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"Romance Mod" (if you are into modding, please read this!)


NathanRyan

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ANIME GENERIC ROMANCE PLOT:

 

Because you are a dovahkiin, a harem of girls flock you (Amazed at your power and what not). Each one will satisfy at least one type of preference of the player. There are lots of comedic scenes where each one tries to show their affection for you, but someone else always blocks them, or they foul up. Eventually, you get to chose one, or the harem. Don't forget beach fan service scenario.

 

:3

 

Nah, that isn't very romantic, besides harem Anime are more for comedy anyway. It would be funny though if you entered Whiterun after a few adventures and you are followed by a bunch of fangirls / fanboys, but it's not really something worthy of a love story. A love story should begin with the partners being equals, forming an episode together, going trough hardship together and such things.

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yeah, i was thinking two separate versions, one male, one female. separate downloads ya know?

 

yes that would be cool. If we did it well we could make them too different quests as well, then you could end up with a best friend and a spouse.

 

yeah, i like it. good thinking :) so i will add in the Thalmor quest into the thread when i get off for lunch! lol

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So here is a list of current idea's i have come up with including some possibilities for, er sad endings.

 

Scenario one:

While on your adventures you run into a randomly scripted ai that states his son/daughter has gone after a group of outlaws who stole a family heirloom, you choose to follow the man to help in what way you can. He leads you to a dungeon. Preferably manually added or one which does not interfere with any quest lines. Upon entering the dungeon, You find the girl not too far in stalking out a bandit. as you sneak up behind her she notices you and jumps startled alerting the bandit. You then kill the bandit with her help. Upon bandit's death the dialog starts ultimately bringing you to one of a few options. "We will get your family heirloom back together." "Stay here while i get it." "Just forget about it, it's too dangerous." Possibly more, like trying to buy the heirloom back from the bandits or other options. Depending on what you chose the story line progresses more to be worked on at a later time.

 

 

 

Scenario Two:

While in a town you over hear a conversation of how a sickly man is trying to find someone to escort his daughter/son to Solitude to see the city of her birth one last time as he is no longer fit to travel with and protect him/her. You go to the location you hear them speak about and talk to the old man. He says that he is willing to pay well to give his daughter/son the possibly last gift he can in his life. Upon accepting the quest you begin your travels (fast travel possibly disabled if possible.) during which she berrates your aggressive demeanor and wants no part in the slaughter of any man or animal you come across. Presenting the challenge of trying to appease to him/her by not killing anything. As you approach the city, she will want to rest at dragon bridge or possibly somwhere else. During your stay at the inn she/he tells you more about her/his father and about her time in solitude and what she/he remembers. Depending on the outcome of the choices made during the conversation upon your arrival to solitude she/he will either take off, or not want to leave your side. Another possible outcome may be the news of her fathers untimely death ultimately meaning she/he would rather return to her father leaving you the choice of demanding you finish the journey or taking him/her back.

 

I feel this story line offers many opportunities for failure, and elements outside the norm of skyrim, while remaining lore friendly.

 

 

Those are the two most developed idea's that i have. and there are more i have fiddled with.

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So here is a list of current idea's i have come up with including some possibilities for, er sad endings.

 

Scenario one:

While on your adventures you run into a randomly scripted ai that states his son/daughter has gone after a group of outlaws who stole a family heirloom, you choose to follow the man to help in what way you can. He leads you to a dungeon. Preferably manually added or one which does not interfere with any quest lines. Upon entering the dungeon, You find the girl not too far in stalking out a bandit. as you sneak up behind her she notices you and jumps startled alerting the bandit. You then kill the bandit with her help. Upon bandit's death the dialog starts ultimately bringing you to one of a few options. "We will get your family heirloom back together." "Stay here while i get it." "Just forget about it, it's too dangerous." Possibly more, like trying to buy the heirloom back from the bandits or other options. Depending on what you chose the story line progresses more to be worked on at a later time.

 

 

 

Scenario Two:

While in a town you over hear a conversation of how a sickly man is trying to find someone to escort his daughter/son to Solitude to see the city of her birth one last time as he is no longer fit to travel with and protect him/her. You go to the location you hear them speak about and talk to the old man. He says that he is willing to pay well to give his daughter/son the possibly last gift he can in his life. Upon accepting the quest you begin your travels (fast travel possibly disabled if possible.) during which she berrates your aggressive demeanor and wants no part in the slaughter of any man or animal you come across. Presenting the challenge of trying to appease to him/her by not killing anything. As you approach the city, she will want to rest at dragon bridge or possibly somwhere else. During your stay at the inn she/he tells you more about her/his father and about her time in solitude and what she/he remembers. Depending on the outcome of the choices made during the conversation upon your arrival to solitude she/he will either take off, or not want to leave your side. Another possible outcome may be the news of her fathers untimely death ultimately meaning she/he would rather return to her father leaving you the choice of demanding you finish the journey or taking him/her back.

 

I feel this story line offers many opportunities for failure, and elements outside the norm of skyrim, while remaining lore friendly.

 

 

Those are the two most developed idea's that i have. and there are more i have fiddled with.

 

i LOVE the second idea. that will definitely be posted into the thread!

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It should prolly be noted before i post more idea's in this thread and possibly work on some of the dialog and stories presented that i am a sucker for sad romances.

 

To put it in perspective, i though wuthering heights ended on too happy of a note :O

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It should prolly be noted before i post more idea's in this thread and possibly work on some of the dialog and stories presented that i am a sucker for sad romances.

 

To put it in perspective, i though wuthering heights ended on too happy of a note :O

 

lol, ok. noted :P

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Meh, here's another one:

 

This takes place during the Legion or Stormcloak campaign.

 

You join up with one of the two factions, and you are sent to various skirmishes. There is one individual on the other side whom you defeat, but let go. (Essentially, the rival route.) In one skirmish, you are wounded and captured by the other faction. You are interrogated, tortured, and then put to death (throughout all this, your "rival" will show disapproval towards these methods, going as far as attempting to intervene as he/she wants to kill you honorably, also, you can inject any form of character background during these parts.) On the execution block, (let's put it in helgen for lulz), your faction's reinforcement forces arrive to save you and several other prisoners. Your rival becomes cornered by a group of your allies, but you order them to let her go, to repay him/her for sticking up for you through the ordeal. In a finale, you both become in charge of a large attack force on each side, and you both are ordered to head towards a certain city. You fight through, until only you and your rival seem to be left (epic bloody battle.) (now I don't know how this part will work, scripting-wise but it will be great.) Its the final showdown between you and your rival. Fighting until both of you break the blades you wield, and until you both have no strength. You acknowledge that your rival has become equal to you, and your rival (who kind of has a complex I guess, for wanting your approval) agrees to a surrender. With the rival faction's forces defeated, you and your rival start a new life training at your faction's headquarters, as partners, where also at this point, you can pop the question.

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It should prolly be noted before i post more idea's in this thread and possibly work on some of the dialog and stories presented that i am a sucker for sad romances.

 

To put it in perspective, i though wuthering heights ended on too happy of a note :O

 

Seriously!! Wuthering Heights was uber depressing... you aren't getting it mixed up with Gone With The Wind by any chance? I can understand that not being depressing enough for some people.....

wow, I'd like to play whatever you write just to see how torn up I get. I'm into tragic characters but it'll be interesting to have a tragic story line. F. Scott Fitzgerald. “Show me a hero, and I'll write you a tragedy.”

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A few things to consider:

 

(This is about the post-romance stage, i.e. marriage, but some of these things might occur before you marry your chosen one :) ):

 

- Time spent away from home: the mod would track the time you spend away from your family home. After a certain period of time, your standing with your spouse (he or she would be in the 'Spouse' faction) would start to decline, triggering dialogue options that would involve your spouse complaining about neglecting your loved one. This could be negated by giving your spouse various gifts. Ignore the needs of your spouse long enough and you would see a serious decline of your standing with him/her, leading to an increased chance of an out-of-marriage affair while you are away, crawling dungeons and bashing dragon heads. Hints of an out-of-marriage affair would pop up as rumor first (chat between NPCs as you approach them) (e.g. "Could it be that somebody is trying to rob the Hero's house? I often saw a dark figure lurking around his/her home after sunset), later as proof in the form of clothing items that do not belong to you ("Unfamiliar pants" or ordinary items that are tagged "Steal", indicating that they are not your property but still somehow they found their way into your house). In this stage, you could still catch the guy/girl, and talk them out of the affairs (either by reasoning, or by threatening/beating some sense into them).

 

- If your standing is very low with your spouse, they may leave your house and move to a random building in the game world with their seducer - you would be notified in a letter that your spouse wants a divorce. You would then have the option to a) agree b) visit your spouse and attempt to change their mind about leaving you. In that case, your spouse may opt for returning home with your, or you may be confronted by your spouse's lover.

 

or

 

- The seducer could be a ruffian who will just kidnap your spouse for a ransom. --> Rescue mission. (Kidnapping may occur anyway without an "illegitimate" love affair, after all, you are a hero who romps through dungeons, and probably amasses wealth).

 

- Depending on which of the factions you chose in the civil war, your spouse may be kidnapped by the other faction, leading to a rescue mission.

 

I think this would make romance/marriage a more organic part of the game world and the story but of course, these are just ideas. :)

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