Oozaru85 Posted December 8, 2016 Share Posted December 8, 2016 Hello friends and fellow modders, so after a long time I have decided to make my own race (a monkey race) for Skyrim SE. Everything worked fine in CK, race works fine in the game. All is good and well, but one thing: I cannot make additional changes in race menu after I have created my character. First time I create my character, everxthing works as it should. But when I enter race menu through console again, certain head parts are not changable anymore like eye color, beards, brows. The beards and brows sliders are gone alltogether. The eye color slider won't move. As I said, it works fine when creating the character for the first time. Then it won't anymore. :sad: I've noticed this problem with some other mixed breed races. If someone has a solution to this, I'd really appreciate the help. Thx in advance. Link to comment Share on other sites More sharing options...
Oozaru85 Posted December 9, 2016 Author Share Posted December 9, 2016 Solved the problem finally by myself. Thx for nothing, fellow modders... at least one can rely on google. Topic can be closed. Link to comment Share on other sites More sharing options...
Mudran Posted December 9, 2016 Share Posted December 9, 2016 How did you do it? I didn't have problems, then I changed something - I don't know what, and suddenly my custom race couldn't have beards and scars. Link to comment Share on other sites More sharing options...
Mudran Posted December 9, 2016 Share Posted December 9, 2016 (edited) I hate it too how everyone have to find everything for himself - too many wasted hours and most of the time for nothing. If only Bethesda would be willing to make a manual instead of basics and references only... with exceptions too. Because it sucks to read a page of exceptions from players, where 90% will never be your problem if it could be written in that section under a line. Like - you cannot have custom skin of a head in a different directory than the other vanilla bitmaps of a head if you are going to use it - maybe if it would have the same full directory path, but then it is faster to simply drop it in the same directory. Or that you cannot have transparent background - when I moved the base layer it was crashing my CK and so on.They sure have more time to write something better than they did :sad: and then the 0 support of any questions players would have about it even though they have to know - for example - how to make a custom race working with vampires. But well, you need to spend hours to find it for yourself only to realise it will not work anyway.And most of the players who would look here are those who don't know answers... For Example - I need to know how to make a custom beard and this is the only section I have found on their webpage:https://www.creationkit.com/index.php?title=Tutorial_Creating_a_Playable_Racehttps://www.creationkit.com/index.php?title=HeadPart Edited December 9, 2016 by Mudran Link to comment Share on other sites More sharing options...
Oozaru85 Posted December 10, 2016 Author Share Posted December 10, 2016 (edited) How did you do it? I didn't have problems, then I changed something - I don't know what, and suddenly my custom race couldn't have beards and scars. It has to do with the RaceController in CK. You have to add a script to your race to be able to use all the morph sliders in racemenu. Apparently the in-build function in CK is broken for some reason. You can't apply all the morphs through the Copied Data option in your race settings window. I found a great tutorial on that part. It's this one: http://www.nexusmods.com/skyrim/mods/10165/? It's really easy and so far my race works as intended. :smile: Just make sure you have all the RaceCompatibility files in your script folders. Copy them manually after NMM installation just to be sure. NMM did not install it properly for me, that's why my script would not compile in CK. Didn't install the GenericRaceController file, which is the most important one. XD Edited December 10, 2016 by Oozaru85 Link to comment Share on other sites More sharing options...
Oozaru85 Posted December 10, 2016 Author Share Posted December 10, 2016 (edited) I hate it too how everyone have to find everything for himself - too many wasted hours and most of the time for nothing. If only Bethesda would be willing to make a manual instead of basics and references only... with exceptions too. Because it sucks to read a page of exceptions from players, where 90% will never be your problem if it could be written in that section under a line. Like - you cannot have custom skin of a head in a different directory than the other vanilla bitmaps of a head if you are going to use it - maybe if it would have the same full directory path, but then it is faster to simply drop it in the same directory. Or that you cannot have transparent background - when I moved the base layer it was crashing my CK and so on.They sure have more time to write something better than they did :sad: and then the 0 support of any questions players would have about it even though they have to know - for example - how to make a custom race working with vampires. But well, you need to spend hours to find it for yourself only to realise it will not work anyway.And most of the players who would look here are those who don't know answers... For Example - I need to know how to make a custom beard and this is the only section I have found on their webpage:https://www.creationkit.com/index.php?title=Tutorial_Creating_a_Playable_Racehttps://www.creationkit.com/index.php?title=HeadPart Creating a custom beard may be difficult for a beginner... Especially when you want to make one which has it's own mesh. You'd need a 3D Moddeling program like Blender or 3D Max or Maya. Then you'd need to convert the files to Skyrim files. You won't find an all in one tutorial for that. Will have to search for meshing tutorials, then one that shows how to convert files to Skyrim. Edited December 10, 2016 by Oozaru85 Link to comment Share on other sites More sharing options...
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