Elv02 Posted December 31, 2011 Share Posted December 31, 2011 Hey all! I just got Fallout 3 in the steam xmas sale, so I'm extremely new to installing/working with mods. I've figured out how to load on Fellout using FOMM, and that worked out. However, when I tried to install Fallout Who Part 1 Lost Child of Gallifrey, the textures don't properly load. I visit the mod specific area, and the architecture and tardis are there, I can enter the tardis, but all the textures specific to the mod don't load. Instead, I get this weird flash of textures everywhere that look extremely enlarged. I've tried following the readme, as well as straight installing the zip file using FOMM, but I'm stuck. Any suggestions? Also, here's my loadout, if it helps... Anchorage.esmBrokenSteel.esmFallout3.esmPointLookout.esmZeta.esmThePitt.esmFOW - The Last Child of Gallifrey v2.esm Total active plugins: 7Total plugins: 8 Thanks in advance! Link to comment Share on other sites More sharing options...
BlackRampage Posted December 31, 2011 Share Posted December 31, 2011 First of all, re-sort your load order like this: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmFOW - The Last Child of Gallifrey v2.esm On to the textures problem: Open FoMM, open "Tools", then click "Archive Invalidation" to, well, enable archive invalidation. Should make your textures problem disappear. Link to comment Share on other sites More sharing options...
Elv02 Posted December 31, 2011 Author Share Posted December 31, 2011 That fixed it! It looks great now! Thank you! Link to comment Share on other sites More sharing options...
ItsTheDoctor Posted September 7, 2013 Share Posted September 7, 2013 @BlackRampage here is what i got :(Saturday, September 07, 2013 - 7:25:13 PMFomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.UnauthorizedAccessException: Access to the path 'C:\Games\Bethesda Softworks\Fallout 3\Data\Anchorage - Main.bsa' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle) at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc) at System.IO.FileSystemInfo.set_LastWriteTimeUtc(DateTime value) at System.IO.FileSystemInfo.set_LastWriteTime(DateTime value) at Fomm.Games.Fallout3.Tools.ArchiveInvalidation.ApplyAI() at Fomm.Games.Fallout3.Tools.ArchiveInvalidation.Update() at Fomm.Games.Fallout3.Fallout3GameMode.ToggleArchiveInvalidation(Object p_objCommand, ExecutedEventArgs`1 p_eeaArguments) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at Fomm.Commands.Command`1.Execute(T p_tArgument) at Fomm.Commands.CommandBinding`1.Execute() at Fomm.Commands.ToolStripMenuItemCommandBinding`1.ToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) plz help Link to comment Share on other sites More sharing options...
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