HugoL Posted December 12, 2016 Posted December 12, 2016 I've been working on a new worldspace for the past few days, in an ESP independent from any ESMs (vanilla or otherwise). Now I wish to load it with the vanilla ESMs in the SE CK, so I may use the defined statics/textures for region generation, but upon attempting to save my plugin together with the vanilla ESMs, the CK freezes for several minutes before closing itself without making changes. I have made the recommended edits to the CreationKIt.ini, but this still happens. Is there anything I can do to fix this? Here's my full ini settings:[General] bUseVersionControl=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ SLocalBackupPath=Data\CheckInBackup bUseEyeEnvMapping=1 uGridsToLoad=5 bExternalLODDataFiles=1 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bLoadTheUserPlugin=0 bCreate Maps Enable=1 bDisableDuplicateReferenceCheck=1 bCheckForMultiFileForms=1 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav iTextColorRegionFormB=160 iTextColorRegionFormG=160 iTextColorRegionFormR=160 iTextColorLockedChildFormB=0 iTextColorLockedChildFormG=255 iTextColorLockedChildFormR=255 iTextColorLockedFormB=0 iTextColorLockedFormG=0 iTextColorLockedFormR=255 iTextColorMyFormB=0 iTextColorMyFormG=120 iTextColorMyFormR=0 bClearPersistenceOnVCSort=0 bAllowNonGroupedVersionControl=0 iFullSaveCellThreshhold=20 SFile Path= bLight Radius=0 bMaximize Editor=1 bPreview=0 bAllowUnsafeSave=0 bAllowMultipleEditors=1 bEditorHotLoading=1 bAllowMultipleMasterLoads=1 [MAIN] bDrawWaterRefLinks=1 [Display] bSAOEnable=0 bLoadMarkers=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 fGamma=1.0000 bShadowsOnGrass=0 bActorSelfShadowing=0 bStaticMenuBackground=1 iTexMipMapMinimum=0 fLightLODStartFade=5000.0000 iSize H=300 iSize W=467 iAdapter=0 bEnableImprovedSnow=0 iEnableShadowCastingFlag=1 [PreviewMovement] bRecreateEveryUpdate=1 fPreviewLandTextureTiles=8.0000 SPreviewLandTexture=Landscape\Dirt02.dds SPreviewLandTextureNormal=Landscape\Dirt02_N.dds iPreviewTextureSize=256 iLightAmbientColor=8421504 iLightDiffuseColor=16777215 fCamera Pan=1.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=0.2500 fCamera Rotate=0.7500 [MESSAGES] bSkipInitializationFlows=1 bAllowYesToAll=1 iFileLogging=0 bAllowFileWrite=1 [Movement] iAutoSave Time=0 fClip Dist=300000.0000 fLand Mult=1.0000 fCamera Pan=5.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=2.0000 fCamera Rotate=1.0000 fObj Move=1.0000 fObj Rotate=1.0000 iSnap Angle=45 iSnap Grid=64 uFlags=60 [Archive] bInvalidateOlderFiles=1 bUseArchives=1 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa [Papyrus] bPerforceEnabled = 0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 [Flowchart] bPerforceEnabled = 0
Mudran Posted December 13, 2016 Posted December 13, 2016 CK Crashes like all the time for me, but the biggest problem was when 1 altered texture was incorrect - it refused to save anything.
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