HugoL Posted December 12, 2016 Share Posted December 12, 2016 I've been working on a new worldspace for the past few days, in an ESP independent from any ESMs (vanilla or otherwise). Now I wish to load it with the vanilla ESMs in the SE CK, so I may use the defined statics/textures for region generation, but upon attempting to save my plugin together with the vanilla ESMs, the CK freezes for several minutes before closing itself without making changes. I have made the recommended edits to the CreationKIt.ini, but this still happens. Is there anything I can do to fix this? Here's my full ini settings: [General] bUseVersionControl=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ SLocalBackupPath=Data\CheckInBackup bUseEyeEnvMapping=1 uGridsToLoad=5 bExternalLODDataFiles=1 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bLoadTheUserPlugin=0 bCreate Maps Enable=1 bDisableDuplicateReferenceCheck=1 bCheckForMultiFileForms=1 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav iTextColorRegionFormB=160 iTextColorRegionFormG=160 iTextColorRegionFormR=160 iTextColorLockedChildFormB=0 iTextColorLockedChildFormG=255 iTextColorLockedChildFormR=255 iTextColorLockedFormB=0 iTextColorLockedFormG=0 iTextColorLockedFormR=255 iTextColorMyFormB=0 iTextColorMyFormG=120 iTextColorMyFormR=0 bClearPersistenceOnVCSort=0 bAllowNonGroupedVersionControl=0 iFullSaveCellThreshhold=20 SFile Path= bLight Radius=0 bMaximize Editor=1 bPreview=0 bAllowUnsafeSave=0 bAllowMultipleEditors=1 bEditorHotLoading=1 bAllowMultipleMasterLoads=1 [MAIN] bDrawWaterRefLinks=1 [Display] bSAOEnable=0 bLoadMarkers=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 fGamma=1.0000 bShadowsOnGrass=0 bActorSelfShadowing=0 bStaticMenuBackground=1 iTexMipMapMinimum=0 fLightLODStartFade=5000.0000 iSize H=300 iSize W=467 iAdapter=0 bEnableImprovedSnow=0 iEnableShadowCastingFlag=1 [PreviewMovement] bRecreateEveryUpdate=1 fPreviewLandTextureTiles=8.0000 SPreviewLandTexture=Landscape\Dirt02.dds SPreviewLandTextureNormal=Landscape\Dirt02_N.dds iPreviewTextureSize=256 iLightAmbientColor=8421504 iLightDiffuseColor=16777215 fCamera Pan=1.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=0.2500 fCamera Rotate=0.7500 [MESSAGES] bSkipInitializationFlows=1 bAllowYesToAll=1 iFileLogging=0 bAllowFileWrite=1 [Movement] iAutoSave Time=0 fClip Dist=300000.0000 fLand Mult=1.0000 fCamera Pan=5.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=2.0000 fCamera Rotate=1.0000 fObj Move=1.0000 fObj Rotate=1.0000 iSnap Angle=45 iSnap Grid=64 uFlags=60 [Archive] bInvalidateOlderFiles=1 bUseArchives=1 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa [Papyrus] bPerforceEnabled = 0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 [Flowchart] bPerforceEnabled = 0 Link to comment Share on other sites More sharing options...
Mudran Posted December 13, 2016 Share Posted December 13, 2016 CK Crashes like all the time for me, but the biggest problem was when 1 altered texture was incorrect - it refused to save anything. Link to comment Share on other sites More sharing options...
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