daixter Posted December 31, 2011 Share Posted December 31, 2011 Hey, I was thinking about the Luna Forge at the Silent Moons Camp and how it adds a Enchantment on the created weapon.Would this Auto-Luna Enchantment [burning Target when the Moons as out] be counted as a Enchantment when I Enchant the weapon at the Enchantment Table and then let me add two other Enchantments to it and so let me have three Enchantmentson the Weapon/Armor in total? Has any one tried this? and does it work? Link to comment Share on other sites More sharing options...
Reconn Posted December 31, 2011 Share Posted December 31, 2011 (edited) I signed in with the old account, that, (at the time), I had forgot I had created then made this one, well other way arounf but you know what I mean ;p So, if you responed then responed to me :) Thanks :) Ps. Admin could you delete my old account please? (Above: Daixter) Edited December 31, 2011 by Reconn Link to comment Share on other sites More sharing options...
AnzacTNF Posted January 1, 2012 Share Posted January 1, 2012 The Silent Moons Enchant counts as a usual enchantment. So it's not possible to enchant these weapons once more. You can disenchant them to learn the effect. So, this way of getting 3 enchantments on one item doesn't work. There is another way to put 3 effects on a generic weapon. You can enchant silver weapons and put two effects on them. The only bad thing about this is that you don't see the effects in the item description. The info "Especially effective against undead." stays and the information about the added enchantment isn't displayed. But at least your weapon has 3 special abilities now. :wink: Link to comment Share on other sites More sharing options...
xlr8films Posted January 1, 2012 Share Posted January 1, 2012 Is it possible to make a silver battleaxe? I haven't gone down the Smithing road much yet... Link to comment Share on other sites More sharing options...
bpestilence Posted January 1, 2012 Share Posted January 1, 2012 It is possible to have several enchantments on armor, at least. You can learn the enchantment "fortify [insert magic school] and magica restoration" from robes. This is actually two enchantments that only count as one. With the perk you can also add a third enchantment (but not a fourth, since the only double enchantments I have seen are the fortify+magica ones) Link to comment Share on other sites More sharing options...
daixter Posted March 23, 2012 Author Share Posted March 23, 2012 The Silent Moons Enchant counts as a usual enchantment. So it's not possible to enchant these weapons once more. You can disenchant them to learn the effect. So, this way of getting 3 enchantments on one item doesn't work. Thanks for reply and sorry for the delay in responding and for the Necromancy of a thread :)There is another way to put 3 effects on a generic weapon. You can enchant silver weapons and put two effects on them. The only bad thing about this is that you don't see the effects in the item description. The info "Especially effective against undead." stays and the information about the added enchantment isn't displayed. But at least your weapon has 3 special abilities now. :wink: After reading what you said about I have found other items, (all weapons I think!) that you can do this with. Most of them I have forgot butone I do remember is the Knife that you are given for the Gildergreen Quest. Whe I remember the others I will post them here is this thread not to old by then. Link to comment Share on other sites More sharing options...
flobalob Posted March 24, 2012 Share Posted March 24, 2012 It's posible to get 3 enchantments on a weapon aswell, assuming you want 2 of them to be Fire Damage & Soul Trap. Disenchant the Axe with the "Fiery Soultrap" on it. Link to comment Share on other sites More sharing options...
RedRavyn Posted March 25, 2012 Share Posted March 25, 2012 There's nothing special about the Lunar Forge. Once you get a Lunar Iron or Lunar Steel weapon (there will be a few near the forge as well as some within the interior of Silent Moons Camp, itself) you can disenchant the item and you'll be able to put this enchantment on any weapon, yourself, using whatever forge you have available. I've never really seen the point of this enchantment, though, and have never used it. The ones that will drop in-game do 10, 15, or 20 points of damage extra during the dark of night. I'm not sure if this damage scales beyond that, depending upon your smithing level, but I've gotten around 50 points of elemental damage on some of my custom enchantments (double that with dual enchantments). The only advantage I can think of is that the Lunar weapon enchantment is "light damage" and I doubt that anything in the game is resistant to that. In Oblivion you'd have an advantage with it if you faced vampires, since they mostly come out at night ... mostly. In Skyrim they wander about in broad daylight just like anyone else does. @ xlr8films: No. You can't forge silver weapons or improve them at a grindstone, at least not without installing a mod that changes this. As far as using silver weapons (save them when you find them if you want to enchant them) for enchanting, the 20 points of extra damage they do to the undead and to werewolves isn't really an "enchantment" so you can double-enchant any silver weapon you find. I don't see the point in bothering with this, though. Since you can't improve a silver weapon you're better off using steel or something else and improving that. You can easily get 20 or more points of damage from it by doing so, so it's actually more effective NOT to use silver weapons. A silver greatsword, for instance, does 12 points of damage (32 against werewolves and undead). You don't have to be a master smith to make a steel greatsword that does over 50 points of damage against everything. It doesn't take a rocket scientist to figure out which is the better weapon. Which just goes to show you that the Silver Hands don't have any clue just how ineffective they are by insisting upon using silver weapons. @daixter: Nettlebane's "enchantment", like that of silver weapons, is scripted (in its case it's an absorb magicka effect), so, yes, you can put two enchantments on it, as well. They better be good ones, though. Nettlebane only does 10 points of raw damage -- not bad if you're a Thief using backstab and have all the relevant perks, but not terribly effective as a weapon for close in-fighting for a mage-type characer, which it's obviously designed for. It does twice the damage as an ebony dagger, but by the time ebony weapons are available in-game 10 points of raw damage isn't very much against the opponents you're going to be facing. A mage is better off using a sword (even an Elven sword does 13 points of damage). Ebony daggers are bugged in the game (speed of 1.0, instead of 1.3). I don't know if Nettlebane is similarly bugged (it uses ebony for improvement), but if so, there's no advantage to using it instead of a Skyforge steel sword (also 10 points of damage), unless you have those relevant sneak-based perks. Link to comment Share on other sites More sharing options...
bpestilence Posted March 28, 2012 Share Posted March 28, 2012 I have found another item that seems to have a scripted "enchantment" on it. The "Blooded Targ", which is a gnarly-looking shield with spikes. Its effect "bleeding damage after bashing" cannot be unenchanted and you can put two additional enchantments on this shield. Also, I am not entirely sure, but I don't think the enchantment on the "Gloves of the Pugilist" can be learned, either. Never tried to enchant those, but I would guess they work in a similar fashion. On the other hand, Mehrune's Razor's effect also seems to be scripted, but it has an (infinite) charge and cannot be enchanted further. I still have Nettlebane, but have never used it... If the above is true for it, I am going to start using it in my offhand instead of the Blade of Woe. Link to comment Share on other sites More sharing options...
RedRavyn Posted March 29, 2012 Share Posted March 29, 2012 The Gloves of the Pugilist can be disenchanted. I was disappointed when I found out that it only boosts "Fortify Unarmed" by ten points, when I could easily make items that boost ability by 20 points at that time. I disenchanted it, and attempted to enchant some items with it and learned that it can be used with hand-slot items (gloves, rings, etc.), and that the fortifications stack with each other. My kitty was a brawling maniac, especially with the natural weapon (claw) damage of 15 points, after that. Link to comment Share on other sites More sharing options...
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