miguick Posted December 20, 2016 Share Posted December 20, 2016 Again, their damage is only affected by difficulty. Your Explosives skill is not really going to affect them.You'll have to hunt for the culprit then. Here's what you can do:- Use FNVEdit, load your entire load order in it.- Go into GunRunnersArsenal.esm, Ammunition section, look for 25mm pulse grenades.- In the "Data 2" field near the bottom, see what projectile they use, ctrl-click it to follow into it directly.- See what explosion that projectile uses and do the same.- And see what object effect that explosion uses. What mods, if any, are changing any of this? How? Hopefully you can interpret what's wrong there, if anything. Link to comment Share on other sites More sharing options...
Mathalor Posted December 22, 2016 Author Share Posted December 22, 2016 (edited) There weren't significant edits until I reached the object effect, looks like both mission mohave and yup made edits there. I'm going to copy the yup edits into my custom patch and see if that fixes it. Thank you. Edited December 22, 2016 by Mathalor Link to comment Share on other sites More sharing options...
Mathalor Posted December 25, 2016 Author Share Posted December 25, 2016 Couldn't find robobrains or gutsy's when I returned to big mt. did find some damaged securitrons, and it worked against them. Link to comment Share on other sites More sharing options...
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