Wozarion Posted December 6, 2016 Share Posted December 6, 2016 (edited) So I started a mod that adds a lot of enemies types and placed a whole lot of things in the game world, but now I can't upload it for ps4 because my mod use archives .uvd files(vis folder) The error message:Ps4 does not support archives, plugin upload blocked due to the follow required previs files, bunch of numbered files.uvd After some search, .uvd files seems to be 'blocks of cells 3x3' or something.Is there any way to 'fix' my mod for porting or am I hitting a wall after spending over 100 hours on this?I can enjoy what I made on pc but I guess it's a no go on ps4. How do I avoid this in the future? or how to add any content into the game without these uvd files? or better , how do I fix what I made? Any help or info on this would be greatly appreciated. Sorry I am in the wrong forum section duh, if anyone knows anyway I am desperate! :p Googles and official wiki isn't of much help. Edited December 6, 2016 by Wozarion Link to comment Share on other sites More sharing options...
damanding Posted December 6, 2016 Share Posted December 6, 2016 Unfortunately PS4's don't allow *any* file types beyond the .esp, so you can't include .uvd files. As for how to remake it without the previs info, I don't know enough about that to help. :( Link to comment Share on other sites More sharing options...
Wozarion Posted December 7, 2016 Author Share Posted December 7, 2016 Yeah I knew that part but sadly there is no warning of any kind that certain changes use certain files beyond the esp.I just wish I knew what changes I made that used those previs files. The textures and meshes give a warning but you can still upload mods as esp only , without using the new files, this doesn't give me any info or options. Link to comment Share on other sites More sharing options...
chucksteel Posted December 7, 2016 Share Posted December 7, 2016 The .uvd files are created when you Re-Generated the Pre-Combined meshes and Visibility. Without seeing your mod and knowing what it really does you should be able to open it in xEdit and fix both of these issues. I'm not on my gaming PC at the moment so I can't give the exact edits but the edits are in worldspace cells so in xEdit, look for the worldspace cells you edited, reset the vis to match vanilla, reset the Pre-Combined meshes to match vanilla,In most cases you want to make all the worldspace cells match vanilla, Showing as green. If you didn't generate Visibility then I suggest you try to go over to the Beth.net forums and get in contact with AndrewCX, He has told me about certain edits made in the Ckit that do auto generate .uvd files but, I haven't been able to reproduce this so I'm unsure what possible type of edit could or would do that. Andrew knows more about the issue and may be able to help. Link to comment Share on other sites More sharing options...
Wozarion Posted December 8, 2016 Author Share Posted December 8, 2016 Thank you very much for that info, I am sure it's 100% my fault for stumbling around the render window without really knowing what I am doing :PBut heh this was a great learning experience, I got started on another concept and this time, I did proper test on ps4 before spending too much time. From what you said, I am guessing my problem is the visibility thing, I still have much to learn.Without help from forum like this I could never go beyond simple edits mods. So thanks very much to everyone helping noobs like me. I spent over 20 years doing simple modding on my pc games it's about time I learn more complex things. Link to comment Share on other sites More sharing options...
chucksteel Posted December 8, 2016 Share Posted December 8, 2016 I always forget but some interiors use .uvd visibility files too. I haven't messed with it in interiors myself but if you do have one with it the cleaning should be about the same. Link to comment Share on other sites More sharing options...
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