Jump to content

Absolute beginer getting trouble when trying to create a settlement mod


TontonCactus

Recommended Posts

Hi!

 

I'm trying to create a settlement mod in Nuka World and I met some strange issues once my mod is active: the map on my pip boy became the Commonwealth's one (but the markers are still Nuka World marker. Only the map on the background changed)

 

I just started playing with the Creation Kit and FO4Edit.

I started with the only tutorial I found and now, following some advice, I try to learn by studying other mods.

So I started by installing a settlement mod from the Commonwealth and try to reproduce. It looks like this mod just add a workbench, and that's it (which is fine and more easily understandable for me ;O)

 

So I used FO4E to:

- copy the Nuka World "permanent" cell so I can modify it: DLCNukaWorld.esm > Worldspace > 0100290F NukaWorld > 01007B9C Persistent Worldspace Cell > Persistent > Copy as new record into...

- add a persistent "Placed object", named it "WorkshopWorkbench "Workshop" [CONT:000C1AEB]" and set a position.

 

And that's it. I was not expecting any miracle and I know there's some more work to do to produce a proper mod but I'm trying to understand that step by step.

 

The result is a functional workbench located at the right place, but the two issues described above.

I might have other issues as I didn't test all functionalities but I'm working on it.

 

So now I have a lot of questions (O:

- Any idea why the map background is changed to Commonwealth's?

- Is there some kind of tutorial, or at list a manual, about the creation of mods in general and settlements mods in particular?

 

Next step, if I can solve the current issue, will be:

- Add the missing items (right now there are some things I can't build, like the brahmin feeder for example)

- Add the green/red borders

- Condition the availability of the workbench to the a quest

- Change the limits of the settlement to fit what I like

So if you have any hint about those question, I'll be extremely grateful.

 

Link to comment
Share on other sites

Great, thanks!

Dunno how I missed this one. I only found one tutorial about settlement mod using FO4E. Well, I guess I'll also have to improve my searching skill if I want to progress here. Thanks again for this first lesson ;O)

 

Seems I have a lot to read and to test. I guess I just did everything the completely wrong way. I'll be back (here or there) once I'm done.

Link to comment
Share on other sites

OK, I take note of this... But first, I still have some much more basic tutorial to read: I was planning to start with FO4E (which seemed limited but much easier) and move to GECK later, when I understand a bit more everything.

I now realize that's not the right way to do it and I have to learn more about GECK first ('cause right now, I have to confess I did not even understand you topic).

 

If I may post here a link to share some GECK's basics tutorial that I found helpful before going through yours, here is a step-by-step guide to fix Sanctuary's bridge which is also a good occasion to learn the basics:

https://www.reddit.com/r/ManyATrueNerd/comments/4i1fc0/fallout_4_geck_tutorial_my_first_mod_in_42_steps/

(just in case someone else doesn't know, like me, where to start ;O)

 

I'll focus on the Commonwealth first, and when I manage to create somthing I'll move to Nuka World (O:

Thanks again!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...