FunkyGandalfCat Posted December 13, 2016 Share Posted December 13, 2016 Hi everyone, I have come across a super annoying issue on Creation Kit today.I recently reinstalled Skyrim and Creation Kit, my Skyrim was dirty with too many mods.This never happened to me before, I already did other mods and posted on Nexus without ever having any issues like this.I did the exact same process that I always do to create a mod.So, I am made new weapon model, went to CK, duplicated a 1stPersonSteelGreatsword, when I changed to my NIF file, this appeared: Everything looks perfect on Nifskope, this is quite strange. Link to comment Share on other sites More sharing options...
Tamira Posted December 13, 2016 Share Posted December 13, 2016 Does F5 (refresh the render window) help? Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted December 13, 2016 Author Share Posted December 13, 2016 N Does F5 (refresh the render window) help?Nope :/ Link to comment Share on other sites More sharing options...
Di0nysys Posted December 13, 2016 Share Posted December 13, 2016 (edited) The model is either not placed in the meshes directory or u didn't refresh (F5) while a cell was loaded. Edited December 13, 2016 by Di0nysys Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted December 13, 2016 Author Share Posted December 13, 2016 (edited) The model is either not placed in the meshes directory or u didn't refresh (F5) while a cell was loaded.ÃÂ It is inside meshes folder :/And I tried refreshing just as Tamira said.Nothing happened. Btw, this has nothing to do with cells, this message appears when importing the NIF while editing the 1StPersonSteelGreatsword that I duplicated to create a new weapon. Can it be an issue in the NIF file? (Though I dont think it is, I did the same process I always do while creating the nif). Sadly I think I going to need to remake this from zero... :/ Edited December 13, 2016 by FunkyGandalfCat Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted December 14, 2016 Author Share Posted December 14, 2016 I mean, something is wrong with the NIF file, or maybe the textures? but I doubt it is the textures, everything was saved as DXT5 Interpolated Alpha(the pattern settings for textures)Here a link to the NIF: https://ufile.io/617261 Link to comment Share on other sites More sharing options...
NexusComa Posted December 14, 2016 Share Posted December 14, 2016 That is the "I can't find the texture" error Link to comment Share on other sites More sharing options...
Tamira Posted December 14, 2016 Share Posted December 14, 2016 (edited) No, that is the "missing or wrong nif" error. @ Funky:In your nif the LorkhanHandle NiTriShape has a StencilProperty. This is something that does not exist in Skyrim nifs. Remove it and the error marker is gone.Instead of stencil property edit the BSLightingShaderProperty/Shader Flags 2 in that NiTriShape and check "double sided". That makes the mesh textured on both sides. In addition I found a mistake in the BSLightingShaderProperty of the blade: It has the shader type "environment map" but does not have any environment texture in the BSShaderTextureSet. So either set the shader type to default (and remove the SLF1_environment_mapping in the Shader Flags 1) or add an environment map to the blade. Edited December 14, 2016 by Tamira Link to comment Share on other sites More sharing options...
NexusComa Posted December 14, 2016 Share Posted December 14, 2016 Never start a post with the word "NO" it makes you sound like a kid ...Looks like you know what you're doing to bad you lack tact. Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted December 14, 2016 Author Share Posted December 14, 2016 No, that is the "missing or wrong nif" error. @ Funky:In your nif the LorkhanHandle NiTriShape has a StencilProperty. This is something that does not exist in Skyrim nifs. Remove it and the error marker is gone.Instead of stencil property edit the BSLightingShaderProperty/Shader Flags 2 in that NiTriShape and check "double sided". That makes the mesh textured on both sides. In addition I found a mistake in the BSLightingShaderProperty of the blade: It has the shader type "environment map" but does not have any environment texture in the BSShaderTextureSet. So either set the shader type to default (and remove the SLF1_environment_mapping in the Shader Flags 1) or add an environment map to the blade.Tamira, you saved me once again.Thank you very much! :) Also thanks everyone for trying to help me.I still new to modding, so thanks for being patient with me! ^^ Link to comment Share on other sites More sharing options...
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