
Striker879 Posted December 4, 2016 Share Posted December 4, 2016 Edit your post and put the [ right before the first part of the word spoiler (so that it reads instead of spoiler]). Link to comment Share on other sites More sharing options...
marob307 Posted December 4, 2016 Author Share Posted December 4, 2016 editted Link to comment Share on other sites More sharing options...
Maskar Posted December 4, 2016 Share Posted December 4, 2016 Very possible, but I can't confirm. According to ID finder, the dead guards come from oblivion. esm.Use Tes4Edit to check what mods change these guards. Probably OOO and whatever mod is causing the issue. Link to comment Share on other sites More sharing options...
marob307 Posted December 4, 2016 Author Share Posted December 4, 2016 Very possible, but I can't confirm. According to ID finder, the dead guards come from oblivion. esm.Use Tes4Edit to check what mods change these guards. Probably OOO and whatever mod is causing the issue. How? I have to note the gaurds id? Link to comment Share on other sites More sharing options...
Maskar Posted December 4, 2016 Share Posted December 4, 2016 You'll need to get their form id (getbaseobject in the console). Link to comment Share on other sites More sharing options...
marob307 Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) I confirm, it is OOO feminism the problem. Each victim of this script died in game if they are edited by another mod. (Vampire or unofficial oblivion patch) guard id 000752ee died script from ooo currently eddited by 3 modds (script) vampire hunting order of virtue, 000 and MMM But, what are the consequences? do the dead guard will repop and dead again?or hw will dead just one time? Is my vampire quest broken? How can I fix that? Edited December 4, 2016 by marob307 Link to comment Share on other sites More sharing options...
Maskar Posted December 4, 2016 Share Posted December 4, 2016 I haven't checked the vampire mod, but it will probably not break any quests. I'm assuming, as guards respawn, they will respawn after x game days and then die again and again. I don't think it can be fixed without editing either OOO or the vampire mod. Link to comment Share on other sites More sharing options...
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