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Modded Skyrim: GPU VRAM usage


Drivejunky95

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Around 4,5 to 5 GB with 2560x1440 resolution, modified re-engaged reshade+enb, 2k-4k textures and some ini changes.

Edit: 4,5 was the real peak. 5 GB only occurred when I tried downsampling...

Edited by L3s7ing
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Hi

 

I get max 3.424 gb VRAM in the autumn forest in the Rift. 1K - 2K texture mods. No reshade or Enb. This on high settings, TAA and only 64 bit rendering target on + God rays off in the launcher. The card : Sapphire Nitro R9 380 4gb. 1080 p monitor.

Edited by goranpaa
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I am at the limit of my VRAM, spending 6GB on my GF 980TI using quite a lot of mods.

The games still runs at 60fps and I am using DSR to play the game at 2880x1800

I do not experience crashes at all. :smile:

 

Mods I am using and load order:

 

https://www.dropbox.com/s/a923kd39vx2fxqx/Mods.rtf?dl=0

Not sure where it starts swapping to when I am using all my VRAM, but nothing is slowing down it seems.

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Just under 1.5gb because I know what my eyes are capable of handling.

Someone referring to the fact the human eye could only see a specific amount of fps?

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Just under 1.5gb because I know what my eyes are capable of handling.

Someone referring to the fact the human eye could only see a specific amount of fps?

 

Correct. Well, I have long accepted that people aren't satisfied with anything lower than 60 and try going beyond that.

 

I don't notice a difference between 60 and 120, but I notice a difference between 30 and 60. And I run at 30fps(not really intentional but its a limitation of my laptop). And my eyes are just.. yeah they can't hack it like they used to, so I don't try prettying up my game too much :/

 

I had a desktop that ran Skyrim Original at 60 constant, but never used no more than 1k according to the performance monitor.

 

TLDR; I stick with bare bones vanilla graphics.

Edited by Lisselli
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