TontonCactus Posted December 14, 2016 Share Posted December 14, 2016 Hi! I'm trying to create a settlement mod in Nuka World and I met some strange issues once my mod is active: the map on my pip boy became the Commonwealth's one (but the markers are still Nuka World marker. Only the map on the background changed) I just started playing with the Creation Kit and FO4Edit.I started with the only tutorial I found and now, following some advice, I try to learn by studying other mods.So I started by installing a settlement mod from the Commonwealth and try to reproduce. It looks like this mod just add a workbench, and that's it (which is fine and more easily understandable for me ;O) So I used FO4E to:- copy the Nuka World "permanent" cell so I can modify it: DLCNukaWorld.esm > Worldspace > 0100290F NukaWorld > 01007B9C Persistent Worldspace Cell > Persistent > Copy as new record into...- add a persistent "Placed object", named it "WorkshopWorkbench "Workshop" [CONT:000C1AEB]" and set a position. And that's it. I was not expecting any miracle and I know there's some more work to do to produce a proper mod but I'm trying to understand that step by step. The result is a functional workbench located at the right place, but the two issues described above.I might have other issues as I didn't test all functionalities but I'm working on it. So now I have a lot of questions (O:- Any idea why the map background is changed to Commonwealth's?- Is there some kind of tutorial, or at list a manual, about the creation of mods in general and settlements mods in particular? Next step, if I can solve the current issue, will be:- Add the missing items (right now there are some things I can't build, like the brahmin feeder for example)- Add the green/red borders- Condition the availability of the workbench to the a quest- Change the limits of the settlement to fit what I likeSo if you have any hint about those question, I'll be extremely grateful. Link to comment Share on other sites More sharing options...
speedynl Posted December 14, 2016 Share Posted December 14, 2016 read and learn https://forums.nexusmods.com/index.php?/topic/4450545-request-for-a-proofread-of-a-settlement-mod-guide-please/page-1 Link to comment Share on other sites More sharing options...
TontonCactus Posted December 14, 2016 Author Share Posted December 14, 2016 Great, thanks!Dunno how I missed this one. I only found one tutorial about settlement mod using FO4E. Well, I guess I'll also have to improve my searching skill if I want to progress here. Thanks again for this first lesson ;O) Seems I have a lot to read and to test. I guess I just did everything the completely wrong way. I'll be back (here or there) once I'm done. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted December 14, 2016 Share Posted December 14, 2016 Nuka World's a little different.That discussion is, I think, around the 24th page (...? ).Also, Tarsis31 has a 'proof of concept' up, Braderton Pass something or other. Link to comment Share on other sites More sharing options...
TontonCactus Posted December 14, 2016 Author Share Posted December 14, 2016 OK, I take note of this... But first, I still have some much more basic tutorial to read: I was planning to start with FO4E (which seemed limited but much easier) and move to GECK later, when I understand a bit more everything.I now realize that's not the right way to do it and I have to learn more about GECK first ('cause right now, I have to confess I did not even understand you topic). If I may post here a link to share some GECK's basics tutorial that I found helpful before going through yours, here is a step-by-step guide to fix Sanctuary's bridge which is also a good occasion to learn the basics:https://www.reddit.com/r/ManyATrueNerd/comments/4i1fc0/fallout_4_geck_tutorial_my_first_mod_in_42_steps/(just in case someone else doesn't know, like me, where to start ;O) I'll focus on the Commonwealth first, and when I manage to create somthing I'll move to Nuka World (O:Thanks again! Link to comment Share on other sites More sharing options...
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