damanding Posted January 10, 2017 Share Posted January 10, 2017 True Storms is the mod I had issues with. Link to comment Share on other sites More sharing options...
BurntHostage Posted January 13, 2017 Share Posted January 13, 2017 Yeah, exiting into a Radstorm slows me down every time. My biggest lag peeve atm is the eternity it takes Sheeana to ride an elevator, up or down. It's like the game has to cycle thru each companions line or two of dialogue before the ride stops (& I got around 12 followers packed in with her). Sometimes I hear the 'ding!' if I pause or enter console or have her eat something, and the doors finally open.. Anyone have a method for quickly ending elevator rides? A mod that skips them entirely would be awesome! Thx! Link to comment Share on other sites More sharing options...
damanding Posted January 13, 2017 Share Posted January 13, 2017 Elevator rides are simply a more immersive form of a loading screen to transition from one area to another. You can't skip the need for the transition, you can only change the form. So...you either have a standard loading screen or an elevator ride but it's not going to affect the length of time it takes to transition. The transition time is depending in large part on how long it takes your computer to load the area you're transitioning to. Mods with intensive script load and GPU intensive textures, as well as having lower end GPU hardware will all affect that load time. Link to comment Share on other sites More sharing options...
Pillock Posted March 27, 2017 Share Posted March 27, 2017 Have you had any luck on this, I've got the same issue, black screen green symbol bottom right. If I start inside and exit all good, about 15 - 20 seconds to if I start outside the enter the building then exit, black screen of death, so to speak I'm looking at anywhere between 45 seconds to 2 1/2 minutes load time depends on the location. Root cellar Sanctuary 45 seconds. (Vanilla) brand new download and install.Park Street Station Boston Commons, 2 1/2 minutes (Modded) but it used to be fine. maybe an extra 5 secs. for bloat but not 2 minutes. Like I said it hasn't developed gradually as the save game grows or as the mod list grows, it's too sudden for it to be that.System details.Win 7 Pro.SSDi7-5930kGTX 108032GB ram All this s#*! doesn't matter, the thing is it ran fine before, leave it alone for a few weeks to play some another game, I come back and now this s#*!. Link to comment Share on other sites More sharing options...
RollFizzlebeef766 Posted May 5, 2017 Share Posted May 5, 2017 (edited) The various fixes got discussed at length over here: https://forums.nexusmods.com/index.php?/topic/3700505-unusually-long-load-times-addressed-in-fallout-4-beta-patch-1347/ My own experiments with it were here: https://forums.nexusmods.com/index.php?/topic/3700505-unusually-long-load-times-addressed-in-fallout-4-beta-patch-1347/page-10&do=findComment&comment=39919700 The short of it is, there are some configuration options you need to update, you need to disable Save on Travel, and you need to regularly purge old save files. Regarding that last tip: As far as I can tell, Fallout 4's engine does some kind of sanity check on old save files every time it saves or loads at all. It also seems to either cache information on the save files or retains old data in files it was supposed to save over. So the more save files you have, the more the game chugs along. It's more prone to getting stuck in a thread deadlock around the time save files are up to half a gig. Cull your saves back down to 2 *new* normal saves and 1 quicksave PER CHARACTER whenever the game starts lagging. If you're not sure about deleting the save files, create a new directory and relocate them to it. That should have the same effect since the game won't know where to look to needlessly scan them. If you have a lot of characters, maybe just relocate all but the active character's saves in here instead of leaving any in the real save dir. Edited May 5, 2017 by RollFizzlebeef766 Link to comment Share on other sites More sharing options...
kraag Posted May 11, 2017 Share Posted May 11, 2017 For myself Texture Load Workaround tweaks increase game load times significantly, but the trade off is well worth it. No more muddy, low quality LOD textures anywhere. Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 12, 2017 Share Posted May 12, 2017 2. The more you play in your safe, the longer the loading times will get. Compared on of my older saves (around 100h) to a newer (~20h) and the newer save was almost 9s faster with loading times.Everything above applies for the initial loading screen and not the "tiny ones" when loading some little cave and so on (those were normally unaffected and never took long). I can't remember where I read it, but I read somewhere that having lots of saves in the save folder could also increase load times. Link to comment Share on other sites More sharing options...
Sephrajin Posted May 12, 2017 Share Posted May 12, 2017 (edited) If you are also affected by 'loading times' when entering workshop mode ('v'), then its easy...You have too many scrap, or crapy provisioning lines - or both of it. I just reorganized my provisioning lines of my first (+modless) character, that reduced loading times, from 18 to 0.5 seconds for workbench mode and initial loading of scenes likewise are about 18 secs faster as well. hth edit:you can use "Settlement Management Software" mod to reset the lines very easy, even remote, without porting to every settlement! Edited May 12, 2017 by Sephrajin Link to comment Share on other sites More sharing options...
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