khulse Posted December 11, 2016 Share Posted December 11, 2016 Yeah. Topic basically sums it up. What tells the game that a crossbow uses bolts, or a bow uses arrows? Is it the animation? Something in the nif? The impact data set? It isn't a key word, because they use the same ones. I can't find anything in the creation kit that indicates what kind of ammo is used for a ranged weapon. Link to comment Share on other sites More sharing options...
khulse Posted December 14, 2016 Author Share Posted December 14, 2016 No one knows? I created a crossbow for my mod, and it works just fine, but my attempts at a bow aren't turning out very well. I was hoping I could use a modified version of the same mesh to shoot arrows instead of bolts, but first I need to figure out what tells the game which ammo to use to figure out if that's even possible... Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 14, 2016 Share Posted December 14, 2016 My best guess is that the animation assignment on the weapon record might have an impact as to which ammo it will use. The animations are paired between launcher and ammo. So if it is given the crossbow animation, it is told somewhere to use ammo flagged as bolts. Link to comment Share on other sites More sharing options...
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