ambionstitches Posted December 9, 2016 Share Posted December 9, 2016 I'd LOVE for a mod that remakes fallout 4 into the RPG it's supposed to be. Tales of the Commonwealth is good, but the game needs more quests. and no: "radiant" quests do NOT count as proper quests. If I get sent to Corvega Assembly Plant one more time I'm gonna lose my shih tzu! Please modders, could a bunch of you get together and: *disable all "radiant" content*create a proper Minutemen questline focused on finding/rescuing former minutemen, recruiting others, re-capturing lost assets and helping people.*create proper side quests for all factions that don't interfere with the other factions or main story,*skill based solution options for new quests*unique settler NPC's, named and fully fleshed out. They atomatically take the job their personality and trade suit.*An auto assign function for settlers. [enough food-y= goto shop][no shops-y= scrap] etc*a short unique questline for each settlement once unique NPC's have turned up.*small number of unique settlement side quests for each settlement*possibly integrate some of the "radiant" quests as none-repeating standalones. eg, Corvega is fun the first time, just not the second or third.*Settlement visitors. A bunch of new NPC's that populate the world and visit settlements for trading at so on. They use crafting stations and stay in the hotel. It'll make the settlements feel more alive.*A hotel. Basically a mod that ads a hotel stand which designates the structure it's placed in as a hotel. Just as the Bar system designates an area as the after work hang out.*extending the bar area to include the whole floor. The settlers only ever seem to use a small area around it.*DIYFS,FS Settlements. (The last "S" stands for "Settler"). The OPTION to order the first settler to build the settlement themselves. You look at various "plans" for each settlement's pre-builds so you can choose which of the several options you want them to build. Each settlement takes x amount of number of days to complete and it builds in stages which go faster as more people turn up. These can then be built on and any part scrapped just like any other settlement. If the user chooses.*Multiple build presets for DIYFS,FS Settlements.*settlements should only get attacked if you're there. The rest of the time a good defense keeps your settlers safe.*Raider Guards- on rare occasion, raiders approach the settlement with hands up requesting to talk to you and ask to be part of your settlement as guards because they want to give up raiding. You could sometimes reach a settlement to find that they've allowed raiders to enter under armed guard and are being held til you showed up. They could have stories and quest lines of their own.*most buildings are enemy-filled warzones. I'd love to see several of these building converted to being part of a story, whether minuteman quests, settlement quests or whatever.*being able to access ALL your settlent caps from any workbench*Vault life mod. Use the Vault building DLC to expand on Vault 111 and let your family live in the Vault for a while. Add stories and tasks and conversations. ( https://forums.nexusmods.com/index.php?/topic/5148735-vault-life/ ) *maybe a small twist in the story that allows you to save your spouse? 3 things ruin Fallout 4 as an RPG:*Game padding with unacceptable, lazy, bland, story-void, ever repeating "radiant" quests.*The lack of unique content*Game padding with settlement building. This will fix all of that. Please make this Link to comment Share on other sites More sharing options...
genolune Posted December 9, 2016 Share Posted December 9, 2016 *create a proper Minutemen questline focused on finding/rescuing former minutemen, recruiting others, re-capturing lost assets and helping people. I would like to see this. I don't know how to make it but it would be interesting to build up my Minutemen force and eventually take back Quincy once I have say 15 - 30 Minutemen for the raid. Link to comment Share on other sites More sharing options...
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