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Brotherhood or Railroad first?


Moksha8088

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Brotherhood. You get a good suit of Power Armor and access to the weapons dealer on the Prydwen. Although the BOS are kind of dicks they give you more respect the more missions you do , except for Knight Rhys. Only do one of his missions then ignore him for the rest of the game.

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Just don't forget that the BoS in fo4 a baby killing, murdering, genocidal, pathologically extremist butchers. They are written as being even worse than the Conclave were in FO3.

 

Power Armor is scattered everywhere around the Commonwealth, there are about half a dozen just sitting out in the open waiting for someone to stumble across, and they are leveled, so once you reach about level 20 or so (not difficult) they start throwing on X-01 pieces or even full sets. so begrudgingly getting a crappy old bog standard T-60 form the BoS isn't much a reason to join them. And Dance is a PITA as a companion ('coz he's a self righteous do-gooder)

 

If you go with the Railroad, you get quicker access to Ballistic Weave, and an indoor (underground) Rad-Storm Protected HQ/Safe Stash/Safe Bed + Armament Vendor and Doctor you can Fast Travel from. Just do NOT under any circumstances take Deacon along as a companion, he gets real boring real quick, and he's of less use and more trouble, than Dogmeat

 

JMHO :)

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Well, I am confused. What I want is the best possible outcome with peace between the factions, except the Institute and raiders. I want to do as many quests as possible and not just an either/or.

 

I put Paladin Danse off and have the request to return to the police station and start with the Brotherhood of Steel. I have a vague quest to start the Road to Freedom but no clue as to where to on the map.

 

Should I start either or both before my next main quest Hunter/Hunted in which I go somewhere called CIT? Should I take Nick Valentine?

 

More advice please.

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Pick the Railroad if you intend to save the Synths. Pick the Brotherhood if you want to destroy them. You can't finish the game with both. Brotherhood locks out the Railroad later and becomes enemies, and vice versa. IIRC there is a point in the RR questline that the BoS breaks in.

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A little Bit of Spoilers Below but not much at all really:

 

I would advise against closely working with the Brotherhood if you have any interest in changing faction allegiances later. Especially if you later ask the Brotherhood for help in trying to get into the Institute (I won't say how) it will directly hijack your interaction with a certain important npc which will break immersion for you in some ways. Also, you will be unable to perform a certain questline if you do any work for the Railroad at all, although this might not matter if you were just planning on working with the Railroad.

 

If you are asking what faction to work with for the sake of benefits, I would advise against working with the Brotherhood unless you intend to stick it out with them. And considering you will encounter synths who are friendly to you that is indeed a hard proposition to consider. Frankly it is less work for you and more fun later if you keep the Brotherhood at a distance so that any conflict you get into with them will simply be you shooting armor-clad clods as opposed to you shooting people you know by name. The Brotherhood does not provide you the player with any useful benefits you could not scrounge yourself from the Wasteland.

 

The only thing noteworthy about the Brotherhood is their accessible network of Vertibirds which makes Survival mode easier to navigate. To this I advise turning off Survival Mode because it is dumb as hell.

 

My advice is to work with the Railroad but turn to the Minutemen for help when you need it while staying away from the Brotherhood beyond the small quest where you meet Danse. There are also more benefits for working with the Railroad, including better armor and better repeatable quests for exp. Lastly, I advise you not to worry about a peaceful ending with the Brotherhood - they made their choice long ago and you must now make yours. Peace is possible with the Brotherhood if you go Minutemen but it is only a temporary thing according to the Meta.

 

The Minutemen ending to the game is almost identical to the Railroad ending (if you stay friendly to the synths), with the added bonus that you the player get all the glory as General of the Minutemen because your blue flag will be hoisted over Diamond City.

 

As for your specific question Moksha, I would advise not going with the Brotherhood and following the Freedom Trail. If you need help finding the end of the Trail then just wiki where to go. I think you are just supposed to follow the red bricks from the starting point, and pay some attention to the letters on the plates as they will come in handy later:

 

http://download.gamezone.com/uploads/image/data/1194649/12227105_10104639606034162_5477261599548589745_n.jpg

Edited by CyrusAmell
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See my signature pic? Most of these people are going to tell you to choose BoS, Minutemen or the Railroad. I won't spoil anything for you. But, IMHO the Institute is mankind's ONLY hope.

 

Then you'll agree that the Minutemen are the best faction to stick close to until such time as you make your final decision on the matter, don't you think?

 

Frankly I tried jumping ship from the Brotherhood to another certain faction after getting their help but the game enforced my connection and kinda messed things up in my opinion (immersion wise). All players will need to briefly meet with the Railroad but the Brotherhood of Steel can be safely ignored. Well, my definition of "safely" anyways. Which is why the player should stick with the Minutemen initially so they can then decide where he or she stands on the whole synth issue later.

 

So do not join the Brotherhood of Steel unless you are committed to their cause, or what you consider the outcome of said cause. Also do not join the Railroad initially unless you are committed to helping synths. There is an interesting quest with a certain faction that is unattainable which I quite liked because it allowed me to jettison a certain asshole into the Wasteland.

 

Basically the game will get very confusing from here on out. Trust me...

Edited by CyrusAmell
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Yes. But not complete it with them. Just use them to help you get to the Institute. That's what I did. If I tell you why I did it that way, it might spoil it for you.

 

It makes sense, but you will need to sacrifice in-game access to ballistic weave for that one certain quest I spoke of. Which is garbage, but can thankfully be fixed with mods.

 

Because if you are going to join a certain faction you will need a certain quest to send a certain a**hole into the Wasteland and to an almost certain well deserved death.

Edited by CyrusAmell
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