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Switching the Model of a Helmet


Feltsuit

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I want to switch the model of a helmet to something else, another mod that I downloaded which is a mask. I want the helmet to pretty much be the mask but still have the qualities it has in vanilla.

 

In this case, I want to replace the Dragonscale Helmet to something else but still keep it like it is the normal armor piece, enchantable etc, just want to make it look like the mask.

 

Can I do this without the Creation Kit or do I have to wait?

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It's simple. You have to rename the model you want to use and put it in the correct folder so it will replace the dragonscale helmet.

 

Look at this mod to see how it's done:

 

Dragon Armour to Jagged Crown Replacements

http://www.skyrimnexus.com/downloads/file.php?id=1746

 

Make sure you rename your model and put it in the data/meshes/armor/dragonscale folder so that it will be used instead.

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It's simple. You have to rename the model you want to use and put it in the correct folder so it will replace the dragonscale helmet.

 

Look at this mod to see how it's done:

 

Dragon Armour to Jagged Crown Replacements

http://www.skyrimnexus.com/downloads/file.php?id=1746

 

Make sure you rename your model and put it in the data/meshes/armor/dragonscale folder so that it will be used instead.

 

Thank you for the quick reply, but I've only made progress halfway.

 

I can get the hair and part of the jawline to appear as the normal mask I'm using, but the normal character face is still there and not the face of the mask(It's probably more specific if I said head, because the neck is also part of the default character.) Any more suggestions? I'm guessing I'll have to rename textures of the mask as well, or is it strictly just for the meshes folder? Considering it's a mod using a mod and not what is already in the game, it might be necessary?

Edited by Feltsuit
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I'm not sure I get what you're saying but you shouldn't have to change anything about the textures. Keep the textures in their original folders. The meshes are already pointing at these folders and renaming the meshes doesn't change which textures the models are using.

 

Simply put you just have to swap the models, giving the one you want to use the name of the model the game currently uses so the game will load it instead.

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I'm not sure I get what you're saying but you shouldn't have to change anything about the textures. Keep the textures in their original folders. The meshes are already pointing at these folders and renaming the meshes doesn't change which textures the models are using.

 

Simply put you just have to swap the models, giving the one you want to use the name of the model the game currently uses so the game will load it instead.

 

Ok. Then the only issue is that only half of the mask is working.

 

The hair from the mask mod is working.

 

But, the face of the mask, the head itself with the false face, is not. The mask's hair is there, but the normal face of the character is in the place where the mask face would be, and the neck of the normal character is showing as well.

 

Simply put, the hair is replaced, but not the face and head itself, for the most part, so I wondered if there was a texture problem. The mask mod itself uses a Wooden Mask originally, though, one of those "hums with energy" kind, so maybe it won't work with something like the Dragonscale Helmet?

 

Or maybe I've renamed something wrong.

 

There are only two files for the Mask, this is fine, right?

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If I get this right there are two different meshes for the mask you want to use, is that correct? If this is the case then I believe you may have to wait for the Creation Kit to put them together.

 

Renaming in order to swap models works really well when you have one model replacing another.

 

In the meantime you could try to rename the model so the head of the mask shows up. It may be better if the hair doesn't show up instead of the head itself.

 

I can't really think of anything else at the moment. Have you considered asking the modder responsible for the modded mask? I know some modders don't like requests but if you send a PM and ask nicely for some pointers/help it's not exacly the same. ;)

Edited by Shantih
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If I get this right there are two different meshes for the mask you want to use, is that correct? If this is the case then I believe you may have to wait for the Creation Kit to put them together.

 

Renaming in order to swap models works really well when you have one model replacing another.

 

In the meantime you could try to rename the model so the head of the mask shows up. It may be better if the hair doesn't show up instead of the head itself.

 

I can't really think of anything else at the moment. Have you considered asking the modder responsible for the modded mask? I know some modders don't like requests but if you send a PM and ask nicely for some pointers/help it's not exacly the same. ;)

 

Yes, that would be correct. There are two meshes that make up the mask.

 

I guess I will have to wait then, I was starting to come to that conclusion. It's not too big of a deal, I am very patient;)

 

Thank you for your time in reaching a conclusion to this matter.

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It was super hard to follow the discussion here but here's what I understood:

You want to mix 2 meshes (both from vanilla skyrim or skyrim mod) into one and make a replacer of it.

 

Shouldn't be too hard. just move the mesh from the helmet nif into the mask nif and name the nif to what you want it replacing, recreate folder structure and presto.

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