DigitalShinobi Posted December 11, 2016 Share Posted December 11, 2016 I am requesting scripting guidance on creating two spells please: "Chambers" Upon cast your location is marked and you are teleported to a fixed location that will never change (a player house I've created) ignoring interior or exterior restrictions. "Return" Upon cast you're teleported back to the initial marked location, again ignoring interior or exterior restrictions. I'm wanting to avoid any popup menu/choice boxes to keep the scripting to a minimum. I've found other mods and tutorials on mark and recall spells, but they're always too extensive or feature rich. I'm just wanting two spells that do only what is necessary to teleport the player into the house I've made and then back to the exact spot they teleported from (no matter where that is). I am new to modding but please know I will greatly appreciate you taking the time to help me. I will be sure to note your name in my "whom I'd like to thank" list when I release my mod. Link to comment Share on other sites More sharing options...
NexusComa Posted December 13, 2016 Share Posted December 13, 2016 This is actually kinda hard to do ... you will need to learn some things that are not easy to find ...To the house is easy, it's setting the marker down and warping back that will give you trouble. But sadly there is a huge problem with mods of this type ... they break the game.Many quests are set up with a carrier that actually sets off to met up with you in real time ...As they travel to you, if you warp out they lose where you are and the quest is broken before it even starts.The travel system in Skyrim will update these types of quests and you don't even want to mess with how that's done ... Link to comment Share on other sites More sharing options...
FrankFamily Posted December 14, 2016 Share Posted December 14, 2016 This one in particular: http://www.nexusmods.com/skyrim/mods/8088/? apparently has two modes, one working from any location but with the danger mentioned above and another with fast travel restrictions but without causing issues. Imo the best way is the later, which i asume is placing a marker and fast traveling to it. If ignoring interior restrictions is really important to you then expect the ocasional bug and save often.Maybe there is a way to know if the courier is coming? but blocking the spell because of that isn't very immersive... relevant links:http://www.creationkit.com/index.php?title=AddToMap_-_ObjectReferencehttp://www.creationkit.com/index.php?title=FastTravel_-_Game You could use one of those "fast travel from interiors" mods too, i believe the edit cells (i could be wrong) so it's not ideal Link to comment Share on other sites More sharing options...
lofgren Posted December 14, 2016 Share Posted December 14, 2016 As I understand it the main problem is that the game doesn't anticipate that you will change worldspaces from interior cells, without visiting an exterior cell first, so you can mitigate the problem by making the spell only useable in the same worldspace as your house and/or preventing the PC from leaving the cell teleported to until they have used the Return spell. This will not prevent the issue with breaking quests in progress. Link to comment Share on other sites More sharing options...
NexusComa Posted December 14, 2016 Share Posted December 14, 2016 As I understand it the main problem is that the game doesn't anticipate that you will change worldspaces from interior cells, without visiting an exterior cell first, so you can mitigate the problem by making the spell only useable in the same worldspace as your house and/or preventing the PC from leaving the cell teleported to until they have used the Return spell. This will not prevent the issue with breaking quests in progress. nice Link to comment Share on other sites More sharing options...
NexusComa Posted December 14, 2016 Share Posted December 14, 2016 (edited) Looked at this today and came to the conclusion it's not worth the time. You really can only teleport in the world space and thebest way is to use a form of fast travel. That said it's just as easy to open the map and click on your home to fast travel to. When the new Skyrim came out it lost a few spells like Mark and Recall and Levitate. Many have tried to recreate these spellsjust to find out there is a reason they were removed. Sad, as these spells were by far the best in the game. Edited December 14, 2016 by NexusComa Link to comment Share on other sites More sharing options...
NexusComa Posted December 14, 2016 Share Posted December 14, 2016 (edited) If the problem is you're looking for a way to stash the things you find in a dungeon so as to not overload yourself ... try a mod called Convenient Horses. You can run back to your horse and load him up with your loot. then jump back in ... later unload the horse loot when you get home. that's what I do and it's even immersive. Others have made this ... here is a good onehttp://www.nexusmods.com/skyrim/mods/14947/? Edited December 15, 2016 by NexusComa Link to comment Share on other sites More sharing options...
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