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Problem with stuttering


Med111

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I reinstalled New Vegas few days ago, installed a lot of mods and started new playthrough. Game was running relatively smoothly, then I started losing few FPS every hour. I changed texture pack to smaller and removed few esps - no change. Later, during fight with a lot of particles flying around (i was using incerinator) stuttering reached it's cap and then... disappeared. I was shocked when my game started running gloriously at 80+ FPS. It wasn't stuttering at all, so my PC handles New Vegas very well with amout of mods I use - it's not the case.

However now I'm experiencing it again, and I really don't want to wait for it to fix itself. What is causing it?

 

I'm using 4gb enabler, fake windowed mode (with broken Steam Cloud support), NVSE with stutter remover plugin, and following mods:

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

IWR.esm

Frequency.esm

More Perks.esm

More Perks for Companions.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

More Traits.esm

Primary Needs HUD.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

WMVM.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

aHUD.esm

iHUD.esm

DarNifiedUINV.esp

Centered 3rd Person Camera.esp

IWR - Rebuilt.esp

Purge Cell Buffers.esp

Readius_NV.esp

The Mod Configuration Menu.esp

UHNV.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-OWB.esp

UHNV-Lonesome Road.esp

NewVegasExtendedMapMarkers.esp

Project Nevada - Cyberware.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues (No Cyberware).esp

More Perks Update.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

More Traits Update.esp

Frequency - Dead Money Patch.esp

Frequency - Honest Hearts Patch.esp

Frequency - Old World Blues Patch.esp

Frequency - Project Nevada Patch.esp

WMVM-DM.esp

WMVM-OWB.esp

Bountiful Harvest.esp

NekhCFinderFix.esp

FlashlightNVSE.esp

Color Me Evil.esp

Project Nevada - Rebalance.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

Frequency - PN+WMX Patch.esp

EVE FNV.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-ArenovalisTextures.esp

WMX-PreOrderPackCaravan.esp

Project Nevada - EVE.esp

WMX-GunRunnersArsenal.esp

WMX-PreOrderPackClassic.esp

WMX-PreOrderPackTribal.esp

WMX-PreOrderPackMercenary.esp

WMX-EVE.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

WMVM-WMX.esp

WMVM-WMX-DM.esp

WMVM-WMX-HH.esp

WMVM-WMX-OWB.esp

WMVM-WMX-LR.esp

WMVM-GRA.esp

WMVM-WMX-GRA.esp

WMVM-PN.esp

WMVM-PN-WMX.esp

The Weapon Mod Menu.esp

Meltdown Medley.esp

Frequency - EVE & WMX Patch.esp

Vurt's WFO.esp

Mojave Nights.esp

ProjectRealityMkIv5HDR.esp

Merged Patch.esp

+ NMCs small texture pack

 

 

PC specs:

AMD Phenom II X4 955 AM3

HD 6870 1GB DDR5, 256 bit

4GB DDR3 1600 Hz

Seagate 500/16/7200, 3.5"

 

I just checked - it's defenitely not overheating. I have no idea now.

Edited by Med111
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It wasn't high CPU usage.

Disabling Project Reality, Purge Cell Buffers and Merged Patch, loading and saving game, and then reactivating them fixed that. I'm not sure which one caused memory leak, but my bet is on Project Reality.

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