del1diablo Posted July 25, 2008 Share Posted July 25, 2008 I think i got an idea: Remake the class selection a bit. Think on the part of chosing:*Might*Magic*Stealth I think i can change over the pictures(i can edit stuff with PDN :P) so they fit the theme of the mod :D Link to comment Share on other sites More sharing options...
KingSkull Posted July 25, 2008 Share Posted July 25, 2008 So, the main quest will it be changed, because I'd like to fight Ganon one last time.. :unsure: And the tri-force is another question I have, Will it be tangible it's so shiny I always felt like they should just GRAB it :whistling: Link to comment Share on other sites More sharing options...
Raven_Lord_1 Posted July 25, 2008 Share Posted July 25, 2008 Well a sound pack would be pretty cool but it still wouldn't feel the same what im talking about is a full musical redo (Ramani Ranch would have the song played at romani ranch in the game)(Hyrule field would have the hyrule field music playing) that whole thing... and if your worried about file size by my calculations with my compressed versions of all the music it would only jack your mods size by 30 MB (not much when ya think about it!) a sound pack would only ruin it a bit if you ask me cause it would play some really good tune from romani ranch and i wouldn't have the same emotional feeling's i would if romani ranch was right infront of me when that music plays! oh and i have another questionis this moreally be made around twilight princess's story? or the older games story's? and will you start with Epona (like in TP) or will you have to get him from one of the ranches? (like in OOT and MM)? and another question Will you start out with the master sword (like as if youve completed OOT and ETC)or will you have to find that all over again? (like in TP and MM) another question is will you be doing any transformational items? (like the masks from MM or the ability to change to a wolf in TP) And about the magic i think you should do it on this way right here (each class has a diffrent color of hero's armow!) Hero (Green)An all around hero with normal mastery of all ability's Summoner (White)A phyisically weak hero but with strong willpower and he can summon companions from all around hyrule Mage (Blue)A slightly weak phyisical hero with a strong intelligence and moderate willpower with the power to conjure the strongest of fireballs! Warrior (Brown)A physically fit and strong hero that can shatter the toughest of hide and rock with his bare hands! Thief (Black)A slightly lower willpower and intelligence but with higher agility and speed he can stay un noticed even in the day light! oh and i got some more questions!will the game revolve around kid link or adult link? Will you have the classic bottle system? Will you have the classic red potion,green potion,blue potion thing and will they merge with the bottles? will it have any voice acting in it? will it have any custom music? at all? will it be submitted as a beta or a full version? will you have any summoning spells at all? and about me helping i could make you some scripted summoning spells if you want( pm me if you do want some help there) and my last question is...WILL THERE BE ANY COOL-AZZ ZORAS IN IT? (EDIT)i got some cool names for those 2 swords 1.FrostmanusMagmagnus2.Tri-FrostTri-Magnus3.Frost'SlusMag'Slus Link to comment Share on other sites More sharing options...
crazydave Posted July 26, 2008 Author Share Posted July 26, 2008 I think i got an idea: Remake the class selection a bit.Think on the part of chosing:*Might*Magic*StealthI think i can change over the pictures(i can edit stuff with PDN :P) so they fit the theme of the mod :DHonestly I have no intention to redo the class system, because if people don't like the classes they can always create a custom class. It's always worked for me. :thumbsup: So, the main quest will it be changed, because I'd like to fight Ganon one last time.. :unsure: And the tri-force is another question I have, Will it be tangible it's so shiny I always felt like they should just GRAB it :whistling:Sorry but i cant reveal anything else about the main quest at this time. I dont want to give to much away just yet :wink: . Well a sound pack would be pretty cool but it still wouldn't feel the same what im talking about is a full musical redo ... a sound pack would only ruin it a bit if you ask me cause it would play some really good tune from romani ranch and i wouldn't have the same emotional feeling's i would if romani ranch was right infront of me when that music plays!From what I've heard, Having unique music for each region would require some heafty scripting. At the moment its not a serious concern, but I will look into it later on in developement. oh and i have another questionis this moreally be made around twilight princess's story? or the older games story's? and will you start with Epona (like in TP) or will you have to get him from one of the ranches? (like in OOT and MM)? and another question Will you start out with the master sword (like as if youve completed OOT and ETC)or will you have to find that all over again? (like in TP and MM) another question is will you be doing any transformational items? (like the masks from MM or the ability to change to a wolf in TP) And about the magic i think you should do it on this way right here (each class has a diffrent color of hero's armow!) Hero (Green)An all around hero with normal mastery of all ability's Summoner (White)A phyisically weak hero but with strong willpower and he can summon companions from all around hyrule Mage (Blue)A slightly weak phyisical hero with a strong intelligence and moderate willpower with the power to conjure the strongest of fireballs! Warrior (Brown)A physically fit and strong hero that can shatter the toughest of hide and rock with his bare hands! Thief (Black)A slightly lower willpower and intelligence but with higher agility and speed he can stay un noticed even in the day light!Wow thats alot of questions :blink: I guess Ill start from the top. You will start of in the woods with nothing but the clothes on your back. You can get better clothes, weapons, armor, and items from completeing quests and dungeons. There will be a wide variety of enchanted items that can do everything from transformatins to summoning allies. There will be a wide varitey of clothing and armor to chose from. oh and i got some more questions!will the game revolve around kid link or adult link? Will you have the classic bottle system? Will you have the classic red potion,green potion,blue potion thing and will they merge with the bottles? will it have any voice acting in it? will it have any custom music? at all? will it be submitted as a beta or a full version? will you have any summoning spells at all? and about me helping i could make you some scripted summoning spells if you want( pm me if you do want some help there) and my last question is...WILL THERE BE ANY COOL-AZZ ZORAS IN IT?The mod will actually not revolve around Link at all. You will be able to create your own custom chariter from one of nine races, but If you want to create Link as your chariter, you can. It will use the classic Oblivion potion/poison system, but there may be some unique potions that use a type of bottle system. Yes there will be a bit of voice acting. As I said I am working on compileing a seperate music pack with the best Zelda inspired music Iv heard. Eventually it will be avalible as a beta, then a full version. And yes there will be Zoras. :D Link to comment Share on other sites More sharing options...
Raven_Lord_1 Posted July 26, 2008 Share Posted July 26, 2008 well achually setting up for regional music is easy depending if you set each reason into seperate cells in the same game world (like wilderness 50 to wilderness 55 being on the same face of existence but are named 2 seperate cells) and form there the script is easssy Link to comment Share on other sites More sharing options...
del1diablo Posted July 26, 2008 Share Posted July 26, 2008 I think i got an idea: Remake the class selection a bit.Think on the part of chosing:*Might*Magic*StealthI think i can change over the pictures(i can edit stuff with PDN :P) so they fit the theme of the mod :D Honestly I have no intention to redo the class system, because if people don't like the classes they can always create a custom class. It's always worked for me. :thumbsup: Not that, but when you chose your major.You know the: "Custom Class Specialization". Selecting what schools to become better in.Heck i actually have problems finding it......... Think it like this:*Link is a Stealth-type. Aka Courage :P*Zelda is a Magic-type. Aka Wisdom :D*Ganon is a Combat-type. Aka Power :) I remember Ganon to have the upper one, Zelda to have the one to the right and Link to the left. I think it can be used. Link to comment Share on other sites More sharing options...
Septim741 Posted July 27, 2008 Share Posted July 27, 2008 Wow, looking great! I haven't been this excited about a mod since Gates to Aesgaard and Project Serpent before that! CD, do you care if I make you full-size FK sig? :P I really want to contribute, and that's the best way I know how! Link to comment Share on other sites More sharing options...
crazydave Posted July 28, 2008 Author Share Posted July 28, 2008 Not that, but when you chose your major.You know the: "Custom Class Specialization". Selecting what schools to become better in.Heck i actually have problems finding it......... Think it like this:*Link is a Stealth-type. Aka Courage :P*Zelda is a Magic-type. Aka Wisdom :D*Ganon is a Combat-type. Aka Power :) I remember Ganon to have the upper one, Zelda to have the one to the right and Link to the left. I think it can be used.Oh I see what you mean. unfortunately I think the Chariter Generation system is hard-coded, but i haven't looked in to it yet. Wow, looking great! I haven't been this excited about a mod since Gates to Aesgaard and Project Serpent before that! CD, do you care if I make you full-size FK sig? :P I really want to contribute, and that's the best way I know how!I would love it if you could make me a new sig. :thanks: Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 28, 2008 Share Posted July 28, 2008 Oh I see what you mean. unfortunately I think the Chariter Generation system is hard-coded, but i haven't looked in to it yet.If you're allowing yourself OBSE for this project, you could look into the GetClassSpecialization scripting function. As a point of interest, there's another Zelda TC in progress over here. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.