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Fallout Who Texture problems


Elv02

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Hey all!

 

I just got Fallout 3 in the steam xmas sale, so I'm extremely new to installing/working with mods.

 

I've figured out how to load on Fellout using FOMM, and that worked out. However, when I tried to install Fallout Who Part 1 Lost Child of Gallifrey, the textures don't properly load.

 

I visit the mod specific area, and the architecture and tardis are there, I can enter the tardis, but all the textures specific to the mod don't load. Instead, I get this weird flash of textures everywhere that look extremely enlarged.

 

I've tried following the readme, as well as straight installing the zip file using FOMM, but I'm stuck.

 

Any suggestions?

 

Also, here's my loadout, if it helps...

 

Anchorage.esm

BrokenSteel.esm

Fallout3.esm

PointLookout.esm

Zeta.esm

ThePitt.esm

FOW - The Last Child of Gallifrey v2.esm

 

Total active plugins: 7

Total plugins: 8

 

Thanks in advance!

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First of all, re-sort your load order like this:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

FOW - The Last Child of Gallifrey v2.esm

 

 

On to the textures problem:

 

Open FoMM, open "Tools", then click "Archive Invalidation" to, well, enable archive invalidation. Should make your textures problem disappear.

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  • 1 year later...

@BlackRampage here is what i got :(

Saturday, September 07, 2013 - 7:25:13 PM
Fomm 0.13.21
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
System.UnauthorizedAccessException: Access to the path 'C:\Games\Bethesda Softworks\Fallout 3\Data\Anchorage - Main.bsa' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle)
at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc)
at System.IO.FileSystemInfo.set_LastWriteTimeUtc(DateTime value)
at System.IO.FileSystemInfo.set_LastWriteTime(DateTime value)
at Fomm.Games.Fallout3.Tools.ArchiveInvalidation.ApplyAI()
at Fomm.Games.Fallout3.Tools.ArchiveInvalidation.Update()
at Fomm.Games.Fallout3.Fallout3GameMode.ToggleArchiveInvalidation(Object p_objCommand, ExecutedEventArgs`1 p_eeaArguments)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Fomm.Commands.Command`1.Execute(T p_tArgument)
at Fomm.Commands.CommandBinding`1.Execute()
at Fomm.Commands.ToolStripMenuItemCommandBinding`1.ToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
plz help
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