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SetPostition Limits and Map ?


silhouett

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The Papyrus command

Function SetPosition(float afX, float afY, float afZ) native

 

Does anyone know the Limits 0 to ???? for X and Y And Z

 

is there any data which correlates actual map area's to these positions ?

 

 

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A cell is 4096 game units, and the playable map area is roughly 64x64 cells. Cells and units are broken into quadrants with positive values running West → East and South → North from 0, 0, in the center of the pipboy map.

 

If you look at the 3d position data of any reference in the world, you can pretty accurately guess which cell it's in by looking at the sign and dividing by 4096.

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