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Interior Loading Bug


jkrojmal

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Hello Everyone.

 

I have this problem when loading Doc Mitchell's or Goodsprings General Store. Looks like the NPC and items on the cell load at the same point that my avatar spwans , watch the Youtube video link below for a better explanation.

I'm running in Windows 7, over 70 mods, tried making a Merge patch, Master Update, last time that I visit those locations was back at the beginning of the game, and I'm 25 Hrs in, any help would be appreciated.

 

Thanks in advance.

 

http://www.youtube.com/watch?v=1K8JEv7OshU&feature=youtu.be

 

Update: looking bad, it also happens at helios one, a gas station near the NCR Mojave outpost and the Primm house where E-DE is.

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  • 2 months later...

I've had this exact same problem, and I have an even more extreme number of mods loaded (last count was >114 files). The areas I encounter it include the Monte Carlo Hotel and the Camp McCarran Supply Shack. I've made a merged patch.

 

Load Order:

FalloutNV.esm

Fallout3.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Fallout3-PackageFix.esm

Anchorage-PackageFix.esm

BrokenSteel-PackageFix.esm

PointLookout-PackageFix.esm

Zeta-PackageFix.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Ambient Temperature.esm

Advanced Recon Tech.esm

Detect Traps.esm

oHUD.esm

Brahmin Bess.esm

More Perks.esm

More Perks for Companions.esm

More Traits.esm

More Perks for Old World Blues.esm

RBX.esm

Companion Core.esm

Companion Share & Recruit.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

WMVM.esm

MoMod.esm

New Vegas Error Corrections Complete - DLC + GRA.esm

CompanionInfAmmo.esm

AWorldOfPain(Preview).esm

EZ_CompanionNVSE.esm

EZ_CompanionNVSE_Killable_Normal.esm

RFCW_PackageFix.esm

RFCW_PackageFix_Anchorage.esm

RFCW_PackageFix_BrokenSteel.esm

RFCW_PackageFix_PointLookout.esm

RFCW_PackageFix_Zeta.esm

PipBoy50.esp

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

Project Nevada - Dead Money.esp

Project Nevada - Old World Blues.esp

Error Fixes V1.5 - Higher FPS - No DLC.esp

BetterGamePerformance.esp

CASM.esp

FairyRadar.esp

The Weapon Mod Menu.esp

The Mod Configuration Menu.esp

Survival Expansion.esp

Wasteland Defense.esp

Detect Traps - Perk.esp

Detect Traps - Traponator 4000.esp

Detect Traps - DLC.esp

SignatureWeapons.esp

Oven Cooking.esp

PN-PA-Boost.esp

Advanced Recon Gear.esp

Advanced Recon Tech.esp

Advanced Recon Tech - Detect Traps.esp

Advanced Recon Gear-Locations Doc Mitchell.esp

Advanced Recon Range Finder.esp

Advanced Recon Gear - Project Nevada.esp

THE5 Visors Mod.esp

LFox Bottle That Water.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-GunRunnersArsenal.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-PreOrderPackCaravan.esp

MoMod - Rebalanced Leveled Lists.esp

WMX-PreOrderPackClassic.esp

MoMod - Vanilla Spawn Chance.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

Improvebulkammo2b.esp

OldWorldBluesfix.esp

ESM Fixer.esp

More Perks Update.esp

More Perks for Companions Update.esp

More Traits Update.esp

More Perks for Old World Blues Update.esp

Better Performance for Older PCs - Bundle.esp

Dynamic Quantity Prompt.esp

iAssist.esp

Automated Reloading Bench.esp

Essentialplustweaks.esp

Fade That Faction Armor.esp

FasterScanner.esp

HZFollowerCheatMenu.esp

PortableCampsite.esp

QuickerDraw.esp

Purge Cell Buffers.esp

WMVM-DM.esp

WMVM-GRA.esp

WMVM-OWB.esp

WMVM-PN.esp

WMVM-WMX.esp

WMVM-PN-WMX.esp

WMVM-WMX-DM.esp

WMVM-WMX-GRA.esp

WMVM-WMX-HH.esp

WMVM-WMX-LR.esp

WMVM-WMX-OWB.esp

WMVM-WMX-PN-OWB.esp

WMVM-WMX-LR Fixes.esp

WMVM-WMX-DM-Fixes.esp

LFox Sink Bug Fixes.esp

OWB Companion Teleport.esp

OWB More Vendor Caps.esp

OWB Stealth Field Suit.esp

OWB Valence Extra.esp

OWB Valence Mask.esp

NVLevelCapByDandys.esp

BetterGamePerformanceV4.esp

Companion Share & Recruit Companions.esp

Reactive People - Ultimatum.esp

NVEC Complete Improved Sound FX Patch.esp

Merged with GRA.esp

TheBackpack.esp

MoMod-MCMMenu.esp

MoMod-NightSpawn.esp

hunter.esp

CompanionDe-Equip.esp

CompanionInfAmmoOptional.esp

WMX-AWOP Patch.esp

Caesars_Legion_Overhaul.esp

NVEC Performance Of The Gods - DLC.esp

Timed40mm.esp

BearTrap.esp

PipBoyRed.esp

fix112crash.esp

fixRCcrash.esp

ReloadingExpanded.esp

RFCW_Main.esp

RFCW_Anchorage_Main.esp

RFCW_BrokenSteel_Main.esp

RFCW_PointLookout_Main.esp

RFCW_Zeta_Main.esp

RFCW_MagicSewerTravelPoint.esp

RFCW_Main_DeadMoney.esp

RFCW_Main_HonestHearts.esp

RFCW_Main_OldWorldBlues.esp

RFCW_Main_LonesomeRoad.esp

RFCW_Main_GunRunnersArsenal.esp

AlternateStart.esp

MergedwNewRFCW.esp

HHWeapsInNVNPC.esp

HHWeapsInNV.esp

 

Total active plugins: 160

Total plugins: 173

Edited by potatosamurai
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  • 3 weeks later...

EUREKA!

 

It turns out the issue was too many entries identical to their masters; after using FNVEdit's "remove entries identical to master", the interiors loaded correctly. Over 1500 such entries were found; admittedly, I accidentally included the main ESM's (falloutnv.esm, DLCs, packs) in the process, and had to use backups.

 

Part of the issue with solving this problem was that FNVEdit's filter was poorly documented; first, I followed the instruction given by the error message after clicking "remove identical etc" and ran a filter with only "Conflict status inherited by parent" checked, which just kicked back a pointer exception. Then, I followed the instructions in the FNV Manual, which told me to click three boxes including the aforementioned. The filter ran, but the "remove identical" command didn't work still; same "run a filter..." message. So I ran another filter, on top of the previous, with only "Conflict status inherited by parent" checked. THEN AND ONLY THEN did it finally work.

 

There's still many, many locations that do not work correctly. I only really fixed Goodsprings General and a few others; I assume that if I merge some mods, I might end up with the same effect. Gotta figure out Wrye's Bash or whatever it's called now...

Edited by potatosamurai
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  • 2 years later...

It's simple:

 

Open the FNVEdit tool, then use this link *** http://fallout.wikia.com/wiki/Fallout:_New_Vegas_cell_ID *** to find out the cell's ID, find it in FNVEdit and use it's version from the FalloutNV.ESM as a "deep override copy" into a new esp file. Making this will overwrite any conflicting records while preserving (mostly) things added from other mod files

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