ArcturusFyr Posted December 7, 2016 Share Posted December 7, 2016 (edited) Does anyone know of a mod, tool, script that allows for the re-spawning of enemies in the main single player campaign and/or the expansions, or a large-scale campaign that already has that feature implemented? Please respond as soon as possible. Update: I found a script that allows for the re-spawning of monsters via RESTING, but have no way of implementing it. If anyone can help with this that'd be great. Here's a link to the wiki that has it. http://nwn2.wikia.com/wiki/Wandering_monster_on_rest Edited December 7, 2016 by ArcturusFyr Link to comment Share on other sites More sharing options...
Tchos Posted December 8, 2016 Share Posted December 8, 2016 Just so you know, the expansions Mask of the Betrayer and Storm of Zehir both have wandering monsters on rest built in, so you don't need to use a third party script for it. And Storm of Zehir has randomly spawning wandering monsters on the overland map at all times, not just during rest. So if all you want is a campaign that has respawning monsters, play Storm of Zehir, and go to the overland map. Link to comment Share on other sites More sharing options...
ArcturusFyr Posted December 8, 2016 Author Share Posted December 8, 2016 I was actually hoping to have this feature in the main campaign as-well, is there no way to do this? Link to comment Share on other sites More sharing options...
Tchos Posted December 8, 2016 Share Posted December 8, 2016 Sure there is. Most of the trash mobs in the OC were spawned by encounter triggers. All you'd need to do is reset the encounter trigger, and they'll respawn the next time you cross it. There's a script command to set encounters as active or inactive, and another to make them repeatable. For cases where they didn't use encounter triggers, it would just take a little scripting to spawn ipoints in each area that would check the area for enemies, and if there are less than the original number of those enemies it would start a timer and at the end of the timer spawn a new copy of the enemy. You'd just have to be careful to exclude special NPCs that are involved in plot scripts, so it doesn't mess up your game. Link to comment Share on other sites More sharing options...
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