silhouett Posted December 3, 2016 Share Posted December 3, 2016 The Papyrus command Function SetPosition(float afX, float afY, float afZ) native Does anyone know the Limits 0 to ???? for X and Y And Z is there any data which correlates actual map area's to these positions ? Link to comment Share on other sites More sharing options...
TrickyVein Posted December 3, 2016 Share Posted December 3, 2016 A cell is 4096 game units, and the playable map area is roughly 64x64 cells. Cells and units are broken into quadrants with positive values running West → East and South → North from 0, 0, in the center of the pipboy map. If you look at the 3d position data of any reference in the world, you can pretty accurately guess which cell it's in by looking at the sign and dividing by 4096. Link to comment Share on other sites More sharing options...
silhouett Posted December 5, 2016 Author Share Posted December 5, 2016 Thanks TrickyVein Link to comment Share on other sites More sharing options...
damanding Posted December 5, 2016 Share Posted December 5, 2016 Bookmarked! That is indeed handy info. :D Link to comment Share on other sites More sharing options...
TrickyVein Posted December 5, 2016 Share Posted December 5, 2016 It's pretty much all from here, great info. Some things in Bethesda's games haven't changed from since Oblivion. Link to comment Share on other sites More sharing options...
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