MunkySpunk Posted December 8, 2016 Share Posted December 8, 2016 Hi, I'm trying to retexture the mininuke, the loaded fatman mesh, and the mininuke during the reload animation. So far I have replaced: meshes/ammo/fatman/ammofatman.nif and ammomininuke.nif (two mininuke meshes) as well as meshes/weapons/fatman/fatmanload.nif (a mesh of a loaded fatman, which I presumed was what the game showed when it was equipped) but so far only the projectile in mid-air has changed. Despite taking a crapload of time to use 3dblender and manually delete out the mininuke in fatmanload.nif, it has not changed in game. The PC still holds the same vanilla fatman with a loaded vanilla mininuke and the reload animation still shows a vanilla mininuke being loaded into the fatman. When I pull the trigger, the projectile that flies through the air is what I did, but nothing else. Where am I going wrong? Where are these meshes stored in the game? Where is the fatman reload animation in FO4Edit? Thanks in advance. Link to comment Share on other sites More sharing options...
Ethreon Posted December 8, 2016 Share Posted December 8, 2016 It's possible the animation uses the default and you'd have to change that. Not sure. Link to comment Share on other sites More sharing options...
MunkySpunk Posted December 8, 2016 Author Share Posted December 8, 2016 Do you know where the default would be stored in the directories or where to access it in FO4Edit? I thought it would all be under ammo and weapons, but apparently I'm wrong. p.s. Thanks for your snap-point tutorial, I'm using it for yet another mod. Link to comment Share on other sites More sharing options...
Ethreon Posted December 8, 2016 Share Posted December 8, 2016 Don't think there is any chance of editing the animation files themselves without the dedicated program. Have you tried editing FatManLoad.nif in weapons ? Link to comment Share on other sites More sharing options...
MunkySpunk Posted December 8, 2016 Author Share Posted December 8, 2016 (edited) Don't think there is any chance of editing the animation files themselves without the dedicated program. Have you tried editing FatManLoad.nif in weapons ?Yeah. I'm staring at the new ammo loaded into it now in outfit studio dragged right from meshes/weapons/fatman/fatmanload.nif - which doesn't show up in game, still vanilla. :( I can't find where the game stores the damn loaded fatman image file. It seems easy enough for other people to apply their retextures to other weapons. Edited December 8, 2016 by MunkySpunk Link to comment Share on other sites More sharing options...
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